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electricpants

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Everything posted by electricpants

  1. You're lucky. I used 0.1x RSS+Constellations and I had to wait 9 HOURS to get to Tau Ceti (My goal)!
  2. Hey @AndrewDrawsPrettyPictures, you should add in the Luyten's Star system, because it's outer planet is potentially habitable! Same with Kepler-186 (f), and GJ 581 (g/d, take your pick, though g is highly disputed).
  3. I'm getting THE SAME problem as @EricL! log: https://drive.google.com/open?id=0B5KO_W-swenra0dkaFVVcnh1OUk
  4. I'll check it out, then.
  5. Yes, but I'm nowhere near good enough at KSP to play RSS with stock parts, and I don't have enough knowledge of IRL fuels or engines etc. to play with RO. So Sigma Dimensions is the only way I can play RSS or an other planet pack that depends on it.
  6. RSS doesn't appear to like this mod. Whenever I load both of them, it doesn't work and none of the planets, stars, or moons of RSS/RSS Constellations are loaded. Here's the output_log: https://drive.google.com/open?id=0B5KO_W-swenra0dkaFVVcnh1OUk My modlist is: (Note: I have ALL the optionals for RSS Constellations in the mod folder, and I deleted ALL the original folders for those 'optional' star systems)
  7. Maybe ProtoJeb21's 'Interstellar Adventure Revived' would be good for this, as it adds more than just 1 star system.
  8. Not to add to your workload, @AndrewDrawsPrettyPictures, but will you ever create a second solar system for this pack? NOTE: I'm not trying to force it upon you, I'm just asking if that will happen, ever.
  9. Ah. Well, could you at least keep the stock Kerbol-scaled stars in some sort of 'Optional' folder? I just prefer Kerbol-scaled stars.
  10. No. All planets and moons are scaled to Kerbin, and all stars are scaled to Kerbol (0.395x the size of our sun) except TRAPPIST-1, which is 10x smaller than it is IRL. Speaking of which, can you fix that, @ProtoJeb21? There's nothing wrong with it, it's just that I have a kind of "All or None" mentality. Like, why is only TRAPPIST-1 0.1x? I'd think that you should either make it scaled to Kerbol or make all the other stars (Kerbol included) 0.1x.
  11. Well, I'm pretty sure there will be ice caps like the old 1061c, right @AndrewDrawsPrettyPictures?
  12. What about 1061d? It's orbit is even more eccentric, and it's further away. So maybe change 1061d to what 1061c originally was, a waterworld.
  13. Well, Wolf 1061 is relatively large compared to most red dwarfs, and 1061c looks rather far away, so if tidal forces are even that strong near it, it should still stay habitable for a long while. Though it's orbit is rather eccentric, so my points could very well be void because of that.
  14. Yeah, but it has polar ice caps, so you can land on it.
  15. Well, yeah, it is more Earth-like (Water, y'know). Though 1061d does have the advantage of having actual land. Also, yeah, water could be mined. Well, not 'mined', but 'taken from underground pockets', because you can't really 'mine' a liquid.
  16. Still, you should at least set up a few bases on 1061c, so you could send rockets from there to 1061d for mining. Because those Kerbals won't live very long without water.
  17. Nah, it'd just be between me and myself, I wasn't gonna post it to the forums. Also, I'd use warp drives, not chemical rockets to get there.
  18. Why Wolf 1061d? It doesn't have ANY water, it's a sea of liquid HYDROCARBONS. Not safe to drink (NSTD).
  19. Wolf 1061c is a waterworld, but you can still land on it's ice caps. And @The-Doctor said he landed on all these planets (including Wolf 1061c) and took off the Kerbals' helmets off, so Wolf 1061c has oxygen in it's atmosphere. So it's habitable.
  20. You should make Proxima Centauri orbit Alpha Centauri. It's been confirmed not too long ago that Proxima Centauri does in fact orbit Alpha Centauri.
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