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N3N

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Everything posted by N3N

  1. Hey @Well, Is this great mod compatible with Kerbalism, JNSQ and Rational Resources?
  2. Hey @Efour, @zer0Kerbal, @Atlas Gaming, @opensomersault, @danbadone, Is there still this Problem with Kerbalism? And if so, did somebody find a solution to it or is the "Patch" still the only solution?
  3. Hey @AmanitaVerna, What Engines/RCS/etc are you using for this method? And could you please write here if you succeed with your plan?
  4. Hey, Could this bug be, because of Kerbalism?
  5. Hey @AmanitaVerna, Did you succeed in mining the Asteroids? Or did you find something to "repair" this behavior?
  6. Hey @JadeOfMaar, OK, thank you. But I think there is something wrong or I'm just blind: Here are the Logs+MM-Cache: https://tancredi.nl/logs_scanner.zip Can somebody, please help me?
  7. Hey @JadeOfMaar, thank you, for your fast response! So there are other resources on the asteroids? I only saw Ore... Which Scanner do I have to use to see other resources besides Ore on asteroids?
  8. Hey @The-Doctor, @JadeOfMaar, @flart, If you can only mine Ore (+Rock) from Asteroids, how do you convert Ore (/Rock) into other things? I can only find a conversion to Carbon and the Regolith conversion, but I would like a conversion to "Extraplanetary Launchpads" resources or metals or so... (If it helps: I use almost all RR extras and play with JNSQ+RR+Kerbalism+EL)
  9. Hey, sorry, it was my error, it was "Space Dust" (and so "FFT"), not "System Heat" with JNSQ (+RR): (Still a problem for me, I like "FFT" and "System Heat", but I want to try a (long-time) space colonizing Game with JNSQ+RR+Kerbalism...) But I read that "System Heat" still have problems with "Kerbalism"... > But if you got JNSQ+RR+Kerbalism to work with Space Dust+SystemHeat+FFT, I would be really pleased to hear about it!
  10. Hey @Gotmachine, OK, thank you! Hey @natsirt721, @Caradhtinu, @Drew Kerman, Did you find a solution? (Because I didn't find a working solution. )
  11. Hey @cinemagic, Did you find solutions for this problems?
  12. Hey @Gotmachine, Is there a possibility to turn some antennas off? Or a MM-Patch to add such a functionality?
  13. Hello, What exactly do you want? I just did, what was described in this topic and here:
  14. Hey, Is there a possibility to turn some antennas off? Or a MM-Patch to add such a functionality? And doesn't anyone have an answer?
  15. Hey @RoverDude, thank you for your fast response! So that means, that I have to look at the mods that use it, if they have updated too. > Did I understand you correctly?
  16. Hey @RoverDude, thank you for your fast response! I used the last "stable" build (on CKAN). So my only option is to look for the changes in github and then try it, right?
  17. Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update.
  18. Hey @RoverDude and @DoktorKrogg, Thanks for your great work! Sorry for the maybe stupid question, but where can I find a full changelog? I have an ongoing JNSQ (+Kerbalism) game and want to check, if it is save to update.
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