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electricpants

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Posts posted by electricpants

  1. 12 hours ago, Sky Kerman said:

    Is there any dependencies for the mod, because Kopernicus appears to not be able to load the pack.

    This is what my gamedata folder looks like, so maybe I have something installed that shouldnt be?

    000_Harmony
    Astrogator
    Kopernicus
    ModularFlightIntrigrator
    Scatter
    Squad
    SquadExpansion
    StockWaterFallEffects
    TextureReplacer
    TFS
    Trajectories
    Waterfall
    ModularManiger4.2.3.

    there shouldn't be any dependencies, no. i'd suggest removing mods one by one until the system is able to load, so you can try and pinpoint what exactly is causing the problem.

  2. Hey, electricpants here. It's been a while.

    This has been a personal project of mine for a little over 4 years now, as I first started making this star back in December of 2019. It's been a long journey, and I've changed a lot since I started. I've been working on this on and off, and the project has kinda been in development hell, having gone through many different iterations before I landed on the system layout I liked best, which is this current one.

    The mod is still heavily in-development, and I don't know if I'll ever truly finish it, but I really just want to finally get this system out there, so that people can play (and hopefully enjoy) it for themselves.

    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

    You start the game in a highly-compact system orbiting a very cold star. Do note that despite its unusually low temperature and mass, Cherra IS a star, and not a brown dwarf, which is thanks to its high metallicity, providing just enough insulation to keep the core hot enough for hydrogen fusion. Though the planets all look easily accessible, it's harder than you think to navigate Cherra's system, as it takes a LOT of delta-V to get anywhere with pure rocket power. Gravity assists will be your friend here, though you may have to chain many of them together, as they aren't as powerful in this system. Everything moves so fast, it's hard to get something to change your trajectory much! Additionally, spheres of influence are very small in this system, so lots of orbital adjustments may be needed to get everything just right.

    Some basic descriptions + pictures of the main bodies (spoilers ahead!)

    CHERRA (Parsec B):

    Spoiler

    Screenshot_2024-03-14_170733.png?ex=6605

    Cherra is the third star in a trinary system, the Parsec system. As the name implies, the system is only about a single parsec away from the Sun. Cherra is an ultracool dwarf star, however unlike the likes of TRAPPIST-1, Cherra is only kept alight by its extraordinarily high metallicity, being below the mass that's normally required for fusion. Its surface temperature is a mere 1,350 Kelvin, and it is incredibly dim to boot, and as such is roughly on the border between an L9V and a T0V. It is known to have 4 major planets, as well as plenty of more minor bodies inbetween.

    PEPSOL (Parsec Bd):

    Spoiler

    Screenshot_2024-03-14_171749.png?ex=6605

    The first planet, Pepsol, is 1.18 times the mass of Kerbin, and is an incredibly hostile planet. Ingame, it is a gas giant, but canonically it does have a surface completely covered in a water ocean hot enough to melt lead, which is only kept liquid because it is wrapped under an atmosphere 1,000 times thicker than Kerbin's. It's also noticeably deformed, due to the intense tidal effects of being so close to Cherra while also being so low-density.

    DESKEN (Parsec Be):

    Spoiler

    Screenshot_2024-03-14_171053.png?ex=6605

    The second planet out is Desken, which is 2.39 times the mass of Kerbin. However, because it is also an ocean planet, with the only "land" being a massive ice sheet covering most of its surface, Desken has a relatively hospitable surface gravity. Canonically, it is inhabited by two intelligent colonial species, the Kerbals and the Avali, which is why I highly recommend Tholin's "Avali Space Program" mod for immersion, as it introduces the species into the game. Download it here!

    THORBIN (Parsec Bc):

    Spoiler

    Screenshot_2024-03-14_171343.png?ex=6605

    The third planet, Thorbin, is a whopping 10.57 times the mass of Kerbin. From a distance, it may look like an enticing destination, with visible lakes and oceans, and a thick atmosphere to keep the planet warm despite its distance from Cherra. However, on closer inspection, Thorbin reveals itself to be quite inhospitable, as those wonderful seas are actually made of hydrofluoric and hydrochloric acids, and the atmosphere is a soup of methane, hydrogen fluoride, and hydrogen chloride. Not to mention the high gravity!

    ASOOL (Parsec Bb):

    Spoiler

    Screenshot_2024-03-14_171232.png?ex=6605

    The fourth and final planet is Asool, which is 9.25 times the mass of Kerbin. However, it is actually larger than Thorbin, despite its lower mass, due to it having a thick envelope of hydrogen and helium--it is a mini-neptune. It is the only canonically gaseous planet in the Cherra system, and, like Desken, also hosts a small asteroid moon, orbiting closely to its home planet.

    PARSEC (Parsec Aa) + ARCSEC (Parsec Ab):

    Spoiler

    Screenshot_2024-03-14_172139.png?ex=6605

    Finally, there is the main Parsec system, which is actually a very close binary of Parsec, a B-type subdwarf, and Arcsec, a relatively middling red dwarf. It is visible as a bright white dot from Cherra. This part of the system is in a highly unfinished state, as all of its 4 planets are currently just placeholders. I do not know if I will ever finish this system, and there is a chance it may be scrapped in the future.

    EXTRA PICTURES!:

    Spoiler

    Screenshot_2024-03-14_170237.png?ex=6605

    Screenshot_2024-03-14_170830.png?ex=6605

    The system really is highly compact! I think it's fun how you can see all the major bodies so clearly in the sky. It is at least relatively stable, I've had plenty of time to make sure of it.

    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

    And there it is! Those little blurbs only covered the central stars and Cherra's 4 main planets, but there's plenty of other stuff to find too, I'm just leaving it up to the player to discover themselves. I know this isn't much, and in comparison to a lot of other planet mods out nowadays, it's not too great visually, but I still hope this is enjoyable to those who choose to play this mod!

    Do note that, due to me having to use post spawn orbit for Desken, there are unavoidable glitches with the KSC screen in-game. Don't worry, these are purely visual bugs, and do not carry over to flight view or map view. Also, I'm putting this project out under a CC BY-NC-ND license. You can copy and distribute this wherever you want, but only in an unchanged form and for non-commercial purposes.

    Also, I forgot to say, but Kopernicus Expansion is a dependency for this mod. Download it here.

    I hope you all have a good day.

    Download the WIP here!

  3. i never do any math whatsoever when playing seriously. like, whenever i'm making a rocket to go somewhere i just take a look at the ingame deltav readout in the vab and i go "well that looks high enough." surprisingly enough it generally works out.

  4. On 10/9/2019 at 12:47 PM, mcwaffles2003 said:

    What I'm curious about is the manner in which mods will be incorporated. Do you guys think we'll all still be using CKAN or manually placing/editing files to attach mods or will the process become more streamlined and user friendly. I know lots of people out there have multiple installs each with different sets of mods, just hoping there will be a way to set up modpacks and rotate them around without needing fresh installs and all the other hassle

    i'm just really hoping it's gonna be possible to manually install mods. i've played ksp since 0.9 and i've never once even downloaded ckan--i don't even know what ckan looks like when using it.

  5. 9 minutes ago, AndrewDraws said:

    Lomina has always been like that. Lomina is basically if Neptune was the size of Jupiter. Because Ice Giants are more dense, it means Lomina has a much greater mass than Jool despite having only a marginally larger radius.

    wow, i've used extrasolar since javine was a water world and i guess i never noticed lomina was that big ¯\_(ツ)_/¯

  6. So, I've recently decided that since the old Antares Solar System really, really, reeeally sucks, and I've gained some experience in modding and want to revisit the mod, it'd be a pretty good idea to completely remake it from the ground up rather than reviving it. It's really just that bad. (Plus the acronym Antares Solar System spells out is ASS, so...)

         Now, I hear you asking: "Well, what's this mod going to be like?"

    What A:R is going to be is an accurate representation of what red giants and their surrounding, aged solar systems could be like. This means that not only will everything be really hot and really bright, but there will be planets veeery close to the surface of the star (Those close-in planets aren't destroyed because red giants are really super mega hyper uber omega undense. Like, we're talking way less dense than literally the Earth's atmosphere, especially near the outer edge of the star). This also means that Antares will finally have a realistic-looking color!

    That also means there will be no habitable planets or moons in this solar system. Also, Antares in this mod won't be representing the actual star in this mod, unlike last time (This mod's Antares is only a little more massive than the stock Sun, ~1 scaled AU in radius, no companion star(s) unless they're wanted, etc). So it'll be a pretty difficult-to-survive destination for the most part.

    Also, Antares is far away. Like, reeeally far away far away. Like, literally 0.0214 IRL light-years away from the stock system far away, so I'd definitely recommend that you use some kind of part mod(s) to get there.

         I also hear you asking: "Well, how does this improve on the old ASS in any way?"

    Well, for one, the textures aren't made in literally MS Paint and/or ripped from Google Images this time around. And for two, I'll actually be asking around a little for help with this thing instead of going alone and making a pile of crap. And three, I've learned how to make normal maps that actually work right with KSP so that the starlight hits the planet/moon right.

    There will also be more things to explore in Antares: Remade, with the current planet total being 5 and an escaped moon (so like, 5 1/2 planets, I guess). That means there's more of a reason to actually visit this solar system!

    I've also rescaled the stock system--all planets, as well as the stock Sun (aside from Kerbin, Eve, and Laythe because I don't know how to change the ocean height right now ;.;) are 1/10 size and 1/100 mass, and the planetary (and moonary(?)) distances are all 1/10 scale too, rather than 1/11.

         I can also also hear you asking: "Well, how far along are you in making this? When's the release date?"

    Currently I have the two outer gas giant planets, Akete and Anterrie, in a somewhat finished state. I'm currently working on the many moons of these two planets before moving on to the three inner, rocky planets and their moons. Currently in a bit of a roadblock with one of Anterrie's moons, but hopefully I'll figure it out without needing help.

    I've found a workaround for the pictures. Pictures are of Antares and Akete, a gas giant significantly smaller and less massive than Jool:

    Spoiler

    (Note: the weird lighting on Akete is because of the stock Sun lighting it up. I've fixed that now, planning on taking some more pictures soon)

    I don't have a specific release date in mind, but hopefully I can put out a first version sometime before KSP2 drops.

         Finally, I can hear you asking: "How can you hear all these things I'm asking? Are you in my house or something?"

    ;)

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