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Sivonen

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Everything posted by Sivonen

  1. And the station is finished! Just another boring design with modular shuttle and some other ordinary things. Part1 Part2 Part3 Part4
  2. Makes sense, thank you. Just one more clarification that came into my mind.. Is it ok to jettison fuel with a mod? I mean I could just burn my monopropellant before landing, for me I don't see the difference with burning it with hyperedit...?
  3. Question about mods. What is the line between stock and modded badges? For now I have only used Hyperdit ....only to test the crafts before running the missions full stock. Visual mods should be good, but how 'bout MJ or KER? Joint reinforcement? "Stock-like" part mods? RO with no other than recommended mods? The info should be included in the first post, so you don't have to answer it many times... And sorry for not reading through a million pages again.
  4. STS-4/4R: Can You Rescue Me? This time I managed to delete the screenshots of the first shuttle launch. Well, the launch was quite indentical to the second one, so I guess it's not a big deal. Bill was bored at Jebediah, because he didn't seem to respond to any music at all. Bill thought Jeb needed to be more reactive to the radio. The radioactive reactor was assembled and launched to space. Plan was to insert some radioactivity in Jeb to make him less boring of a co-worker. But oh noes! As the injection process was about to start, the craft suffered a serious hit from a meteor from the Object Thrower galaxy! The meteor destroyed one wing completely and severely shuffled Valentina's snackbox. Time to launch a rescue mission. Engineers to engineering stations! Luckily there was a rescue ship designing handbook in the KSC library. "The most important thing to have in your ship rescueing ship is ladder and rope." So the engineers looked at the parts bin, and found a bunch of ladders. But they had sold all the ropes to a rival company called KIS/KAS. As there was no time to go to Rope shop, they innovated a boom with attachment system at both ends. That would tie the shuttles together. They substituted the lack of rope with more ladders. Let the slideshow show how it went!
  5. Thanks for the badges! Yea sorry for that photobucket adpoop, I was trying to find a better alternative to imgur. edit: Also there is pictures of the landing, just check your dev/null folder... I have no idea where those went. Seems that imgur is the best for watching, but worst for uploading. I guess it's best for the uploader to have more work done, so all the viewers can watch the mission reports with ease.
  6. My entry to STS-3, telescope design and assembly. We had only one telescope-looking blueprint at the KSC, but it seemed to be some kind of space telescope. Only silly bit in the blueprint was that inches were abbreviated as "mm"... Think about it; 200 millimeters long tube would definetly not make a space telescope! KSC engineers, you so silly! edit: GODDAMNIT IMGUR!!! Again the image order is messed up after editing! Wait a bit, I'll try to fix it... For me it shows one of the latter images first. Just click it and it should be in correct order.
  7. And here we go: http://s38.photobucket.com/user/M_Sivonen/library/KSP STS-2a I hope the spin stabilization is ok... First I can align the satellite, then make it spin and then detach the engines.
  8. Ok, here's my design plan sketch for the three satellites. -Put the shuttle into an orbit with Ap 2 863 333.52 m and adjust Pe to get orbit time of 4 hours -Launch a satellite at Ap -Satellites have small engines that will be used to circularize the orbits -Sepratrons will give the satellite some spin -Decouplers will detach the small engines leaving Okto probe core with battery, antenna and solar panels into orbit -Repeat twice after one orbit of the shuttle
  9. I tried to find if this one is already done, but I didn't. No level flight needed, no kerbal needed. Only the highest altitude reached counts. Without much trying I got 165256m as an example.
  10. Let's do a quick and simple one. Stock. No parts mods, Mecjeb, visuals, etc are allowed. No autopilots. Highest altitude reached with jets wins. You can use as many air breathing engines and any other stock parts as you want. You may not use rapiers in closed cycle. No need to land intact. No need to have kerbals onboard. Edit: No cheats allowed. The point is to get the probe core (or Kerbal) to go as high as you can. Leaderboard with fair and square jet propulsion: 1. Sivonen 239,439m 2. sevenperforce 238,289m 3. Havocado 232,712m 4. Allen 224,618m Leaderboard with thinking outside of the box; unfair but legit trickery might be involved: 1. Sivonen 248,413m (went high with jets and boosted the probe core even higher with decouplers)
  11. "Reach an orbit of 350+km and deploy three or more comsats with spin stabilization to equidistant geostationary orbits. De-orbit and land at either at the KSC, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport." How am I supposed to do the spin stabilization for STS-2a? Just slam reaction wheels into the satellite and press E to make it spin? Like this?
  12. And here we go, with a boring design. The landing was my first successful one from orbit to runway.
  13. I'm a bad pilot, so I brought two fuel pods up at once, if I mess up the first one somehow. This was a failure, but I hope it's worth showing anyways. I "borrowed" some fuel from the tanks, since it wasn't prohibited. (I was planning to combine the fuels of the pods, to have one full, one empty in orbit) Also there was some solar panels flying everywhere at the unloading of the fuel pods. Orbit was good. Landing was way off target. Now off to redo this with a simpler design. With full fuel tanks of course.
  14. Another try with a different - 2 stage - lifter. Next one will be a traditional shuttle, i promise.
  15. Oh shoot, for some reason I was thinking of "single stage to orbit and back" is prohibited. I stand corrected. But the actual ... ahem... "shuttle" part was ok to use, right? It has pilot, rcs, engine, wings, capable of horizontal landing, etc. Well, I was just fooling around, I'm currently making a more shuttle-like shuttle that can actually do some of the latter missions also. It was fun though. Maybe I'll do the first mission with the foolish design though, as an extra content. With multi stage lifter... Maybe this time with jet engines only.... O_õ
  16. Is this acceptable for STS-1a? The re-entry was a bit long, so I had to turn around, land, and drive a bit on land to get to KSC. Job done with 0 fuel left. No mods used. ps. I will continue the challenge with more sensible designs.
  17. The point is to safely crash land without burning. "-Before the craft has stopped, you are not allowed to use ANY thrust, nor go to EVA."
  18. Not to be witty or exploiting a loophole or going against the spirit of traditional shuttles - but to do this a bit differently. Would a TCL* shuttle be ok? It technically has all the requirements... Also sorry for not reading through all the million pages, if this is answered. *)trash can lid
  19. Bump. Topic changed from question to request.
  20. Joystick I've made for flight sims. Works in KSP also. -Rotary encoder on thumb, for prop pitch, reset by pushing Switch for brakes -Trim sliders for pitch/yaw -Trim potentiometer for roll -Rotary encoder for radiator (outputs an axis reading, resets by pushing) -Rotary encoder for time acceleration Controller is Arduino pro micro. Hot glue is used to fix the part to the throttle. Saviour-tape to dim the Arduino lights. Nothing too special, but looks kinda kerbal.
  21. Not exactly. Those controls modify the pitch/roll/yaw inputs directly. I want to for example have big ailerons for normal controls and small ailerons for trim controls. And/or to have an aileron in whatever position/direction, and to control it directly. Make a cargo ramp for example.
  22. Ok, thanks. I'll try to find a mod for that, but it belongs to the mod forums. Here is the link if someone else is interested:
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