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Everything posted by Iso-Polaris
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Rational Resources 2.0.6 [Apr 02, 2024]
Iso-Polaris replied to JadeOfMaar's topic in KSP1 Mod Releases
I am a KSPI-E player and need resources more than of those basics. I will be needing resources like deuterium, Helium-3, Alumina, IntakeLqd, Regolith.....basically every resources that were included in CRP. Will I still finding those after I installed realistic resources?- 976 replies
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May I ask which mod are those parts (specifically solar and antenna) come from?
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KSP Interstellar Extended Support Thread
Iso-Polaris replied to FreeThinker's topic in KSP1 Mods Discussions
That works wonder!!! I really hode this issue would be fixed on next KSPI-E update -
KSP Interstellar Extended Support Thread
Iso-Polaris replied to FreeThinker's topic in KSP1 Mods Discussions
I do have some MM errors popping up alongside loading. Is there a way to check which mod cause the errors. Is there a log being generated somewhere after the loading process? -
Will there be surface features like crystal formations and shards in the latest DLC in this planet pack?
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[1.12.x] Filter Extensions (No localization)
Iso-Polaris replied to linuxgurugamer's topic in KSP1 Mod Releases
With the new breaking groud update, the new stock catagries will be missing if this mod is to be installed -
Will this mod works with those science experiment features in breaking groud? Like surface crytals etc..
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Iso-Polaris replied to Thomas P.'s topic in KSP1 Mod Releases
It seems ksp 1.7.1 is out. Will I expect a kopernicus update anytime soon? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Iso-Polaris replied to Gameslinx's topic in KSP1 Mod Releases
Strangely after I uninstalled Sigma dimensions and all its components, the frame rate's back to normal. Guess it's solved. Can't use SD- 1,615 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Iso-Polaris replied to Gameslinx's topic in KSP1 Mod Releases
Now the flare comes back but the frame rate drop problem persists. Here's my log: https://drive.google.com/open?id=1tDjUbBeOZLLDnDtwztzuIIZUWWNmiYge- 1,615 replies
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- kopernicus
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Iso-Polaris replied to Gameslinx's topic in KSP1 Mod Releases
Sometimes my sunflares will not show on normal view but they will show on orbital map view. While this thing happens, the frame rate will drop significantly. A reload will occasionally fix it, but most time not will not. What could possibly cause it, could it be sigma dimensions?- 1,615 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Iso-Polaris replied to Gameslinx's topic in KSP1 Mod Releases
I'm planning on doing exactly that, but i'm not sure which parameter is the actual height. KK_GroupCenter { Group = LuaLaunchPad CelestialBody = Lua RadialPosition = -35371.1484,-5249.67432,153306.141 Orientation = 0,1,0 RadiusOffset = 528.711914 RotationAngle = 0 ModelScale = 1 } KK_GroupCenter { Group = LuaLaunch CelestialBody = Lua RadialPosition = 120800.289,6.66009521,99622.4063 Orientation = 0,1,0 RadiusOffset = 0 RotationAngle = 0 ModelScale = 1 }- 1,615 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Iso-Polaris replied to Gameslinx's topic in KSP1 Mod Releases
Im playing this amzing pack with Sigma Dimensions 10X resize. And I found out that Lua lunch pad and runway is a few meters underground. Is there something I can include in the resize config to life them up a bit?- 1,615 replies
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System Rescaling mod for 1.6.1/1.7.0 ????
Iso-Polaris replied to Iso-Polaris's topic in KSP1 Mods Discussions
So the latest SD on github {0.10.1} still works on 1.7.0? -
I really enjoy playing in a realisticly scaled system but I'm not a fan of RSS. Sigma Dimensions was able to fulfill is requirement, however it seems to be descontined https://github.com/Sigma88/Sigma-Dimensions/ Is there a replacement mod for SD?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Iso-Polaris replied to Nertea's topic in KSP1 Mod Releases
It's wired that aquaculture module produce fertilizer, but hydroponics farms don't use that. Where could I use such produced fertilizer to grow food and create a sustainable colony? BTW im using TACLS -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Iso-Polaris replied to Gameslinx's topic in KSP1 Mod Releases
What's gonna happen if I don't set terrain scatter density to 100%?- 1,615 replies
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That would be a life saver. Have you made the patch yet?
- 417 replies
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I found out the reason: The planets with the aurora path: TheWorldBeyond/EVE_Textures/aurora1 have this issue. Change it to TheWorldBeyond/EVE_Textures/aurora2 will resove it. BTW I only play on career mode, so it really took a long time to explore all of your planets in time. Since there's very few ways to get to dawn cluster within a reasonable time unless on the very late stage of a game even with KSPI installed. So I hope you can reconsider the proposition of making a small OPTIONAL patch to move KSC on one of your beautiful planet such as Nyarlathotep, all at least explain how it can be done. The stock system doesn't have to be gone like in GPP or GPO. it doesn't have to be perfectly balanced or bug-free. Just an attempt of doing so would create some completely different yet exciting career experience, such as: -Start on Nyarlathotep, use jet engine to gather tons of science (becuase of the presence of “exotic material” of course), aquire enough to unlock electric and nuclear propulsion in order to explore other stars in the cluster and kerbol system. -Start on Paradise, build bases and tourist attractions (better with some contract mods) because of course that will happen, making paradisian a truely multiplanetary species. -Start on Border, we are ancient remnants who resided on this abandoned rock hundreds of years ago, we fianlly have the resources to build our first rocket home. science value is scarce and stars are afar, where would be our homeland? _ ... With later balance adjustment, you can even come up with excellent stories similar to @Gameslinx 's Kerbal chronical. Tis way better than a simple extrasolar planet pack full of amazing places people may or may not able to reach and mostly being admired in the tracking station along. I've been dreaming about these quite a lot.
- 417 replies
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Extreme Career Mode Challenge
Iso-Polaris replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
There's no meaning of just amp up the stock difficulty system because the stock reward curve is not nearly balanced. I think this extreme career mod challenge would work well with this mod which modifies tech tree a little and balances the science reward. If you up to more challange I would recommand and for better late game experience. -
I can also confirm this issue as in now, have you figured out a solution?
- 417 replies
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- planet pack
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For some reason, some of the planet (Nyarlathotep for example) is completely black, while most of the atmospheric planets do not have this issue. I have Scatterer and AVP correctly installed. running x64 ksp 1.6.1 on dx9 It's EVE problem, the problem does not persist after I removed EVE, so how is it possible I found out the reason: The planets with the aurora path: TheWorldBeyond/EVE_Textures/aurora1 have this issue. Change it to TheWorldBeyond/EVE_Textures/aurora2 will resove it.
- 417 replies
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- planet pack
- twb
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