Iso-Polaris

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About Iso-Polaris

  1. @PART[SYtank7mL15000]:FOR[SpaceY-Expanded]:NEEDS[ModularFuelTanks|RealFuels] { MODULE { name = ModuleFuelTanks volume = 115200 type = Default } } @PART[SYtank10mL15000]:FOR[SpaceY-Lifters]:NEEDS[ModularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 201600 type = Default } } According to this modular fuel tank config, That 7.5m FT should have 115kL volume and that 10m FT Should have 200kL In game, the 7.5m BFT115 fuel tank indeed have 115kL. However, the 10m BFR-T200 Fuel tank that should have 200kL Volume. have 1.01ML instead. BTW, the F51 5m Fuel tank have 251 kL
  2. There's a mistake regarding to spaceY 7.5m Fuel tanks in RealFuel-stocklike configs My mistake
  3. Is this a Kopernicus issue or a Planet pack issue?
  4. And in a transfer orbit from Gaia to Gullus
  5. I have a planet pack but the author haven't reply yet. So I test the situation by myself. It appears that the orbit change situation happens more often while using high max delta time, it makes the game lag and cause the issue. While using 0.02 max delta time. the game runs at 40% speed , have a smooth fps and the issue rarely occurs.
  6. The time-warp suddenly modify my trajectory problem alse happens on my side. It looks like that: -press the time warp button, usually '>' -time warp rate goes from real-time to 5x -at the same time, the orbit properties changes a little. -cancel the time warp or switch to 10x, either way, the vessel stays in the NEW orbit EDIT: The issue seems related to the Max delta time of the physics simulation. Set the max delta time to 0.02, the issue does not occur, on 0.08 , it occurs every single time EDIT2: It is known happened on Gaia, Gol and Olei orbit EDIT3: In few cases, it stopping happening for a while after a quick S/L
  7. the issue also happens on stable orbit or even sub-orbit, during manual time warp
  8. The moment I activate time warp, the orbit properties will change for a little bit. and it will change again when I activate time warp again. For example,my apoapsis at 300Mm, i use time warp once, no matter what the rate is, the orbit will change, apoapsis became 297Mm, i use it again, it became 295Mm, until the orbit was nothing like the original. Here's my log: https://www.dropbox.com/s/7j4h8qzonnfoxub/output_log.zip?dl=0 Plz help me
  9. The moment I activate time warp, the orbit properties will change for a little bit. and it will change again when I activate time warp again. For example,my apoapsis at 300Mm, i use time warp once, no matter what the rate is, the orbit will change, apoapsis became 297Mm, i use it again, it became 295Mm, until the orbit was nothing like the original. Here's my log: https://www.dropbox.com/s/7j4h8qzonnfoxub/output_log.zip?dl=0 Plz help me
  10. The second when I activate timewarp, the orbit properties will change for a little bit. After the timewarp is deactivated, the orbit will not change back, and it will change again when I activate timewarp again. Here's my log: https://www.dropbox.com/s/7j4h8qzonnfoxub/output_log.zip?dl=0 Plz help me
  11. I think the year should be ,930,200,000 instead of 9302. It's more reasonable since cosmic events usually take a lot of time
  12. I don't think there's any kind of resource extractors in Kerbalism. I'll try KSPI-E scoop in this case edit: scooping of LqdAmmonia on Butai's atmosphere confirmed LqdAmmonia can be converted to Ammonia gas through IFS cryo tanks
  13. I'm playing with a upscaled system with extrasolar stars and planets. I want those parts to be more reliable in a extremely long term mission compare to stock gameplay. So may I ask how to increase the MTBF of all parts through configs
  14. How to disable the insanely short MTBF for all the fuel tanks and science parts