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Everything posted by electricpants

  1. Thanks, glad other people agree that everything looks better now Good ideas! I'll make sure to include them
  2. Ok, almost finished with the next moon of Anterrie in from that first one, and it looks pretty good IMO! But... the surface looks pretty stinky from high up. See what I mean? So I have to fix that before I can say it's done.
  3. i'm just really hoping it's gonna be possible to manually install mods. i've played ksp since 0.9 and i've never once even downloaded ckan--i don't even know what ckan looks like when using it.
  4. Still having problems with Anterrie's first moon. I'll move on to the next moons for now and ask about what's happening.
  5. I just fixed the lighting thing! The stock Sun doesn't light up the Antares planets anymore, and vice versa. pic
  6. wow, i've used extrasolar since javine was a water world and i guess i never noticed lomina was that big ¯\_(ツ)_/¯
  7. wait i've always thought lomina was more the mass of uranus or neptune why is it 5 times the mass of jool (jool is around 4e+24 kg and lomina is about 2e+25 kg)? has it always been like that??
  8. I did though? Hang on, I'll try it again.
  9. wow, i wasn't expecting extrasolar to get updated again! i gotta check this new version out now!
  10. Just added some pictures of Antares and Akete to the OP! Now you can really see that things just generally look less awful than before.
  11. So, I've recently decided that since the old Antares Solar System really, really, reeeally sucks, and I've gained some experience in modding and want to revisit the mod, it'd be a pretty good idea to completely remake it from the ground up rather than reviving it. It's really just that bad. (Plus the acronym Antares Solar System spells out is ASS, so...) Now, I hear you asking: "Well, what's this mod going to be like?" What A:R is going to be is an accurate representation of what red giants and their surrounding, aged solar systems could be like. This means that not only will everything be really hot and really bright, but there will be planets veeery close to the surface of the star (Those close-in planets aren't destroyed because red giants are really super mega hyper uber omega undense. Like, we're talking way less dense than literally the Earth's atmosphere, especially near the outer edge of the star). This also means that Antares will finally have a realistic-looking color! That also means there will be no habitable planets or moons in this solar system. Also, Antares in this mod won't be representing the actual star in this mod, unlike last time (This mod's Antares is only a little more massive than the stock Sun, ~1 scaled AU in radius, no companion star(s) unless they're wanted, etc). So it'll be a pretty difficult-to-survive destination for the most part. Also, Antares is far away. Like, reeeally far away far away. Like, literally 0.0214 IRL light-years away from the stock system far away, so I'd definitely recommend that you use some kind of part mod(s) to get there. I also hear you asking: "Well, how does this improve on the old ASS in any way?" Well, for one, the textures aren't made in literally MS Paint and/or ripped from Google Images this time around. And for two, I'll actually be asking around a little for help with this thing instead of going alone and making a pile of crap. And three, I've learned how to make normal maps that actually work right with KSP so that the starlight hits the planet/moon right. There will also be more things to explore in Antares: Remade, with the current planet total being 5 and an escaped moon (so like, 5 1/2 planets, I guess). That means there's more of a reason to actually visit this solar system! I've also rescaled the stock system--all planets, as well as the stock Sun (aside from Kerbin, Eve, and Laythe because I don't know how to change the ocean height right now ) are 1/10 size and 1/100 mass, and the planetary (and moonary(?)) distances are all 1/10 scale too, rather than 1/11. I can also also hear you asking: "Well, how far along are you in making this? When's the release date?" Currently I have the two outer gas giant planets, Akete and Anterrie, in a somewhat finished state. I'm currently working on the many moons of these two planets before moving on to the three inner, rocky planets and their moons. Currently in a bit of a roadblock with one of Anterrie's moons, but hopefully I'll figure it out without needing help. I've found a workaround for the pictures. Pictures are of Antares and Akete, a gas giant significantly smaller and less massive than Jool: (Note: the weird lighting on Akete is because of the stock Sun lighting it up. I've fixed that now, planning on taking some more pictures soon) I don't have a specific release date in mind, but hopefully I can put out a first version sometime before KSP2 drops. Finally, I can hear you asking: "How can you hear all these things I'm asking? Are you in my house or something?"
  12. i'm now starting a remake of a certain old mod of mine. ;)

    (shh--i didn't say that out loud)

    1. ILoveStars


      Noice, which one?

    2. electricpants


      a certain bad one that had a red giant ;)

  13. depends on if life started in a tidal pool or in underwater vents. in the latter, while life wasn't in the atmosphere per se it was still pretty near it.
  14. life survived just fine in a reducing atmosphere for a long time on earth.
  15. (crap just realized this was dead sorry bout that)
  16. well yeah, i was just wondering since ael was shown to be aegir but that didn't happen with tias. i guess i got confused ¯\_(ツ)_/¯ i realize that question probably sounded dumb now lol
  17. also i got the mod to work (was a bit worried since the mod that shall not be named never worked for me)! and everything looks goodlike really good like bruh! hope the kepsilon system will be great too
  18. so i used to be pretty adamant that ksp wasn't getting a sequel

    1. Spaceception


      Then SMACK

      I was kinda the same with Stellaris, but after the announcement for KSP2, it makes sense now. And now I'm wondering if Stellaris should get it too in a couple years :D

    2. electricpants


      i wanna say that stellaris probably won't get a sequel

      but look how that turned out with ksp, so ¯\_(ツ)_/¯ who knows

  19. ugh i did it again gotta see if this thing works in the newest ksp version now edit: yes thank all that is holy it still works in the newest ksp version
  20. after reading the OP, i have this to say: overall i'd say that, yes, some improvements should be made to the stock game, but a whole new ksp sequel seems pretty unnecessary in my eyes. also, some advice to the OP: use mods. just... use mods. FAR, scatterer, EVE, and OPM all seem good for what you want. just throwing my two cents in, i guess.
  21. it's not a bug lol, it's just that the two stars are both bright and pretty close to each other, so i thought it'd make sense to just have them both illuminate each other's planets. the atmosphere not appearing when the other star illuminates it isn't something i can fix myself afaik. and i don't really think i'll change the name of the sun, since i like calling the stock sun that. if you want, though, you can just edit the .cfg file for the sun using notepad or something similar and add in the 'displayName' option under Properties, and set it equal to Kerbol with ^N at the end (so 'displayName = Kerbol^N' is what it should look like, without the quotes, of course).
  22. well again, i'm not super amazing at kopernicus yet, so new planets might not come for a few updates unfortunately. no worries, however, that is the plan for the future . in fact, the next update will add a new body in orbit around Valentina's Star that you might hopefully enjoy, it just won't be a full-on planet.