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electricpants

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Everything posted by electricpants

  1. i'm not really sure what the problem you're having is then, since i have the exact same mods and it's working
  2. there shouldn't be any dependencies, no. i'd suggest removing mods one by one until the system is able to load, so you can try and pinpoint what exactly is causing the problem.
  3. Hey, electricpants here. It's been a while. This has been a personal project of mine for a little over 4 years now, as I first started making this star back in December of 2019. It's been a long journey, and I've changed a lot since I started. I've been working on this on and off, and the project has kinda been in development hell, having gone through many different iterations before I landed on the system layout I liked best, which is this current one. The mod is still heavily in-development, and I don't know if I'll ever truly finish it, but I really just want to finally get this system out there, so that people can play (and hopefully enjoy) it for themselves. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- You start the game in a highly-compact system orbiting a very cold star. Do note that despite its unusually low temperature and mass, Cherra IS a star, and not a brown dwarf, which is thanks to its high metallicity, providing just enough insulation to keep the core hot enough for hydrogen fusion. Though the planets all look easily accessible, it's harder than you think to navigate Cherra's system, as it takes a LOT of delta-V to get anywhere with pure rocket power. Gravity assists will be your friend here, though you may have to chain many of them together, as they aren't as powerful in this system. Everything moves so fast, it's hard to get something to change your trajectory much! Additionally, spheres of influence are very small in this system, so lots of orbital adjustments may be needed to get everything just right. Some basic descriptions + pictures of the main bodies (spoilers ahead!) CHERRA (Parsec B): PEPSOL (Parsec Bd): DESKEN (Parsec Be): THORBIN (Parsec Bc): ASOOL (Parsec Bb): PARSEC (Parsec Aa) + ARCSEC (Parsec Ab): EXTRA PICTURES!: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- And there it is! Those little blurbs only covered the central stars and Cherra's 4 main planets, but there's plenty of other stuff to find too, I'm just leaving it up to the player to discover themselves. I know this isn't much, and in comparison to a lot of other planet mods out nowadays, it's not too great visually, but I still hope this is enjoyable to those who choose to play this mod! Do note that, due to me having to use post spawn orbit for Desken, there are unavoidable glitches with the KSC screen in-game. Don't worry, these are purely visual bugs, and do not carry over to flight view or map view. Also, I'm putting this project out under a CC BY-NC-ND license. You can copy and distribute this wherever you want, but only in an unchanged form and for non-commercial purposes. Also, I forgot to say, but Kopernicus Expansion is a dependency for this mod. Download it here. I hope you all have a good day. Download the WIP here!
  4. finally got something on the way

  5. it was super fun to work on this, very excited for it to get a forum thread! it's also very cool to finally release bodies again after, like, i think 4 or 5 years lol
  6. for those wondering about my disappearance, yes, i'm still actively working on that new version of antares :p

    i'm actually working on 3 other mods as well

    i've just mainly moved to discord, so i'm not really active here

    EDIT: i forgot to mention, for more frequent updates on my mods i'd recommend joining gregroxmun's discord, since that's where i post almost all my planet modding stuff

  7. i never do any math whatsoever when playing seriously. like, whenever i'm making a rocket to go somewhere i just take a look at the ingame deltav readout in the vab and i go "well that looks high enough." surprisingly enough it generally works out.
  8. you're gonna need to be more specific than "help it didn't work"
  9. Thanks, glad other people agree that everything looks better now Good ideas! I'll make sure to include them
  10. Ok, almost finished with the next moon of Anterrie in from that first one, and it looks pretty good IMO! But... the surface looks pretty stinky from high up. See what I mean? So I have to fix that before I can say it's done.
  11. i'm just really hoping it's gonna be possible to manually install mods. i've played ksp since 0.9 and i've never once even downloaded ckan--i don't even know what ckan looks like when using it.
  12. Still having problems with Anterrie's first moon. I'll move on to the next moons for now and ask about what's happening.
  13. I just fixed the lighting thing! The stock Sun doesn't light up the Antares planets anymore, and vice versa. pic
  14. wow, i've used extrasolar since javine was a water world and i guess i never noticed lomina was that big ¯\_(ツ)_/¯
  15. wait i've always thought lomina was more the mass of uranus or neptune why is it 5 times the mass of jool (jool is around 4e+24 kg and lomina is about 2e+25 kg)? has it always been like that??
  16. I did though? Hang on, I'll try it again.
  17. wow, i wasn't expecting extrasolar to get updated again! i gotta check this new version out now!
  18. Just added some pictures of Antares and Akete to the OP! Now you can really see that things just generally look less awful than before.
  19. So, I've recently decided that since the old Antares Solar System really, really, reeeally sucks, and I've gained some experience in modding and want to revisit the mod, it'd be a pretty good idea to completely remake it from the ground up rather than reviving it. It's really just that bad. (Plus the acronym Antares Solar System spells out is ASS, so...) Now, I hear you asking: "Well, what's this mod going to be like?" What A:R is going to be is an accurate representation of what red giants and their surrounding, aged solar systems could be like. This means that not only will everything be really hot and really bright, but there will be planets veeery close to the surface of the star (Those close-in planets aren't destroyed because red giants are really super mega hyper uber omega undense. Like, we're talking way less dense than literally the Earth's atmosphere, especially near the outer edge of the star). This also means that Antares will finally have a realistic-looking color! That also means there will be no habitable planets or moons in this solar system. Also, Antares in this mod won't be representing the actual star in this mod, unlike last time (This mod's Antares is only a little more massive than the stock Sun, ~1 scaled AU in radius, no companion star(s) unless they're wanted, etc). So it'll be a pretty difficult-to-survive destination for the most part. Also, Antares is far away. Like, reeeally far away far away. Like, literally 0.0214 IRL light-years away from the stock system far away, so I'd definitely recommend that you use some kind of part mod(s) to get there. I also hear you asking: "Well, how does this improve on the old ASS in any way?" Well, for one, the textures aren't made in literally MS Paint and/or ripped from Google Images this time around. And for two, I'll actually be asking around a little for help with this thing instead of going alone and making a pile of crap. And three, I've learned how to make normal maps that actually work right with KSP so that the starlight hits the planet/moon right. There will also be more things to explore in Antares: Remade, with the current planet total being 5 and an escaped moon (so like, 5 1/2 planets, I guess). That means there's more of a reason to actually visit this solar system! I've also rescaled the stock system--all planets, as well as the stock Sun (aside from Kerbin, Eve, and Laythe because I don't know how to change the ocean height right now ) are 1/10 size and 1/100 mass, and the planetary (and moonary(?)) distances are all 1/10 scale too, rather than 1/11. I can also also hear you asking: "Well, how far along are you in making this? When's the release date?" Currently I have the two outer gas giant planets, Akete and Anterrie, in a somewhat finished state. I'm currently working on the many moons of these two planets before moving on to the three inner, rocky planets and their moons. Currently in a bit of a roadblock with one of Anterrie's moons, but hopefully I'll figure it out without needing help. I've found a workaround for the pictures. Pictures are of Antares and Akete, a gas giant significantly smaller and less massive than Jool: (Note: the weird lighting on Akete is because of the stock Sun lighting it up. I've fixed that now, planning on taking some more pictures soon) I don't have a specific release date in mind, but hopefully I can put out a first version sometime before KSP2 drops. Finally, I can hear you asking: "How can you hear all these things I'm asking? Are you in my house or something?"
  20. i'm now starting a remake of a certain old mod of mine. ;)

    (shh--i didn't say that out loud)

    1. ILoveStars

      ILoveStars

      Noice, which one?

    2. electricpants

      electricpants

      a certain bad one that had a red giant ;)

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