Jump to content

Matchlight

Members
  • Posts

    393
  • Joined

  • Last visited

Everything posted by Matchlight

  1. Hi, I didnt turn on Terrrain Scatter to 100% when i first started Beyond Home, and im wondering if I can still get the details to appear somehow. It wouldnt be good playing without all of those incredible surface objects!
  2. eyyy good to see it still lives on despite my absence. If I can get a hold of someone who's good with this stuff then the mod can easily be revived since I have the next 2 months free and I'm getting a kick-ass PC so it may return!
  3. Thank you, and I do appreciate the help since I am fairly new to this. On top of that update [0.3.5] eliminates most bundling to terminate some licensing issues.
  4. That's why it doesn't I only recommended this because somebody said their skybox was too dim, I appreciate feedback yet changing the mod just to suit one's complaints is meaningless. There is always going to be an issue for someone that there isn't for others. With all due respect, no body is ever going to be perfectly happy no matter what the situation is. I'm sure you've had similar comments on SVE before. Something as minor as this really isn't a big deal, and I'm pretty sure the reason you're so fidgety when it comes to this mod because it is mostly just a revamped AVP. I have said numerous times that this is temporary and that the mod is only in the early stages of development, hence [0.3]. The next major update as I have mentioned will get rid of almost all of Astronomer's textures.
  5. Sorry there is really not much I can do in terms of brightening the skybox, If it bothers you that much I suggest switching skybox.
  6. As in the skybox? If so, in that case, all I can really do is ask you to turn up the colors and edit it in photoshop or something. Although if you do so there is no guarantee the images will still work. The skybox used was an old universe-replacer one that I revived.
  7. Um, turn up the brightness? Since I record based on whats on my screen yours is probably the same, you might just have a dim monitor.
  8. I have stated that there is no current support for it and have directed you on how to remove the current sun-flare. What is the issue? Please remember that we are just people who do this for free and that it takes out of our own time.
  9. Yes, sorry I can't do much to support that nor do I think it's worth the time and effort to create visuals for those planets.
  10. I'm pretty sure AVD is compatible with Pood's OPMVO. Give that a try, it looks fantastic and matches the style of AVD. Andromeda Visuals [0.4] Update It really kills me to say this but [0.4] is going to be delayed. There is a groundbreaking and revolutionary feature @Alteroz is looking to implement and we are confident that it is possible, recycling current EVE architecture. Yet we think it's worth holding off the release of [0.4] until this feature has been implemented. AVD [0.4] is mostly done and of course still, needs tweaks. We hope to have the mod completed by the end of September (no guarantees) and have it released sometime in October. This is later than I hoped because of real life complications but regardless I and @Alteroz intend to continue development on the mod! So it's not all bad news I will say this much, we will need some Beta testers for [0.4] who can keep certain features secret but can still respond with constructive feedback. Thank you for understanding. Matchlight
  11. I'm aware of that but I assumed it was just like any other visual pack, yet use different height parameters. Thanks for the correction.
  12. Goddamn, I'm not seeing any of these, for whatever reason I'm not being alerted of them! This pack doesn't natively support it but worth a shot. I doubt it will work and I'm sorry but I can't make a 10x copy. Try RSSVE (that should be compatible) Hmm, you can remove it by going scatterer/config/sun etc. Then just remove the images.
  13. That's something I would like to take a look into, do you know of any tutorials?
  14. The only one that can't be left out is scatterer down to the changes it adds, if TextureReplacer is fine to include then that's the only one causing an issue and I can scrap everything else out.
  15. Thanks, I am working on reducing the bundles but it can be difficult since there are a lot of differences with the folders. Would GPLv3 work since I cannot find a compatibility list for it, only GPLv2?
  16. Ok, fair enough about the others and that will be sorted out but I have had a conversation with @Astronomer and he himself said that I have permission to use his textures
  17. Thats lightning which you can disable by going BoulderCo/Clouds and removing the lightning config file. Your game looks totally normal and if it isn't the lightning you're talking about then that is just clouds...
×
×
  • Create New...