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Anase Skyrider

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Everything posted by Anase Skyrider

  1. Once again, the all-mighty mod-god-emperor linuxgurugamer takes over another mod.
  2. Is the current version compatible with KSP v1.3?
  3. On v1 of the community edition are two planned features. Are you planning on resuming these planned features? Planned Features: Scaling of the marker custom Markertexture
  4. I've got my internet back. As always, if you have suggestions, then please send them my way.
  5. I still don't have proper internet (long story), but my free time hasn't been entirely wasted not on KMAP. I'm trying to build a system using .json files that acts as a database for planet and moon data, which KMAP can extract info from, and so far its only usage is for the comboboxes (the textboxes with dropdown menus) for masses and radii. The system almost entirely works except for this one bug I can't figure out, which is going to delay the next release. Note: The .json database is also being used so that users can enter in their own data if they're using mods which modify, add, or remove,
  6. Version 0.3 is out on spacedock. I had to leave one or two things a bit incomplete since I'm running out of time (moving and all that, and I won't have internet for a while). Hope you guys enjoy. I tried to add as much useful additions as I could with this update.
  7. I took a fairly long break from development (partially due to some stuff that's been happening around me). I resumed work a few days ago, and I've done quite a bit since then. Presently waiting for either discovery, or community input, on what other calculations I should add to the program. I want to add one new tab with a working calculator with each .1 update. So that's what's been going on. Sorry I went a little quiet on the forum (although I've been pretty active on a KSP Discord server). I can't really give an ETA on when the next release is. Maybe within the next week? Don't hold me
  8. I didn't mean places to put the code, but rather, ways of exporting the code. Were you suggesting that I put the project files on Github?
  9. I'm making a program in Visual Studio using C#. I need to be able to export the source code as per the rules of the forum. Can anyone help me?
  10. Alright. No problem. I need to put that stuff inside the download files, then. You also missed the Mediafire links contained in the changelog spoiler, but I removed those while I was doing this. While I'm at it, I'll see what I can do about the source code. There's a .pdb file in the folder that I'm pretty sure contains the source code, but it's unreadable in Notepad and Notepad++, so I'll have to figure something out.
  11. What do you mean include the source in the download? I edited my post. How does it look? EDIT: So in the zip file that people download, I need to include like a readme that lists the spacedock website source, and the license it's using?
  12. I was thinking I could use spacedock, but I wasn't sure if it'd be okay to use it for applications instead of mods.
  13. What hosts are allowed? I'd prefer to avoid repositories like Tortoise or Git simply because I find them too tedious to deal with for the time being.
  14. "KMAP_with_Subtitle" by Hysterrics Welcome to K.M.A.P.! The work in progress all-in-one calculator for those who like doing the math and equations, but don't like the tedium of notepad and their O.S. calculator! The goal of this project is to learn the math that goes into doing Kerbal Space Program, but also to teach others how to use these equations--which means that my primary design goals are to make it both useful and educational. Over time, I will gradually iterate on this calculator to include more and more features, and improve the general design and look of the program. I want this
  15. I'm perfectly calm. You said that the mod was compatible with build 01532 of 1.2., and I was here to report that the mod isn't working for me. That's all.
  16. It's completely non-existent in the game beyond getting a window at start that says it's not compatible with my current version of KSP.
  17. Is there some other version of the mod that I should be using, or some edit I should make? Because I threw it in my gamedata folder and it's not working.
  18. Dang. I'm really missing having my science checklist. I've been having to use website utilities like this one: http://bigorangemachine.github.io/ksp_js_career_sci_list/ It's better than nothing, anyway. I'm eager to see the mod in 1.2; I haven't played since a few hotfixes ago, so I haven't seen the mod in a while.
  19. I thought the same thing, but I looked at 3 harder, and I realized that I just didn't like it as much as 6 simply because 3 has less color variety, and is also a really bright (and kinda nauseating) shade of green.
  20. I vote for Jool 1. But I did make a quick list of most to least favorite versions. Jool 1 Jool 2 Jool 4 Jool 5 Jool 6 Jool 3
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