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About DrLicor

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    RSS/RO player

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  • Location The Netherlands
  • Interests Architecture, Construction, Engineering, Rocket Science, Space-X, Elon Musk, NASA, STS, SLS, PC building, Stock trading, 3d programs as Lumion, Revit, Autodesk, AutoCAD, Sketchup, Blender.

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  1. Oof, congratulations on the updates guys, till now I've been playing on a 1.2.2 build, but that one is getting a bit of issues xD Next week I'll finish a new pc build, think I will go for a cplete new 1.3.1 rp-1 KSP then. Keep up the good work guys!
  2. I hope you can be bothered with some actual reading, the craft files are located in the OP. But since your time seems to be very valuable, here is a link sir
  3. This man... give him a medal.. for on his back...
  4. @linuxgurugamer True true, its not a kerbalized company or something like that xD
  5. If you like to use them, of course I'm thinking about putting a circle'ish on the background in red. Like the nasa logo Also, for now, I've the first picture in a square resolution, but it could also be used in the 2x1 resolution. Do you want a direct download link of the current files?
  6. I have been creating some decals for my new rocket series, really simple though : It has two variants, one with a black text and one with a white text. It could be that one of the variants isnt visible on the forum here, since the background is transparent. The black one is shown below. https://imgur.com/gallery/z3UQvvu
  7. @Russekof71, I made a complete RO-patch for version KSP 1.1.3. Feel free to use those, but as you can see, they are a bit outdated. I'm not planning to patch it for the newest versions, since I barely play KSP anymore... Real life takes it toll. xD
  8. You're welcome :), no the launchtowers are normally included in the FASA pack. Just search for tower in the searchbar and you'll get it if I'm right
  9. @kurgut, the launchtowers I use are from FASA. You can also download the FASA towers standalone if you dont feel the need for using any other FASA parts.
  10. DrLicor

    [Mod Request] Modular engine mod

    The only 'engine' thats modulair, are the SRB's from SSTU and Procedural Parts. Maybe you could try with those
  11. @hypervelocity Thanks!. The shuttle itself is around 15-16 tons. Without the RCS it has a delta-V around 800 m/s. So its more than enough for transporting to the space station, even from a bit relative inclined orbit. Mostly I calculate a 200m/s for finishing a parking orbit so all the rocket pieces fall back to earth, and 120 m/s for a reentry burn. The rest is for manoeuvres which will be plenty. I decided to strap the rocket on top of a rocket instead of on the side. I might a maiden flight with it and everything did go well, however, I did make some changes to the first stage of the rocket. I decided to get 9 Merlin-1 engines and 6 SRB's for liftoff. 2 will burn out in 60 seconds, the other 4 burn out 30 seconds later. I was ably to achieve a much more stable TWR this way. The second stage staayed the same and is powered by 4 RL-10's. Sadly I dont have pictures uploaded from that flight yet, but I'll do that later this day. Here are some pictures of the maiden flight:
  12. DrLicor

    cant use more than 2x symmetry

    As @Gargamel said, you've two modes for placing parts, toggleable with 'R' or by clicking the icon on under the parts tab. Mirrored. comes in very handy when building planes, and radial, that lets you use more then 2x symmetry. Mirrored-mode is default in the SPH and radial-mode in the VAB.
  13. DrLicor

    Show off your awesome KSP pictures!

    Thanks! Yep, I this is a 1.2.2. I actually tried a RSS/RO build on 1.3.x. But its not stable enough for me (visuals and gameplay). Also, RP-0 doesnt work fully yet on that version, so I'll stick with 1.2.2 for a while.
  14. DrLicor

    Show off your awesome KSP pictures!

    Haha okay thanks. Yeah those are the wonders of rss highest textures, scatterer and rssve.
  15. Well, quite some time since I posted something 'craft'ish here, so here we go: At the moment I'm developing a MK-1 space shuttle for crew missions only. I got space for 2 astronauts in the cockpit and for in the back, but most of the time only 3 people in total will be flown with this I think. At the back it got 2 Astris engines that are running on NTO and Aerozine50 as usual. In the bay it got a structure with a docking port on it so it can dock with the station. There are also some solar panels and some fuel tanks for the RCS installed there, however, I didnt install any RCS-thrusters yet. The rudder is equipped with a split rudder for a smooth reentry and airbrake where needed. I only did one test run and it went quite well. The vehicle is stable and able to land very nicely, here are some shots of it. More coming soonTM And ofcourse, if you have any suggestions, let me know.