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kR105

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  1. Anyone else having issues with the alternators on engines? On my install they are always active generating electricity no matter what (no fuel and disabled) and it is breaking my career as I have unlimited EC To test things out I only installed: - ModuleManager - SolverEngines - RealFuels - Stockalike Real Fuels Engine Configs And the problem persists. Is this for some reason an intended behaviour? This is my first career with RealFuels and I couldn't find any reference to this issue anywhere else. Any help is appreciated.
  2. kR105

    ...

    Nice mod, although I will have to uninstall it and install it a few weeks later as I started a new career with this mod from the beginning and just after I completed the first orbit contract I got a "exploration" contract (non declinable) that asked for a flyby of Mizar and the reward was like 20k , did I miss something or this is intended to be installed on a lategame career?
  3. I get a couple of ModuleManager errors with a fresh install of KSP + Kerbalism + SMURFF (Using everything up-to-date). Looking at the logs and .cfg files I can see that it is related to the mass of the EVA kerbal and the mass of MonoPropelant, but I have zero knowledge on ModuleManager and I have no idea how to fix it. I will provide logs if you need them, but it is very straightforward to look at where the error is once you install Kerbalism + SMURFF.
  4. I downloaded the latest source from the Dev branch on Github, compiled it and replaced the original ResearchBodies.dll with the new one and now everything is working fine
  5. I have the exact same problem on a fresh career.
  6. I don't know what happened before but it is working now, thanks
  7. How did you send him money? I tried with the Donate button on this thread but it is not working.
  8. Guys help the hype police is outside of my house I think I'm going to get busted.
  9. Well, it switched me back to "opt out of all beta programs" and im back into v1.1.3
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