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RonaldRayGun

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About RonaldRayGun

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  1. Thanks, read with interest and agree with your sentiments ... besides what bar-steward makes you drive all over minmus in a bleedin rover .. I mean what's the point except testing my tolerance to tedium?!
  2. Definitely finding some issues with triggering the next 'node' with several missions. With this mission I have a vessel landed on minmus which wont trigger the next node (finding the dig site) i'm 45m from the designated spot . The vessel is a lander with the rover part attached. There is also a vessel orbiting for the homeward leg. I can't for the life of me figure out why a test mission earlier using a different vessel worked fine but this one doesn't, the design is similar. So I just landed the orbiting vessel instead of the lander (and rover) and it triggered the next nod
  3. The problem with this challenge in my humble opinion is that it's very time consuming. It's a good idea but not everyone has the time.
  4. My entry, 2001 themes and the highest TWR. Not the fastest at 2060 m/s .. though :-( [noparse] [/noparse]
  5. My entry - simple space plane - whiplash booster [noparse] [/noparse]
  6. I'm just trying to get my head around the fulfilment of 'hardware' contracts and whether i get penalised for recycling the 'base' for other things immediately after the completion .... let me explain An example of this type of contract is: Build a base on planet /moon X that supports Y kerbals has a .... etc etc to be handed over to the <insert non memorable name> corporation on completion. Now in this example it's easy to use it to build a Kerbal transporter with a docking port that then just undocks from the 'base' takes off and is used for other game play. Effectively the
  7. Thanks @Berlin that did the trick ... i had no idea i was running the 32 bit version!
  8. it's odd, i have some logs for the 64 bit (up to the 22nd of April) then it seems to have switched to 32bit. I only use KSP via steam
  9. KSP crashes when i use the mod, approximately every 15 mins. If i remove the mod(s) the game stops crashing...
  10. https://www.dropbox.com/s/qedyn4vnagtt11f/output_log.txt?dl=0 Is this what you need? I've installed the medium res version. Unity Player [version: Unity 5.2.4f1_98095704e6fe] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:101195ba. Error occurred at 2016-07-10_121114. E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP.exe, run by nick. 35% memory in use. 0 MB physical memory [0 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [82 MB free]. Write to location 0081b000 caused an access violation. Co
  11. https://www.dropbox.com/s/qedyn4vnagtt11f/output_log.txt?dl=0 Is this what you need?
  12. @Berlin Many thanks for this mod, it looks great .. however (latest steam version) i'm getting non graceful crashes, usually within 15 mins. I'm not a programmer but happy for any instruction to find the issue. I'm using the medium res build. I did see that perhaps scatterer may not be stable in 1.13? Other mods installed: Engineer, Planet Shine, Rocket Real Plumes, Chatter Windows 10, 64 bit, 16Meg Ram, decent(ish) gaming rig.
  13. Not able to create a manoeuvre node happens to me all the time. My comment would be rather than adding anything to get around the problem the actual problem is fixed!
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