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DrLicor

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Everything posted by DrLicor

  1. Link just works fine: have you clicked on " Source code (zip)" Download Link
  2. And want to let it look even better and turn your PC into a toaster? Here's another nice mod :
  3. Hey, firstly welcome to the forums, hope you'll be having some good times here Second, there's not a mod for maps or such thing to give you the effect here. It's a combination of several mods. To get the visuals as showed here: The surroundings of the airfield are produced thanks to this mod:
  4. I never use my steam install as modded. The prevent problems, I copy paste a clean install from the steam folder to another folder (not steamapps), in my case to (C:/Programs Files (x86)/Games). And only install mods on that install. Usually that's the only install I mod and play with. This way, you'll never get bothered with auto updates or anything that has to do with steam.
  5. Not entirely true.. A spoiler is used when hitting B, a flap is something different, it's an airbrake. To start of with the basics. Flaps in KSP have 4 options: 1. Just straight out. 2. Climbing. 3. Takeoff. 4. Landing. Each phase let the flap have a higher angle downwards. To use those phases, rightclick on the part you want to function as a flap, and enable the flap option, turn of all the rest (yaw, pitch, roll) Than either: Group them in action groups, the way I do it is clicking on the part, set the 'deflect more' option on action group 1, 'deflect less' on action group 2. When pressing those action groups, you can control the flaps and their phases. Or: just click them in flight and pres the deflect more or less button in the menu. Note that this is only available when you have enabled flap mode on the parts.
  6. Great actually. I was experimenting with Kronal vessel viewer to get some nice bleuprint style things rolling out, but I haven't paid much attention to KSP this year to be honest.
  7. Well, maybe it would help if you got at least a modlist for us
  8. Hey, it's because the planet you're launching from, also has it rotation period. Inclination means the angle of the orbital plane of the object, reffering to the plane of a planet. The thing that causes your situation, is the difference in 'longitude of the ascending node'. More info kan be found here: https://en.m.wikipedia.org/wiki/Orbital_inclination If you want to launch a craft in the same orbital plane as the past, pick a menu in mechjeb or KER, that visualizes the 'relative inclination', when this number is zero, it means you launch in the same longitude of the ascending node. Hope this helped you out a bit.
  9. @FuzzyHead, @Rocket In My Pocket, it is indeed not the full stock cupola. Its the overhaul of Ven Stock Revamp. But seeing youve installed the patch, it should work indeed...
  10. Are.. are... are you a god? Good lord, this is the mod we've all been waiting for.
  11. In RSS/RO, I drop them when I've met the 100km mark, Sometimes the first stage burns out before that, so I drop them at a certain point on the second stage. Other times when the first stage goes past the 100km, I drop them right after stage seperation. I don't know if you use mechjeb or FAR? In those mods you can get some data of the dynamic pressure, when this reaches zero, it's save to drop them.
  12. Well, they all have the RS-25 engine in the first stage, the generation itself is very diverse in dimensions, but the main system is the same.
  13. Good this to see this thread is still up and running like a charm . I'll upload some new generation lifter soon too. Hint; tonnage to LEO: 10 up to 88 tons. I know 88 tons isn't that impressive when looking up this thread with lifter lifting hundreds of tons, but still.
  14. Welcome to the club. The site looks nice, 'll follow your missions. Keep up the good work.
  15. I think this price is pretty right. Over 2000 hours in the game, like many others. Grab it on a sale, or on G2A.com or some site like that. But even the 45 bucks is a right price. Here: https://www.g2a.com/kerbal-space-program-steam-key-global-i10000014989005 €6,45 for the Global Steam key
  16. Haha never mind. This should help you Also, for spaceplanes, I use Atmosmpheric Autopilot, it's much more stable than mechjeb, at leat the descent, the ascent is done by mechjebs smart-a.s.s. on SURF-mode. A-symmetrical thrust is bottlenecking mechjeb... https://github.com/KSP-RO/RealismOverhaul/wiki/MechJeb-Ascents
  17. That hasn't to do anything with RSS. it was a stock thingy, the runway was devided into section earlier, but it has been patched in Ksp 1.3.
  18. Holy nuckets, this would indeed be awesome. Kinda Like SSTU fueltanks parts, but than with engines. The idea of Children of a Dead Earth can be very usefull for a mod. I can make models/animations for the mod, but the coding behind is something I can't do.
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