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Everything posted by sal_vager
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https://steamcommunity.com/linkfilter/?url=https://apnews.com/1ce07e95dd654a35bb29f00359bad7bb/The-Latest:-Spacewalking-astronauts-lose-piece-of-shielding ISS astronauts lose their grip on an important piece of cloth shielding!
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Bug, intention or something that wasn't cared about
sal_vager replied to Numerlor's topic in Kerbal Network
Maybe @ManeTI can raise this with IPS, as it's not really something we can deal with. -
Yep @Badie!
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ships disappeared from VAB list
sal_vager replied to antipro's topic in KSP1 Technical Support (PC, unmodded installs)
Yes!, before deleting everything I can tell you the issue, one craft in the VAB folder is corrupted, it could be the craft you were using or the autosaved ship, move either of those to another folder and try again, this should work while KSP is running, you just need to reopen the vessel load window. Also, moving to tech support. -
Hello! @Arugela are you there?
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Unity engine update
sal_vager replied to Tr1gg3r's topic in KSP1 Suggestions & Development Discussion
Hi @Tr1gg3r, while Squad is not looking at updating Unity for 1.3 (localization) there's lots of bug fixes in the newer versions that Squad wants, it'll enable Squad to remove some workarounds and yes the newer GC is highly desirable. There's quite a few changes to Mono's behavior between versions however so it'll require some work to make the jump. -
Looks okay, there's a newer graphics driver though but only by 6 days, could be a hotfix for fullscreen issues. If that doesn't help then there may be a workaround, if you add -popupwindow to your launch options you can set KSP to a fullscreen window with no border. You might need to hide the Windows taskbar while playing KSP though as it has a tendency to try to be above all other programs.
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The "Brake" Key
sal_vager replied to Warzouz's topic in KSP1 Technical Support (PC, unmodded installs)
Close, instead you used to be able to hold the B key for a few seconds to enable the handbrake, and tab B to release the handbrake, shorter presses would cause the same behavior we see currently. -
No it's me, next might be @TheRagingIrishman??
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I should update that, there's a sound stutter bug in Unity, and a pause caused by the Unity garbage collector when it stops the game to check for and delete objects in the heap memory that have had all the references to them removed. Your issue might be the Unity GC, but I have not heard of it changing with fullscreen mode, actually it sounds like a graphics issue as in fullscreen only the KSP window is being drawn. Can you take a look here and post your logs and dxdiag hardware report please. Someone with similar hardware might be able to offer help.
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Relay Network Moves Magical
sal_vager replied to HurricanKai's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay Q's -
[WIP] Hermes Interplanetary Vehicle from "The Martian" CONTINUED
sal_vager replied to Jasseji's topic in KSP1 Mod Development
This is now closed at the OP's request. -
Why do engines have drag (while thrusting)?
sal_vager replied to g00bd0g's topic in KSP1 Gameplay Questions and Tutorials
The real reason is that engines never had dynamic drag cubes set up for them, ideally they would become more pointed as their thrust increased, reducing drag, though the drag does aid in rocket stability. -
difference between decouplers
sal_vager replied to tab's topic in KSP1 Gameplay Questions and Tutorials
Not only that but separators also release anything surfaced attached to them. -
I'm going to move this to the Lounge, it's the place to be for non KSP stuff
- 9 replies
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- life
- planetary protection
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Hi @Trojan3268, it looks like you are running out of memory for KSP, only 2gb can be allocated to a single program on 32bit Windows. Is upgrading to Windows 10 64bit an option for you? Your CPU is 64bit so can support it. If not, try using the KSP launcher to lower the graphics settings, particularly the texture quality as textures use a lot of memory.
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Have you opted into the pre-release? Check the Betas tab in Steam, the languages are only available as part of the pre-release at the moment.
- 167 replies
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- pre-release
- kerbal space program
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KSP Weekly: Implementation beats oration
sal_vager replied to SQUAD's topic in KSP1 The Daily Kerbal
Four languages in the first batch, the others are coming.- 64 replies
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