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Everything posted by electricpants
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
electricpants replied to Andi K.'s topic in KSP1 Mod Releases
@AndrewDrawsPrettyPictures Just a suggestion, but could you perhaps give the planets realistic orbits? I decided to put the system into Universe Sandbox2, and Solyth and Fust were both too far away from Valentine, and it turns out Heba was actually in the habitable zone, not Solyth or Fust! It doesn't really matter, it's just a strange li'l nit-picky thing for me. -
(Insert JonTron meme here) @amarius1
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@EricL, KottabosGames featured your mod!
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[1.2.2] The Dwarf Star (Kopernicus)
electricpants replied to electricpants's topic in KSP1 Mod Releases
Like Asclepius? (I'll get back to work on this planet now, btw )- 64 replies
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[1.2.2] The Dwarf Star (Kopernicus)
electricpants replied to electricpants's topic in KSP1 Mod Releases
No, not yet. Also, which one's Herodotus? (It's been a while, and I didn't remember getting a suggestion called 'Herodotus'. )- 64 replies
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Rings For Laythe
electricpants replied to DiamondGamerBR's topic in KSP1 Suggestions & Development Discussion
I think that's the point. -
Anything recent with this mod? (Yes, I know it's been a month, but this is the BEST. MOD. EVER. )
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
electricpants replied to Andi K.'s topic in KSP1 Mod Releases
No worries! I'm not saying you have to work your butt off to make some giant update to your mods, I was just wondering why that one moon was missing. -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
electricpants replied to Andi K.'s topic in KSP1 Mod Releases
Dear @AndrewDrawsPrettyPictures, I have the newest version of E-PBK (And I haven't played this mod for a very long time, btw), and Solyth is missing it's first moon (The one that had a cratered hemisphere and an ice hemisphere that orbited Solyth closer than Semth). Why was it removed? (I remember that it prevented asteroids from colliding with Solyth because it attracted them to it, causing said asteroids to collide with the moon. And one time a very large asteroid missed and collided with Solyth, wiping out all it's life) Thanks, electricpants -
No, there are stars that probably have very high eccentricities, not saying they orbit perfectly circular (I'll try to look up some). I remembered something about ''stars orbit the milky way's center at about the same speeds''. Guess I was wrong XD
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Actually, It's been discovered that all the stars orbit the Milky Way at around the same speed (Including the outermost stars), so only dark matter holds them in orbit.
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@seanth / @daniel l., just a suggestion, but could you maybe separate the brown dwarfs into the 3 different types (L, T, Y)? It's a very minor thing, so it's fine if you don't.
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[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
Anything new, @daniel l.? -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
So Helium-2 is stable in the Kerbal universe (If our Strong Nuclear Force was only 2% stronger, Helium-2 would be stable)? -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
That sounds like an interesting concept... Maybe it could be a rogue planet like the starting one? -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
Ooh! So they'll look like the greys! (Now I can finally destroy those silly earthlings! ) -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
I believe I would've known I mean, it is the first version. -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
Do you mean a game that is 4x larger than stock? If not, then idk what you're talking about. -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
Do you have a (potential) release date yet? I'm super hyped to play KSP with this! -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
Oh, didn't know he basically took it over XD. I edited my post, but now I'm starting to doubt Artyomka15 knows enough C++ (Not saying I do, I know absolutely nothing about it either, same with C#) to do it, if he/she knows C++ at all (I might be completely wrong about that, lol). -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
Maybe seanth? Or is he busy doing stuff with TBG? Or maybe Artyomka15? -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
Just a suggestion, Earlier you said there was a habitable planet orbiting Haven, and that DD-EB is going to have Life Support systems. So you should make parts for collecting food, water, etc so your Kerbals don't starve when they get to said habitable planet. Like, maybe you could have some sort of bucket-like contraption that collects water from the shores of the planet that you'd attach somewhere on your lander so your Kerbals don't have to keep relying on the now dwindling water supply of their lander. Idk what you'd use to get food, but I'd assume it would have something to do with wildlife on the planet. -
[WIP-PROTO] Dark Days - Eternal Black.
electricpants replied to daniel l.'s topic in KSP1 Mod Development
I agree with MemeMarine, just add in the solar system, darkness, and the ice planet and then release it as an early version. Also, what do you mean by 'turn up the gamma'? I've never heard of that saying before.