grantbebop
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
grantbebop replied to Nertea's topic in KSP1 Mod Releases
It seems that having Transparent Pods installed made the centrifuges transparent. -
[1.12.*] KerBalloons Reinflated - Real Science?
grantbebop replied to linuxgurugamer's topic in KSP1 Mod Releases
installing Filter Extensions - Plugin from Ckan seems to fix the issue of not being able to find the balloon. Just have to search through all the parts to see it. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
grantbebop replied to Nertea's topic in KSP1 Mod Releases
My centrifuge tunnels are transparent in the external ship view. Is this a mod conflict? The centrifuges are the only parts doing this. -
[1.12.*] KerBalloons Reinflated - Real Science?
grantbebop replied to linuxgurugamer's topic in KSP1 Mod Releases
Balloon Tab also not showing on my game. I have all the prerequisites installed and no kerbalism -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
grantbebop replied to Nils277's topic in KSP1 Mod Releases
Hey , love this mod, and it is probably the best mod ever made for ksp. I have one request though. How should I edit my .cfg files in order to prevent flipping while in hover mode. It seems that every bump i hover over flips my vehicle. It is mainly an issue with heavier vehicles, and my center of thrust and center of gravity are aligned. It seems that the hover engines follow the terrain to perfectly, so bumps really affect them. Also, the stabilization translation of the hover engines on heavier vessels stabilize the ship way to fast or to slow causing a loss of control. Oh, and Merry Christmas.