SudAntares

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About SudAntares

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  1. Sure, of course, mate! I'd love to see what you made. When I get my hands on it, I'll try it.
  2. Indeed it would be cool, but if they would have gravity, they would collide soon or later. It just doesn't makes any sense. I mean irl comets don't orbit each other, nor the debris of a comet which broke apart by the force of a body's gravity (Shoemaker comet+Jupiter), or by the YORP effect.
  3. I'll do a replica of my latest, fully stock Hang-O-Base!
  4. Can you explain that? Yes, you done it right. I like your "simplistic" design (compared to mine) too. How does it handles the timewarp?
  5. Belive me, it was hard enough. I mean the hanging base.
  6. Very impressive design, and I like it, but it was made with KIS/KAS.
  7. Yes, you read it right. The challenge is, to build a fully stock hanging base under one of the Münar Arches. If you think it's hard, yes it it. If you think it's impossible, no it's not. Hanging base (mostly short description): A special kind of artificial structure, which only can be built on the surface of the Mün. The basic idea of a hanging base is, that it attaches itself somehow to one of the three Münar Arches, and hangs down from there. It doesn't really fit in the categories of the surface base or the space station, so it „hangs” between them. However in the Tracking Station from the gathered data, the tracking computer says it's „Landed”, but in fact – as the name suggests – it hangs over the surface, from the top of the Arch. This kind of base doesn't have more benefits than the „normal” bases or space stations, but it's a great challenge to build one. In the next coming parts I'll show you how I built my own, very first stock Hang-O-Base. But I also admit that I'm not the only one who ever built a base like this. If you look up TheSpacePirate on YouTube, you'll find that he also built a hanging base, a year earlier (14.04.2018 ) than me (10.02.2019), but both of us used the KIS/KAS mods. We also used different ways to build our bases. He used SSTO's and docked all the parts together in LKO, meanwhile I used one single rocket to launch the whole in one. Now, when the 2 DLC's are ready to support any kind of mad things you want to build, I decided to do it once again, without mods, fully stock... The rules: You may use ONLY STOCK parts (Making History and Breaking Ground dlc's are allowed) You may NOT USE any mods which adds parts, moving crafts (like Hyperedit, Warp drives, Vessel Mover, etc), or add "connectors", like KIS/KAS (visual mods - like Scatterer, EVE, etc - are allowed) You may NOT USE any of the cheats from the Alt-F12 cheat menu. You can launch the whole base in one launch or in parts. The ideal solution is up to you. Photos and/or videos about the named challenge from participants are necessary. To give you an idea, I share you a video and a photo about my base to prove it can be done.
  8. Maybe I'm doing something wrong, but I can't find you on Discord. Can you help me?
  9. Hi, @linuxgurugamer, maybe this will help you get somebody to modell the parts, because I'm dumb for it.
  10. Hi guys. You may heard about/loved the Lack Luster Labs mod. @linuxgurugamer and @LeLeon worked on it a lot tto, revive/update it, but still there's a lot to do. Since @Lack left the mod long ago and the models are gone, the two mentioned above has a hard time to update the LLL mod to 1.8+ Is there anybody in the forum, who can modelling parts with blender or other adequate program? I cannot, 'cause I'm dumb for programming/modelling. Every necessary info you can find here:
  11. how hard is to be a part modder? What if I could find one who can do that?
  12. @linuxgurugamer did you try to reach out @Lack? Or does he left the forum completely? I'm still on 1.7.3 I want to install it and see how it works.
  13. I've never tried mods like this, and maybe it will too hard for me, but will probably give a try. Anyway, great work!