Not Sure

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Everything posted by Not Sure

  1. Not Sure

    Best "realistic" setting to play with mods?

    If you have no quick saves / reverts I wouldn’t recommend using kerbalism, as it by itself was very difficult for me. However there is a mod that adds random launch failures, and although it sounds like a bad thing it is quite fun with no reverts as it means you need to add a functional LES to every crewed mission unless you want to face even more extreme risks. I found this to be pretty fun.
  2. Not Sure

    Ban the user above you!

    Banned for posting 10 minutes before this post.
  3. Watched the whole thing (the interesting bits) a couple months ago! It was an amazing experience, thanks for creating it.
  4. My approach was just to crack my knuckles and make a half automated kOS script. This script automatically throttled the engines properly for a suicide burn and a soft landing, I couldn’t do the massive amount of maths required to guide the rocket automatically. Making the f9 land autonomously is no easy job, I’m sure spacex has poured thousands of man hours into making their script.
  5. Not Sure

    Rate the signature of the user above you

    9/10, makes you think.
  6. Not Sure

    Are SSTO's worth it?

    Once upon a time in one of my many career saves I needed to deliver repeated payloads weighing up to 70 tons to LKO, and so I designed a fully stock reusable booster and go full spaceX. The single core could lift 30 tons, but to lift the 70 required I needed to go falcon heavy style. I could actually recover all three boosters using SMRS (I think that’s what it’s called? It’s the mod that lets you go back to stage separation to land boosters and benefit) 2 landed back at KSC, one landed one a drone ship using some assistance from a kOS script. The second stage could *kinda* be recovered. It worked! But the whole thing about *repeated* launches got kind of tedious. Well, really tedious. One launch took 20 min just to get to LKO in order to properly land each of the boosters. Then I devised a SSTO to do the job. I gave it huge wings and plenty of rapiers located near the COM so it was actually really well balanced. It could lift 75 tons to orbit EASY! And the whole mission only took about 6 minutes. The only downside was space. I really had to cram some stuff in the MK3 cargo bay in order to get to orbit whereas with the heavy rocket everything was enclosed in a fairing. Oh, and the SSTO had much better returns too, less fuel was burned and the recovered rate was 100% if I landed it on the runway whereas the rocket would have 2 land on the grass and one on a ship very far out. (I’ll try to remember to add pics to this post when I get to my pc so you guys see my designs.)
  7. Not Sure

    Rate the location....

    6/10, reassuring
  8. You cannot see anything new with your superpower because it is too focused on seeing the whole universe, which you were already a part of. I would like my superpower to be the ability to move objects I touch with my mind. Like super strength and telekenesis combined.
  9. Not Sure

    King of the Hill

    Nobody faught, and you needed to pay off loans so you sold the hill to the highest bidder. i bid 8. (you won’t know what I bid 8 of, so you cannot outbid me)
  10. I’ve done some that too a lot longer, but my most BORING mission was flying 50m/s to the South Pole Took about 2 hours with physics warp and when I got there I realized I forgot something and had to revert
  11. I had some leftover fuel at the end of a space plane mission and I needed a flat place to land so I decided to speed at around 1500m/s at 20km to the ice caps but I couldn’t go much faster than 900m/s ASL without ripping to bits
  12. Not Sure

    How famous are you?

    10/10, never seen you before but your post signature has changed my mind.
  13. Not Sure

    Ban the user above you!

    Banned because time is relative
  14. Not Sure

    Is MechJeb hate still a thing?

    Personally I used to use it for the repedetive task of launching rockets but there is a stand-alone mod that only launches rockets with a super efficient gravity turn, so I just use that and haven’t touched mechjeb in a long time. The only times I do autonomous landings is when I write a very efficient kOS script myself.
  15. Not Sure

    Red Burn Time Indicator

    I had an issue with if for my Moho mission, but the indicator is just an indicator, i just ignored it and did just fine.
  16. Not Sure

    Propellers in stock game?

    Yes, sort of. It requires some very complex mechanics with claws and i hardly understand it, but I’ve seen it done by one person. But there is another way and that requires a standard separate electric prop, but you can re connect it to the craft via a claw. I’ve done something similar to this for a solar powered plane and it was not too hard. Beware about its reliability, they like to spontaneously explode. A bonus about it being able to re connect is being able to quicksave often.
  17. Not Sure

    Shower thoughts

    I’m actually surprisingly comfortable with the thought that we live in a simulation, it actually gives me comfort. Life, death, the significance of everything as well as the insignificance all are balanced. Maybe the creators of the simulation are human enough to let beings keep their consciousness after they die. Science still works 100% in this theory, humanity develops just as it would, but somehow for me the stress of it all is mostly lifted and I’m much more layed back.
  18. The clouds could have absorbed the noise from the B-1
  19. It’s used for converting ISP to exhaust velocity. What kind of baffled me is how ksp chooses to use these measurements and openly display them to the player but offer no explanation to what they mean.
  20. Not Sure

    How did you pick your username?

    I’m really just Not Sure...
  21. Not Sure

    Sturdy wings.

    Autostrut! The saver of many creations. Autostrut is a system that requires you to enable "advanced tweakables" in the settings and it allows parts to be phantom connected to a common part as well as it's "parent" part it is physically connected to. This allows things to be very rigid without the need of physical struts and it is in the stock game.
  22. Not Sure

    The chemical name for titin and other real long words

    That's why I said maybe typed by hand. I would definitely rather do it with a script if I was the one who had to.
  23. Not Sure

    The chemical name for titin and other real long words

    What’s interesting to think about is how the chemical name for Titin was maybe typed by hand once but all the other occurrences of it have been direct copies. least typed and least memorized word.
  24. Not Sure

    What is the craziest mission you have EVER done?

    My craziest and most stressful mission I have done is an Apollo style Mun mission in a no-reverts no-quicksaves career. Failure was not an option. The amount of testing I had to do in LKO was immense, I developed a kOS program to eliminate all human error from the landing. Testing that script on kerbin was difficult too. In the end the mission was an outstanding success, my heart rate was very high on the rendezvous and docking. (I was playing with monthly budgets and life support too, if a kerbal crashed or was left stranded my career program and the hours I put into it would be over. Oh and there was also that “random launch failure mod” that would add a chance of failure so that escape systems were mandatory. ) Its also kinda crazy how that testing helped a bunch, I found a lot of problems that would otherwise have ended the mission in disaster while doing LKO tests. Those LKO tests had to use the same budget and cost a lot of money, but not as much as the lives would cost.