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About kraden

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    Sr. Spacecraft Engineer

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  1. Just in case you didn't get this sorted, it sounds like you didn't install the textures. I've made that same mistake myself. If you check out the OP, just under the GPP Download link, there is another for GPP Textures Download. If you did try that, I can only recommend re-downloading and making sure you follow the install instructions exactly. Beyond that is beyond me.
  2. Do you plan on having these tanks compatable with interstellar fuel switch, or will they be straight LF/Ox?
  3. Recovering landed stages

    Oh, by the way, I also use a small rover near the pad to help with targeting.
  4. Recovering landed stages

    I do powered landings, so I definitely have left over fuel after reaching apoapse. I use trial as error to figure out how much I need and I prefer to have a dedicated tank for the return and landing burns so that I can lock them and don't have to pay attention to my fuel while climbing through the atmosphere. I also tend to be in space when I detach my payload/second stage.
  5. Recovering landed stages

    I personally use Trajectories and FMRS to land my 1st stages. I also use Kerbal Reusability Expansion for legs and grid fins. When doing a landing Space X style, as in without wings, you want to make sure that Trajectories is set to retrograde, otherwise it might display incorrectly. I also intentionally don't make orbit with my first stages so that my return velocity isn't so high.
  6. What did you do in KSP today?

    I was impressed with the engine and plane. Now I don't even know what to think... I've seen people make transformers, but this... this... what's next, an airspeed indicator? Props man, mad props.
  7. No actually, I just found it on github. When I had tested it before, Lily took a dive and crashed . If it worked for you though, I may need to update and give it another shot. We'll see if I can get a better handle on the flight planner this time.
  8. @Ty Tan Tu I'm pretty sure it's compatable with 64bit. I threw it on a GPP install just to see how stable the system was and what the mod was like (GPP must be run in 64bit). I also did this in 1.2.2, I don't know when the mod was last updated.
  9. @Ty Tan Tu Principia is the mod for you.
  10. @Omegano you deserve more likes than the one I can give, so have a cookie too.
  11. What did you do in KSP today?

    My sentiments on Azimech's post as well Thanks! I'm about as proud of that spaceplane as I was first landing on Mun. It can take 26,300kgs to 100km in 2.5x The cargo bay and docking port are ventral for ease of mating to space stations and to keep the solar panels, which are dorsal, from being damaged from a deployed payload or accidental station contact .
  12. What did you do in KSP today?

    @CatastrophicFailure yeah, my previous 3 or 4 tries all failed, so I decided to heck with it, pod racers look cool. Then it out performs the others
  13. What did you do in KSP today?

    Built a spaceplane in 2.5x GPP. (my 3rd SSTO ever!) Had trouble fine tuning and getting reentry down, but eventually I made it. Was never good at landing planes... Am I doing this right? Did this landing for testing's sake. Managed to touch down at only 32m/s which is well below take-off speed.
  14. Just thought I'd share this here. I've been told that 2.5x GPP is where it's at, so I made the appropriate changes to play at that scale. Haven't had time for any proper playing, but I'm super proud for having built my 2nd and 3rd ever SSTOs ever! Pictures in the spoiler are from the 3rd iteration.
  15. I just finished doing some testing on my own and feel similarly to @TheKurgan. The Pylons, Wings, and Winglets all seem to have almost no lift. Only the Stabilizers seem to have appropriate lift. This strikes me as odd since nothing jumped out at me while looking over the patch (but of course I have very minimal experience with that sort of thing). EDIT: just tested removing the "s" at the end of "FARWingAerodynamicModels" and that seemed to do the trick.