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Not Sure

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Everything posted by Not Sure

  1. That's why I said maybe typed by hand. I would definitely rather do it with a script if I was the one who had to.
  2. What’s interesting to think about is how the chemical name for Titin was maybe typed by hand once but all the other occurrences of it have been direct copies. least typed and least memorized word.
  3. My craziest and most stressful mission I have done is an Apollo style Mun mission in a no-reverts no-quicksaves career. Failure was not an option. The amount of testing I had to do in LKO was immense, I developed a kOS program to eliminate all human error from the landing. Testing that script on kerbin was difficult too. In the end the mission was an outstanding success, my heart rate was very high on the rendezvous and docking. (I was playing with monthly budgets and life support too, if a kerbal crashed or was left stranded my career program and the hours I put into it would be over. Oh and there was also that “random launch failure mod” that would add a chance of failure so that escape systems were mandatory. ) Its also kinda crazy how that testing helped a bunch, I found a lot of problems that would otherwise have ended the mission in disaster while doing LKO tests. Those LKO tests had to use the same budget and cost a lot of money, but not as much as the lives would cost.
  4. Sometimes it just be like that. no more to say.
  5. This happens often with shuttle designs. Having your col behind your com isn’t enough. They both need to be relatively in the center of the craft, not too far back and not too far forward (forward is uncommon). The reason is because the col shifts forwards when pitching up due to body lift among other things and so when you pitch up, it just wants to keep pitching up and up until it flips.
  6. I had it installed long ago but I don't think my memory of seeing the label was when I had it installed. I just remember having 2 pilots in a plane and hovering over their nametag it showed "gee force tolerance: 7.3" and "gee force tolerance: 8.5" for the other (don't remember exactly values, but I do remember they were different.) Was also in sandbox, so they were fully leveled. I should just boot up ksp and take another look.
  7. Wow, thats really cool. I remember long ago seeing you on NoNameShips testing your shuttle launch script. You're going full autonomous, and still rockin the shuttle.
  8. This looks absolutely amazing. I don’t play with planet packs because I don’t like change, but I think I’ll have to give this a try. It keeps just enough stuff the same but makes things so much more awe worthy.
  9. No patent hasn’t been made on the hill. After my patent I now legally own parts of all of your hills.
  10. Think of it like this, if it was a real rocket, it would be connected through the entire length of your fuel tank section, not just the first. But because of the game mechanics of KSP, it connects only with the first placed. If you want to go with realism, add make the bottom radial fuel tanks (or whichever are the ones flopping about) have autostrut to the heaviest or grandparent part.
  11. I’m not sure if it comes with dependencies or not. Now there are a bunch of files in the gamedata that it comes in. Put all of those in your game data and make sure you have Environmental visual enhancements in as well
  12. They do.. but I don’t think it’s as violent as the OP describes. It’s like a .05kn tap.
  13. It’s in there. Go over it all, it’s only visible in flight in a command seat.
  14. Sci-Fi is amazing. It deserves more credit. There was a “best modded screenshot” tournament in the ksp discord and out of 25 people I won with Sci-Fi even against people with AVP. Really good FPS and performance in all situations.
  15. I believe so, yes. Would have been pretty easy to test it yourself.
  16. Who said it can’t? That’s crazy! Ever hear of a Mach 2+ wind tunnel?
  17. If something burns ALL of its mass when accelerating, (end burn mass is 0g) then does it technically have infinite dV? Is it technically traveling at light speed? negative mass?
  18. Others have probably said this, but the kraken has been remedied over the past years. (It is more of a unity issue than KSP however) Squad introduced rigid attachment and autostrut. Since those were released I haven’t encountered any shaky ness ever.
  19. I’ve been playing ksp for almost 2000 hours and I never knew about this lol.
  20. I noticed that garbage collection was lessened. Sadly.
  21. Not Sure

    I Big Joke!

    Ever seen the movie “Idiotocracy”?
  22. Saw it the other day too. Blinking every 4 or so seconds. Hope it has a backup.
  23. Typically after a restart I encounter MORE problems, and this was a last resort.
  24. Mac? I’m on Mac. It really confused me for a couple hours, was unbearable, tried everything, but a computer restart fixed it
  25. What I’ve read: Blade diameter: 1.1 meters Weight: 4 pounds The center cube thing is 14cm long the blades will spin at ~3000rpm at most 90 second flights. It makes sense to me, I can’t think of a better secondary payload if they had a little space and mass left to spare on the craft. Different conditions. The rotor area to mass ratio has to be much higher and the blades spin faster. It’s very limiting, I think I saw on one of those “hydrolic press” YouTube channels they tried flying a micro quad (tiny woop ftw I love mine) in a near vacuum and it did not work out.
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