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itwtx

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Everything posted by itwtx

  1. Can confirm -- works like a charm. Thanks a lot!
  2. 1.4.1 does fix the issue. Thanks a lot.
  3. I just upgraded b9 part switch from 1.3.1 to 1.4.0 via ckan. The upgrade causes ship blowup as soon as I switch to them. Downgrade to 1.3.1 fixes the problem. Below are links to two logs, one for version 1.3.1 and the other to 1.4.0. In both cases I load the last save, go to tracking station, and switch to the same ship. https://www.dropbox.com/s/jxarpl55l581fhg/output_log_working.txt?dl=0 https://www.dropbox.com/s/1krsfgu7cb60r9y/output_log_broken.txt?dl=0
  4. I should have read the previous forum page :). Since this is a known problem, I think I fixed it. Ethernet, please look at my pull request at github.
  5. Very nice mod. I've noticed, though, that the rate of eureka generation does not depend on either number of scientists in the lab or their levels. I wonder if this is a bug or a feature. If a feature, then if one uses this mod as a replacement for MPL (as the author of this mod suggests in the first post), it completely removes the incentive to train scientists as higher levels provide no in-game benefits (afaik).
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