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electricpants

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Everything posted by electricpants

  1. I finally got it to work! Also, will there be any planets/moons for Lomiri or will it be alone?
  2. I've just finished Nyomma's config, about to work on the other 4 planets!
  3. 400 rep!

    Thanks to @max_creative for getting me up 1 point to 400! :D

  4. THIS MOD WILL ADD THE TAU CETI SYSTEM INTO YOUR GAME. IT IS CURRENTLY A WIP AND IS NOT YET RELEASED, BUT I HOPE TO RELEASE IT IN THE VERY NEAR FUTURE. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Anyways, this mod adds in Tau Ceti, it's 5 planets, and 2 fictional moons at 11.9 (Kerbal) light years away, so it will take some real effort to get there! -------------------------------------------------------------------------------------------------------------------------------------------------------------- SCREENSHOTS: None ATM DOWNLOAD: None ATM THE SYSTEM:
  5. But I'm pretty sure SD will also scale down the stock planets to make them toy solar system size! (Also I don't have to worry about cloud details because I don't use EVE or scatterer because they would kill my toaster)
  6. Nope! I've done it before, and it worked without me having to hold down Alt. Also, @AndrewDrawsPrettyPictures, is it possible for me to scale the planets and their orbits down 10x and make the stars proportional to Kerbol and have it run correctly? Because I'm NOWHERE near good enough to play with RSS on, but the planets in this pack look amazing and I really want to visit them.
  7. @ProtoJeb21, will you be updating IA Revived to accomodate for the changes with TRAPPIST-1's planets?
  8. Wait, I put the .zip file into the GameData folder, not the contents? NVM , yes, I did do that. (And yea, I have Kopernicus installed and I play KSP 1.2.2 on x64)
  9. It seems the mod doesn't want to load. I've tried twice and reinstalled the mod too, but the game still refuses to load any aspect of DD-EB. Help, @daniel l.?
  10. @Adstriduum, when will the first version be released?
  11. Also, PLEASE fix Virum's atmosphere. It's 194 km high. Just a *bit* too high for an asteroid. It might be good for a world with an extremely thick atmosphere like Venus's, though.
  12. The wiggly orbits are even worse for me because I put ALL the stars 10x closer than they are IRL. So Lich is 1500 Kerbal lightyears (150 RL Lightyears) away.
  13. Well, AndrewDrawsPretyPictures is trying to keep it as realistic and as close to what we currently know as possible, but since there are a few unconfirmed exomoons (3 in fact), if any are around planets he/she's added in, then it's likely it'll be added.
  14. Also, that has nothing to do with this mod, it's a stock bug called the 'Hell Kraken'.
  15. Great mod, @ProtoJeb21! Can't wait for the download so I can add it to the mass of my kerbal universe!
  16. The orbit lines wigging out is normal, it's a stock bug made visible by Kopernicus. The 'pixels' are an unfinished particle stream that just goes off in every direction because Lich is a pulsar so it spins very, very fast. That last part is normal for lower-end PC's.
  17. I think this mod thread (not the actual mod) is dead, excluding the occasional necroposter (^). @Red Iron Crown?
  18. Those look AMAZING! Are you going to add the other moons and planets around Alpha Centauri?
  19. @ProtoJeb21, Sorry if someone's asked already, but what happened to that one binary system? Y'know, the one you made a barycenter for that started with 'Kepler-1' that I can't remember the full name of and had 2 red dwarfs, one was almost a K-type and the other one kind of like Amphion? Why did you kill that system? It had children! (1 orange-green desert planet) srsly tho, what happened to it? the views were amazing! :'(
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