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Iso-Polaris

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Everything posted by Iso-Polaris

  1. The sunflare looks strange, it looks like some weird lighting effect around the flare. Already disabled Ghost, so theyre not ghost. How to get rid of it
  2. I know there's a aero setting in graphics. I set it to highest. It still disappears on a very close distance. It doesn't happen on dx9. Now I've tried a fresh install on another PC, the issue persists
  3. Since it happens to me on stock, I think this might be a game setting/ graphic drive issue.
  4. I had Textures Unlimited all along, for the part icon issue. That doesn't help with the re-entry flare though
  5. Im afraid that's not working for me. Did you, or how did you resolve this issue while playing with dx11
  6. I can confirm it happens in a stock game, not caused by any mod What is KSPFixes, where do I find it??? One bug from BH: Lava Seas on Ash Cool ship down instead of heat it The ship will be cool down to 5K and being revert back to 200K and getting freeze to 5K again and again
  7. While foring DX11 significantly reduces RAM usage, i found out that in DX11 ksp, re-entry effect will only be visible very up close. Anyone have any means to fix it? See how it glows and when I zoom out a little, it was gone, the velocity was still high enough
  8. in DX11 ksp, re-entry effect will only be visible very up close. Anyone have any means to fix it?
  9. I noticed there'r some dx11 features being implanted in this mod. However due to a stock graphic issue, while using dx11, re-entry aero effect will only show in a very close-up view Do you happen to know how to fix it?
  10. It seems I can "collect mineral sample from structrues" even high in orbit ...
  11. So are there plans to add other star systems into JNSQ in the future updates, like GPP did. Because that would certainly put "realism" in a whole new level.
  12. I the goal is to " making something that resembles real life ". Then that would be nice to add ice geyser on icy moon or add molten lava on Eve. Realistic and Fun does not have to be mutually exclusive. And good job on Nara. Does it resembles Sedna?
  13. @Galileo I will start by saying what an amazing job you've done on this mod. But there's a Nay, a lot of planets and moon from JNSQ look pretty much the same, just like those boring moons in RSS. With features from kopernicus, you can create interesting ground elements like lava seas and floating rocks, or at least making each planets and moons "distinctive and unique" Some of the "difficulty points" from the stock game are also removed. Such as Tylo, being a atmophereless moon with immense gravity makes it hard to land, it could be even more chanllenging in a 2.7x rescaled system. But in JNSQ it becomes another normal atmospheric moon which I can't even tell its difference from others. I know some of what I proposed it not "scientifically accurate". But a little fun wouldn't hurt.
  14. Have you tried SSTU, there's loads of historical parts too, but a bit more performance friendly
  15. I do have B9 part swtich installed. But I can't really tell which part belongs to which mod so im not sure
  16. I remembered some of the early year US (or Soviet???) rockets that utilize HTP as their Oxidizer, can't place there name, but they definately exists.
  17. Good new FreeThinker is starting to look into it
  18. This planet pack is really nice but it getting more and more performance intensive. I've got a overclocked i7-4790k processor, 20G RAM and a RTX2060 GPU, I can run other planet pack like JNSQ in 60+ FPS (mostly), but in BH, I can hardly get 40 FPS on launchpad in a newly created career save. And it gets worse when I landed on other CBs
  19. Is it possible to set DSN Modifier to 4x if I already set Antenna Power to 4X
  20. In JNSQ forum, it is to be said that realistic resources " grant increased compatibility between planet packs and mods that use certain resources, and encourage the use of mods that use advanced resources. " I would think that KSPI is a mod that utilizes advanced resources. And also, KSPI-E might be more popular than you think it would be. At least from my prospective, me and ALL of my frineds who play KSP consider KSPI a cricial mod, without that mod, we would quit KSP long times ago. That is to be said, despite you have all the authority of how YOUR mod is made, but I would really recommand to add the compatibility for KSPI-E. I would do it myself if not for the INSANE amount of resource type makes it a little beyond my skill set. In the mean time, I will submit a requst to FreeThinker and see if that would be possible to add compatibily on that side.
  21. Is this posible to come up with a patch for and planet pack taht utilizes this mod, like JNSQ. It seems the author of realistic resource leave a framework for any mods like KSPI to add there own resources.
  22. It looks like Kopernicus 1.7.1 is out. Will JNSQ support new ground features from BG?
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