Jump to content

fuzzyfury

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

618 profile views
  1. this is my first time posting a craft here, but anyways. I have created a semi-realistic version of the Saturn-V with a Munar and command modules built in. garunteed 100% stock parts I had to add boosters to help stablize the rocket during early ascent do to the rocket having a wobbling effect. Speaking of Wobbling, when the rocket is around 20k-23k there is some difficulty controlling the ship. I recommend to only put it at half throttle until the second stage is activated. Other than that, the thing flies like a sturdy rocket, or a cow, mostly like a cow. Command and Munar modules The idea is to use the rest of the second ascent stage to achieve a long enough burn to set the ship on a flyby trajectory, decouple the Munar module, turn it around; and to attach itself to the command module where it would then decouple from the second stage soon after. Then circulize around the mun, undock, and land. After all said and done, the Munar Module (small tiny lander) take off, reandevous, and dock again. Where it will then transfer all resources/kerbals into the Command module to be taken back home to kerbin. here are some pics: Exiting atmosphere and into planetary orbit. Docking of Munar/Command modules Separation to prep for Mun landing SLowing down... Perfect Landing! NOTE: This craft is very difficult for beginner players, as docking and staging may seem extremely complicated with this craft. Edit: I ended up modifying the lander into a 2-stage ship, the top half will jettison carrying the kerbals to the command module using mono engines. I found that these were far more fuel efficent and compact than any other engine in ksp. Craft file coming soon Its right Here Tip: For those space junkies, you could follow the apollo missions flight path (free return trajectory), shown below.
×
×
  • Create New...