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    Any "space fighter AIs" yet?

    Thats cool, i guess you vould use hyperedit on moons to make atmospheses too. But a auto pilot that uses your RCS and external thrusters to dodge incoming fire on large ships would still be cool.

    Any "space fighter AIs" yet?

    Bah humbug to you too sir

    Any "space fighter AIs" yet?

    Funnaly enough i do watch theis series but they do not have. Anything likr that. They have ti move all the ships manually.
  4. For about a year now I've been looking a mod to give space ship/fighters "combat AI" to move ships around, turn guns to face and to dodge incoming fire. Are there any fighter/ship AIs out yet for use with BDA these days?
  5. Two things: - One day I rally hope that there is a tank AI module added that will look for hills and buildings for your tank to hide behind if under fire. And will go out tracking down enemy tanks. Maybe it could have an anti air and artillery mode too. - Another and possibly more important one is I hope there is one day space AI for fighters bombers carriers and battleships, this would add a whole new layer to the game and would utilize what KSP was made for. It would be so awesome.
  6. thats cool
  7. anyone know why there is no option to increase render distance in the Alt+B menu?

    [1.3.1] Soundtrack Editor 4.4 (2017-11-23)

  9. i know right?
  10. SYDWAD

    [1.3.1] Soundtrack Editor 4.4 (2017-11-23)

    it took ages to convert but i got some good space music here for the mod
  11. sounds great
  12. i think that might be it boi
  13. The mod i was talking about also had an option to auto throttle individual main thrusters of the craft so you could have a like mainsail way off to the side and a ton of random little thrusters in the middle and it would august them all so your craft would fly straight also manage them when your fuel mass changed. I found the mod made the "Puff" thruster and the like more useful because they are light, have more power than a single RCS thruster and you wouldn't need to lug RCS fuel around.
  14. I remember back just before 1.0 there was a mod that allowed you to toggle a button in the hanger menu of a thruster or engine to essentially make it a giant RCS thruster as it it was controlled by the RCS system. I really think something resembling that would be amazing is the stock game for when you want to use RCS thrusters on a large to massive craft. The mod also auto adjusted the thrust of the thrusters on your ship during flight(if you wanted it to) so the center of thrust would always be directly on the mass. It was an amazing mod if someone can find an updated version of it. I would like to know if it would be possible for Squad to make it apart of stock KSP or any problems that may occur by trying to do so.