Iso-Polaris

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About Iso-Polaris

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  1. Iso-Polaris

    [1.6.1] Beyond Home 1.1.0 - After Kerbol has Died.

    Strangely after I uninstalled Sigma dimensions and all its components, the frame rate's back to normal. Guess it's solved. Can't use SD
  2. Iso-Polaris

    [1.6.1] Beyond Home 1.1.0 - After Kerbol has Died.

    Now the flare comes back but the frame rate drop problem persists. Here's my log: https://drive.google.com/open?id=1tDjUbBeOZLLDnDtwztzuIIZUWWNmiYge
  3. Iso-Polaris

    [1.6.1] Beyond Home 1.1.0 - After Kerbol has Died.

    Sometimes my sunflares will not show on normal view but they will show on orbital map view. While this thing happens, the frame rate will drop significantly. A reload will occasionally fix it, but most time not will not. What could possibly cause it, could it be sigma dimensions?
  4. Iso-Polaris

    [1.6.1] Beyond Home 1.1.0 - After Kerbol has Died.

    I'm planning on doing exactly that, but i'm not sure which parameter is the actual height. KK_GroupCenter { Group = LuaLaunchPad CelestialBody = Lua RadialPosition = -35371.1484,-5249.67432,153306.141 Orientation = 0,1,0 RadiusOffset = 528.711914 RotationAngle = 0 ModelScale = 1 } KK_GroupCenter { Group = LuaLaunch CelestialBody = Lua RadialPosition = 120800.289,6.66009521,99622.4063 Orientation = 0,1,0 RadiusOffset = 0 RotationAngle = 0 ModelScale = 1 }
  5. Iso-Polaris

    [1.6.1] Beyond Home 1.1.0 - After Kerbol has Died.

    Im playing this amzing pack with Sigma Dimensions 10X resize. And I found out that Lua lunch pad and runway is a few meters underground. Is there something I can include in the resize config to life them up a bit?
  6. Iso-Polaris

    System Rescaling mod for 1.6.1/1.7.0 ????

    So the latest SD on github {0.10.1} still works on 1.7.0?
  7. I really enjoy playing in a realisticly scaled system but I'm not a fan of RSS. Sigma Dimensions was able to fulfill is requirement, however it seems to be descontined https://github.com/Sigma88/Sigma-Dimensions/ Is there a replacement mod for SD?
  8. I recently noticed that my re-entry aerodynamic FX drawing distance is way too close. It's fine close-up but zoom up i liitle and it's gone. I have scatterer and EVE installed, would that be the cause?
  9. Iso-Polaris

    [1.6.x] Stockalike Station Parts Redux (Jan 17)

    It's wired that aquaculture module produce fertilizer, but hydroponics farms don't use that. Where could I use such produced fertilizer to grow food and create a sustainable colony? BTW im using TACLS
  10. Iso-Polaris

    [1.6.1] Beyond Home 1.1.0 - After Kerbol has Died.

    What's gonna happen if I don't set terrain scatter density to 100%?
  11. That would be a life saver. Have you made the patch yet?
  12. I found out the reason: The planets with the aurora path: TheWorldBeyond/EVE_Textures/aurora1 have this issue. Change it to TheWorldBeyond/EVE_Textures/aurora2 will resove it. BTW I only play on career mode, so it really took a long time to explore all of your planets in time. Since there's very few ways to get to dawn cluster within a reasonable time unless on the very late stage of a game even with KSPI installed. So I hope you can reconsider the proposition of making a small OPTIONAL patch to move KSC on one of your beautiful planet such as Nyarlathotep, all at least explain how it can be done. The stock system doesn't have to be gone like in GPP or GPO. it doesn't have to be perfectly balanced or bug-free. Just an attempt of doing so would create some completely different yet exciting career experience, such as: -Start on Nyarlathotep, use jet engine to gather tons of science (becuase of the presence of “exotic material” of course), aquire enough to unlock electric and nuclear propulsion in order to explore other stars in the cluster and kerbol system. -Start on Paradise, build bases and tourist attractions (better with some contract mods) because of course that will happen, making paradisian a truely multiplanetary species. -Start on Border, we are ancient remnants who resided on this abandoned rock hundreds of years ago, we fianlly have the resources to build our first rocket home. science value is scarce and stars are afar, where would be our homeland? _ ... With later balance adjustment, you can even come up with excellent stories similar to @Gameslinx 's Kerbal chronical. Tis way better than a simple extrasolar planet pack full of amazing places people may or may not able to reach and mostly being admired in the tracking station along. I've been dreaming about these quite a lot.
  13. Iso-Polaris

    Extreme Career Mode Challenge

    There's no meaning of just amp up the stock difficulty system because the stock reward curve is not nearly balanced. I think this extreme career mod challenge would work well with this mod which modifies tech tree a little and balances the science reward. If you up to more challange I would recommand and for better late game experience.
  14. I can also confirm this issue as in now, have you figured out a solution?
  15. For some reason, some of the planet (Nyarlathotep for example) is completely black, while most of the atmospheric planets do not have this issue. I have Scatterer and AVP correctly installed. running x64 ksp 1.6.1 on dx9 It's EVE problem, the problem does not persist after I removed EVE, so how is it possible I found out the reason: The planets with the aurora path: TheWorldBeyond/EVE_Textures/aurora1 have this issue. Change it to TheWorldBeyond/EVE_Textures/aurora2 will resove it.