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MacLeod-Industries

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Posts posted by MacLeod-Industries

  1. 15 hours ago, Triop said:

    Keep it simple,less is more.

    This quote is so perfect.

    Here I was, expecting an amazingly detailed work of art that only a few people would download-

    And all it was is a truss adapter and a command seat.

    Elegant.

  2.  

    On 12/2/2017 at 1:57 AM, SkunkTwerks said:

    YES. (What, oh what have we started!?! Forgive us, almighty Kraken!)

    Is it possible to fit a Kerbal in a structural fuselage? If so, that could really simplify things... One of the hardest parts of building the KL50000 was trying to get the kerbals contained directly in front of the source of the thrust. Turns out KSP is pretty picky about hatch obstructions, and we never figured out how to get a foolproof loading chamber.

    Yes, is is absolutely possible to use structural fuselages. I used it for my stationary cannon. However, my crew cabin was no where near the barrel, I just had then walk up the entire length of the barrel, and jump in, or put a really long ladder to climb up. Both are equally impossible on a plane. The barrel is the perfect size to shoot a kerbal, but cargo bays tend to be too big. (I tried a shotgun w/ mk 3 cargo bays. It failed).

    I think I might still have the craft, might post pics if I don't forget. Pretty underwhelming though, but very simple design.

  3.  

    6 hours ago, SkunkTwerks said:

    Awesome, I'd love to see your design. When it's finished I hope you'll post it here!

    Oh, great. Now I actually have to make one!

    Ima probably go with wing mounted cannons.

    I might make it look nice and just use structural fuselages just because they look nice. Maybe, I'll go shotgun Style, can't decide.

  4. On 10/31/2017 at 1:09 PM, Teilnehmer said:

    Would you mind showing your craft?

    I keep my gosh-darn promises.

    Twenty days later:

    The Arcmana Class Command Pod (Similar function to yours, but designed as a primary command pod for my first mun mission).

    My attempt at an all-in-one reusable and compact command pod.

    MAN does this thing suck more than I remember... I hadn't taken it out for a spin in quite a while... It flies horribly, has a painfully high cruising velocity, and weighs a ton...

    However, it was only meant to re-enter from orbit and land, so it half worked for what I needed, especially because you start with very high speeds, so gliding is easy. I would increase the wing mass, but then it can't fit in a fairing to take off. (Otherwise, the COL is extremely high and the rocket flops over).

    Been meaning to make a post for it, but I think I'm going to redo a lot of it.

    https://imgur.com/a/nZBio

     Brief Summary of features:

    Fully functioning abort system. With fuction LES.

    Landing legs and parachutes for emergency vertical landings.

    Jet engines for atmospheric flight

    Solar panels reaction wheels probe cores etc. etc.

    RCS for rendezvous (Actually used a beta craft of this for my first rendezvous ever.)

    Docking port on front & back.

    ...and my logo. Yay...!

    Welp. Back to the drawing board... I just hope I will be able to get this thing perfected sometime.

  5. On 10/28/2017 at 12:16 AM, Teilnehmer said:

    Here, I’m doing an unpowered landing at the KSC runway with almost full tanks. It’s not super-easy, but it’s OK, and nothing’s broken.

     

    Moreover, the thing is equipped with two Juno jet engines for powered landings.

    Here, I’m trying to take off and then land using the jet engines with almost empty tanks. Well… not a perfect landing though…

     

    The landing speed is about 70 m/s. It could be lower in the second video with empty tanks if I was landing more accurately — the take-off speed is about 50 m/s.

     

    Comparatively that glides very well. My actual touchdown speed was at like 80 m/s, with 4 juno engines on low throttle.

    I think I just need to back and make a few modifications. I was prioritizing aesthetics too much.

  6. I made a similar return shuttle, but a little smaller.

    My main issue was with landing speeds. It was unable to do an unpowered landing because of it's low wing mass, without anything breaking. (Usually the cockpit survives though, so not a bad emergency landing)

    I think it was at least 80 m/s for a hard landing, haven't played with it in a while. Might be 60.

    So that raises the question- how well does your shuttle land? What is the minimum landing speed?

    From looking at the pictures, my gut says it wouldn't, but my shuttle was a fully equipped mission pod, so it might be heavier.

  7. 16 minutes ago, KSK said:

    :) 

    Backing up is always sensible but in this case I haven't played KSP for a while so if I bork my install it's no big deal. Besides, from Snark's post, I think that's the big advantage of using Module Manager - I can just mess around with the MM config file until it works, without worrying about editing (and possibly breaking) the actual game files.

    But if there is no danger of breaking the game, where is the fun in doing it? :D

  8. 2 hours ago, KSK said:

    Hi @Snark

    Another question if you don't mind?

    What would be the equivalent configuration copypaste for editing tech tree node descriptions please? I've been poking around with Google but not very well since I don't have a clear idea of what I'm looking for. I've found the tech tree configuration file but taking your last piece of advice to heart...

    Alternatively, is there a good guide to this kind of stuff that you could point me at, rather than writing it all out again here? :) 

    Many thanks!

    My suggestion, until Snark replies, (and for any future file editing questions that aren't easily answered)

    Back up the file you want to change, and then just start poking around and guessing what to change. (Hopefully you have a fast hard drive, because you are going to have to boot up the game quite a few times)

    Started doing this a while ago, you learn a lot about programming and how the game is built in the proccess.

    I actually started it trying to resurrect Bill after he "accidently* crashed his jet fighter, and went from there.

  9. I absolutely love all the part descriptions in the game. It is a small detail, but it really made the game more interesting to play. Every part has it story, it really added to the game.

    Recently however, the new parts they have been adding have had 2 sentence descriptions that look like they had minimal effort put into them.

    One of my favorite part of Indie devs is their attention to the little things, and I am a little disappointed that they haven't added anything fun with the new parts.

     

    What do you guys think?

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