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wrench-in-the-works

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Everything posted by wrench-in-the-works

  1. Well, the pressure's on now I guess. Anyway, that was taken with a pair of LF-9 "Colossus" magnetoplasmadynamic engines from nertea's near future stuff, packed with enough lithium to make a few million batteries. Unfortunately, that number was taken with lithium tanks everywhere, including the entire cargo bay. More of a "how much can I get out of this", since the Artemis is grounded for the time being, and was only serving as a testbed in the aforementioned image (and the fact that I don't have KER yet). Unfortunately, the new shuttle isn't quite ready yet. It's still being built from the
  2. Completely understandable. Of course, I'd be lying if I said I hadn't prepared for a scenario like this and already have a redesign ready... one with even more dv since ions are still a thing. Although I have to ask... can I still use the wing mounted engines for their jet capabilities? That's the one thing I don't currently have a replacement for on the redesign.
  3. Sure, no problem. I never really thought about it much, since they're just default engines from the OPT/OPT legacy mod. (it's one of the two) IIRC, the four wing-mounted engines have an ISP of 2000 in a vacuum with a maximum thrust of 600 kn, but the efficiency nosedives hard once you get into an atmosphere. But, the two "main" engines at the back (the 3.75m ones) blow those ones out of the water, they have an ISP of 3000 across all altitudes, and produce 1500 kns of thrust each. So about as efficient as ion engines with none of the thrust issues. That's a lot of power! In
  4. If you're talking about the crazy white lines everywhere, yes, that's still trajectories. I figured out why, using the 'body fixed mode' setting on the mod measures the orbital path from a fixed perspective of the parent orbital body, meaning that a rather simple elliptical orbit can make for some crazy looking shapes. Unless that's not what you're asking and I'm the densest person in this thread. That's because it's in the last report, the one for STS-10. It's probably moved a little bit since that was taken before I had to reland there, but the approximate location is correct.
  5. I have STS-11 already ready since I do sometimes plan out things, and 12 almost complete as I post this. 11 went a lot better than 10 did, especially since I had an idea of what I was doing this time. [half-baked pun about album links] Also, about the shuttle being overkill... It kind of has to be, since I plan on making no major modifications to the general size and shape of the shuttle for the remainder of the missions.
  6. Oh, that. I really don't know how that happened, but I'm pretty sure that since trajectories measures orbits from a geocentric (or parent-body-centric, whatever) perspective, the white path represents the apparent orbital path of the craft in question. Or something. If that's not the answer you're looking for, sorry for being dumb.
  7. The paths drawn out in white is the simple trajectories mod. I looked at principia a few times, but I think my current pc would melt if I tried to run it. It didn't like interstellar either, but next pc build I might try it.
  8. Back from the dead for the time being with the first munar mission! It didn't go great, the landing needed some work, the assembly was off by a bit, and the aerocapture was sloppy at best. Regardless, I did it! Here's the album of a failure. Edit: I already have 2 done and 3 in the works before life happened, but I'll wait to post those unless you want me to post them all at once
  9. So guess who landed an asteroid. Technically, a lot of people in this challenge already did, but that's not my point. But how many of them can say they landed an E class without refueling from it? Here's the album ----------------------------------------------------------------------------------------------------------------------------------------------------------------- A few things, yes, that's two shuttles strapped to one rocket. I mean, technically it's one launch. I mean, the rules do only state one launch, not one shuttle... right? To answer your question about
  10. Well, it's a little unorthodox, but it's been about a week since my last full submission, so I'll post this one just to get it off the back burner (and to save some time in the long run). After a few days, we assembled a full station, putting the required modules together in three launches! Unfortunately, this left a bit of an issue, there was a requirement of four missions, so what to do with the last one? We put the last bit of the docking arm on the station of course. There's a handful of images at the very end of the mission showcasing a BFR (that I definitely won't use again lat
  11. So, we tried launching our next-generation shuttle prototype, Orion but we ran into the slight problem of running out of fuel. So the next course of action was to send up a rescue mission. But then we realized that we only have one Orion, so we needed to get it back. While we didn't have a concrete plan for getting the shuttle back, a spare klaw left over from some mission we never ran accidentally got stuck on an Artemis shuttle, and the idea spread across KSC like a plague. Attach Orion to Artemis, and bring it back. And so they did. https://imgur.com/a/C
  12. It was closer than I'd like to admit, but I want those Jool badges. (And maybe a skunkworks badge if I can pull off something really impressive. Stay tuned.)
  13. Hello there! After much frustration due to poorly designed MMUs, WASP is proud to present STS-03... done properly this time. It took four attempts, several weeks, and the entire R&D department going on strike, but we did it! https://imgur.com/a/3StpB Here's the final link to everything. Hopefully we can finally tick this one off the list. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For those who are curious (or don't want
  14. Not to be dissuaded by the disappointment of STS-02A/B (but specifically the A part), WASP is eager to redeem itself with the STS-03 mission, launching an orbital observatory... well, in orbit. The Artemis shuttle launched the HORATIO (High ORbit AlTitude Interstellar Observatory) into a ~671 km circular orbit, inclined roughly 27 degrees to the normal. The design of HORATIO is not dissimilar from the HST, but unique in its own way. Or it should have, at least. STS-03-1 ended with a total loss of crew and vehicle after a miscalculation in reentry angle. To Jeb, Bill, Bob, and Valenti
  15. @michal.don Only pilot? Shame. I could have gotten away with two satellites and ignored the KEO thing then. I'll have to make this up with a doubly impressive telescope then.
  16. After repeated game crashes and computer restarts minor technical difficulties, W.A.S.P. (Wrench AeroSpace Program) is back on schedule with STS-02A and B, in one launch, for the sole purpose of "because we can". For the shuttle, it is once again an Artemis body, using an expanded cargo bay. While this does cut into the fuel capacity somewhat, it shouldn't affect performance much, as we are not leaving Kerbin's SoI. The three satellites will be placed in KEO, approximately 120o apart from each other. No spin stabilization unfortunately due to their... unusual method of deployment.
  17. Right, it's about 4 in the morning here, and will probably be going on 5 by the time I'm done here, so here goes nothing. ----------------------------------------------------------------- A little info on the shuttle I'm using; the shuttle itself is a slightly modified XST-01 Artemis hull, from back in the day when I did stuff on here. If it isn't broken, don't fix it, or something like that. Anyhow, the Artemis is a semi-modular design, being able to vary in payload size and even cargo bay size, although that cuts into fuel capacity somewhat. With multiple overly powerful high-grade
  18. Aw yis it's back. I've been dead for far too long, but I think I'm ready to get back in the game. I'll start from the beginning, even though I've been (mostly) qualified from previous challenges. I'll dust off my old girl and see if she's still spaceworthy.
  19. It's not this, I've had turrets free-wheel around when I've switched off, only from the NKD pack. Currently I've only experienced it with the MLRS and the SCUD launcher, but I haven't had time to check all of them.
  20. It appears as if the auto-return mechanic for the turrets in this pack are broken. Quick ping to see if this is happening with anyone else.
  21. I should probably mention that while the treads don't exert motor force, they act and behave as if they are functional. They free-wheel around when brakes are off, motor rpm is up, but no ec/s consumption or torque to wheel either.
  22. Here's the slightly upgraded probe https://www.dropbox.com/s/b4dob363uqbg6wr/Ore probe.craft?dl=0, the only other mod it has is KAS for a winch point on it. The entire package is here https://www.dropbox.com/s/ky2s2od3df8rx3j/Artemis.craft?dl=0, it has the shuttle, launch vehicle, and probe, but is highly mod heavy. I have yet to test it out without the shuttle. Mods on the full package are opt, opt legacy, KAS, spacey, and spacey expanded.
  23. Hi, got a weird bug here. Treads break in my shuttle cargo bay (despite not touching anything) and when I fix them upon landing, they don't work. I figured out keeping the brakes on keeps the failure time at zero, but I would like to know why the treads don't work again after landing and repairing the tread.s
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