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sal_vager

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Everything posted by sal_vager

  1. https://steamcommunity.com/linkfilter/?url=https://apnews.com/1ce07e95dd654a35bb29f00359bad7bb/The-Latest:-Spacewalking-astronauts-lose-piece-of-shielding ISS astronauts lose their grip on an important piece of cloth shielding!
  2. Maybe @ManeTI can raise this with IPS, as it's not really something we can deal with.
  3. Yes!, before deleting everything I can tell you the issue, one craft in the VAB folder is corrupted, it could be the craft you were using or the autosaved ship, move either of those to another folder and try again, this should work while KSP is running, you just need to reopen the vessel load window. Also, moving to tech support.
  4. Hi @Tr1gg3r, while Squad is not looking at updating Unity for 1.3 (localization) there's lots of bug fixes in the newer versions that Squad wants, it'll enable Squad to remove some workarounds and yes the newer GC is highly desirable. There's quite a few changes to Mono's behavior between versions however so it'll require some work to make the jump.
  5. Looks okay, there's a newer graphics driver though but only by 6 days, could be a hotfix for fullscreen issues. If that doesn't help then there may be a workaround, if you add -popupwindow to your launch options you can set KSP to a fullscreen window with no border. You might need to hide the Windows taskbar while playing KSP though as it has a tendency to try to be above all other programs.
  6. Close, instead you used to be able to hold the B key for a few seconds to enable the handbrake, and tab B to release the handbrake, shorter presses would cause the same behavior we see currently.
  7. No it's me, next might be @TheRagingIrishman??
  8. I should update that, there's a sound stutter bug in Unity, and a pause caused by the Unity garbage collector when it stops the game to check for and delete objects in the heap memory that have had all the references to them removed. Your issue might be the Unity GC, but I have not heard of it changing with fullscreen mode, actually it sounds like a graphics issue as in fullscreen only the KSP window is being drawn. Can you take a look here and post your logs and dxdiag hardware report please. Someone with similar hardware might be able to offer help.
  9. The real reason is that engines never had dynamic drag cubes set up for them, ideally they would become more pointed as their thrust increased, reducing drag, though the drag does aid in rocket stability.
  10. It might be possible to work around this with autostruts, can you share the save you made?
  11. Make sure "Ease in gravity" is enabled in the General Settings screen
  12. I use either multiple Thuds with a reversed nosecone or White Owl tails clipped into the stack, makes it all a lot tidier.
  13. Not only that but separators also release anything surfaced attached to them.
  14. It looks like upgrading is not as direct as I thought, and there's more required than just a 64bit cpu, plus you'd need to backup your data.
  15. Hi @Trojan3268, it looks like you are running out of memory for KSP, only 2gb can be allocated to a single program on 32bit Windows. Is upgrading to Windows 10 64bit an option for you? Your CPU is 64bit so can support it. If not, try using the KSP launcher to lower the graphics settings, particularly the texture quality as textures use a lot of memory.
  16. Have you opted into the pre-release? Check the Betas tab in Steam, the languages are only available as part of the pre-release at the moment.
  17. Four languages in the first batch, the others are coming.
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