James3838

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About James3838

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  1. Is there a known issue with KIS items disappearing if kerbal enters or transfers to emergency shelter? Looks like there is no inventory slot and items disappear.
  2. Trying out 1.8.1 and love being able to use stock antennas, that said, I had a contract in progress that requires power/antenna's. I actually have both RT and Stock on my sat (as before RT would not satisfy contracts). Now neither satisfies contracts. PARAM { name = VesselSystemsParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 typeString = probe mannedStatus = 1 requireNew = True checkModuleTypes = Antenna|Generator checkModuleDescriptions = has an antenna|can generate power launchID = 44 }
  3. Looking at last merge, looks like an extra check was added for contract kerbals which might not be working as expected: if (HighLogic.CurrentGame.Mode == Game.Modes.CAREER) { rescuekerbal = checkContractsForRescue(vslCrew); } Using career mode and don't see the kerbal being marked as recoveryKerbal: CrewMemberInfo { name = Philcas Kerman lastUpdate = 405602.88270310732 lastFood = 405602.88270310732 lastWater = 405602.88270310732 vesselName = Philcas' Craft vesselId = 34b9d710-374b-44fd-8fea-5b701135cef4 vesselIsPreLaunch = True hibernating = False DFFrozen = False recoverykerbal = False crewType = Unowned } I don't see changes to checkContractsForRescue function, and it appears to be a simple string contains comparison to contract title, which is still correct.
  4. Not sure if this is from KSP or MOD (most mods I use log with tag so guessing KSP): ScaleModList: listSize 164 maxListSize 1643 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [MessageSystem] Reposition 0.02 12205 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.Type,System.Int32].Add (System.Type key, Int32 value) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.LoadContractWeights (.ConfigNode gameNode) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+<OnLoadRoutine>c__Iterator80.MoveNext () [0x00000] in <filename unknown>:0
  5. FYI - NullRef in latest build - didn't see issue as alarm was destroyed right after. [LOG 19:43:53.218] 6/23/2016 7:43:53 PM,KerbalAlarmClock,Removing DrawGUI from PostRender Queue [EXC 19:43:53.220] NullReferenceException: Object reference not set to an instance of an object PauseMenu.get_isOpen () KerbalAlarmClock.KerbalAlarmClock.OnGUIEvery () KSPPluginFramework.MonoBehaviourExtended.OnGUI () [EXC 19:43:53.222] NullReferenceException: Object reference not set to an instance of an object PauseMenu.get_isOpen () KerbalAlarmClock.KerbalAlarmClock.OnGUIEvery () KSPPluginFramework.MonoBehaviourExtended.OnGUI ()
  6. Without rebuilding/new release, the mod won't work properly with 1.1.3. So yah, can't control vessel. The 2nd bool is optional according to functional signature and defaults to true. So above change should not be needed, just recompiling with 1.1.3 binaries: public static void SetRate(int rate_index, bool instant, bool postScreenMessage = true);
  7. @danfarnsy - I confirmed we just need to rebuild with 1.1.3 binaries to resolve the TimeWarp missing method.