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Merkov

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Everything posted by Merkov

  1. The USI-LS wiki on github has a wealth of information, including the habitation mechanic. It can be found here. Special thanks to all of the forum users who have been cleaning and updating it (and the UKS/MKS wiki, too). @RoverDude I know you have a link to your github release page in the OP, but perhaps you may want to consider a small one-liner directing people to the wiki page for more info? Some people may not be used to looking for the github wiki tab. As an added bonus, your OP would always be "up to date" because the community can focus on updating the wiki. Just a thought.
  2. If Jeb has run out of supplies, he won't be able to EVA.
  3. I believe you are right about the logistics stuff. I'm pretty sure the only way for stuff to be transferred in orbit is with Orbital Logistics, which as I recall is coming back soontm. Otherwise, you have to be landed. I never thought of using KAS! That is a much better idea!
  4. The Klaw! It will let you dock with a vessel that lacks a docking port. Note, however, that while this will let you provide Jeb with supplies (if the rescue vessel has them) it will not reset habitation timers which may have also run out, so you may need to design a rescue craft with a klaw that is capable of de-orbiting. If Jeb's craft already has the deltaV and parachutes, your rescue craft could just be a probe core and klaw (just enough to provide you with remote control of Jeb's vessel. Obviously, you would need some way to dock this vessel with Jeb's (RCS fuel and thrusters, but those could be decoupled after docking). Hope this helps! Good luck saving Jeb!
  5. Do not presume to simply demand "an eta on that update" especially when the mod author has mentioned a mere five posts above yours that he is working on it as much as his time allows. Maintaining a mod is not a job, it's a hobby. The author does not answer to you, and frankly you should be grateful he shares his work at all.
  6. Just a shot in the dark here, but when I see something like this happen in my games, it's usually because my satellite is running out of Electric Charge. All SCAN sat devices require a constant supply of EC or else they stop scanning. Your vessel goes behind the celestial body, batteries keep it alive for awhile, it dies, then it clears the planet and you get sun (and EC) back. If you keep an eye on the resource panel through a complete orbit that should tell you if that's the problem or not. If it is, you either need a vessel with more batteries (or a way to produce power that doesn't require the sun) or you can wait for the planet to rotate such that those areas eventually end up on the day side as you pass over them. Depending on how well your orbit and the planet's rotation are in sync, this may require you to wait as the planet revolves around the Sun... If that's not the issue, then... nevermind this post.
  7. Hey DStaal, newbie question here, but to what location am I supposed to copy your configs? Somewhere in the KPBS ModSupport folder? Thanks
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