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Everything posted by NIN3
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Escape pods for interstellar spacecraft.
NIN3 replied to RedDwarfIV's topic in Science & Spaceflight
Well, wouldent that just blow your ears out? and give you the bends? better to be deaf then dead. I agree with not having escape pods, since anything that damages the main ship would probably doom any escape pod. But for a good arguments sake, I shath play the bad guy. heres my best escape pod argument: If the ship was to hit somthing, and punture the hull, an escape pod could save anyone who could get to them in time, and keep them alive till help arived. even if the escape pod had no warp/long distance travel/propelent, help could arive assuming it had a distress signal, or the main ships distress signal was still operation. (little lack of oxigen never hurt no robot) -
Black Sun Laboratories Products *NOW FEATURING: PROJECT KEBYLON*
NIN3 replied to Killerhurtz's topic in KSP1 Mod Releases
Hate to say it, but I think this thread is dead. It was released for what, 0.14? 0.13? Back in the day when the full version was the demo? Somthing like that. (And it hasent been updated eather.) -
Banned for using a period at the end of your sentence
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Hate to burst your bubble, but the screens make me think that that is a vto only, having no landing gear. Other than that, nice little plane.
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Most interesting. Guess The end answer is I have to wait 3 years to be alowed into the test group. I dont think ima make the cut :C
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I dont really like that you called this urgent, its not really. if you dont find your solar panels, no one dies... Have you searched through the mod repository? All we have is what you see there....
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What about digital signatures? Could that be legally done?
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*buys a mac* Any regular tester slots gonna open up on the horizon?
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Sounds about right. (wish I could put pictures inline...)
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SHHHHH!!!!! Your ruining my carefully layed made up words! Nice 3000th post, btw
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That would be terrabraking, and would be followed by terrabreaking.
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No..... Not captain skunky..... That makes me sad.
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Really, thats it? Got it working. I decided to use a 2 headed headphone plug to connect my headphone out and mic in togeather. works great!
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[Tutorial] Duna For Dummies: How to get there without math
NIN3 replied to Trebuchet-Launch's topic in KSP1 Tutorials
Good gide. I get the feeling a moderator has come alone and deleated my earlyer post about an invisable guide. But I like it now that you have finished posting it. You have a "quality" sense of humor -
Ello koen, I know some one else who goes by that name... Neat, tool, although I think there are some mods made for ksp, that works in full screen. Not sure though..
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Just for happy sakes, can anyone post a map view picture of where the beeping hill is? I really want to go there, if only to freak people out.
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So, How do I take a sound file I have and make in...picturafy? my program (mmsstv) bitterly refuses to open .wav files, and RX-SSTV refuses to do anything at all. (Gives me a null sound card)
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[0.17] XMatter Co. - Hi-tech space equipment (Now with Cupola Module)
NIN3 replied to katyjsst's topic in KSP1 Mod Releases
Still need regular matter to react with the anti matter. -
[0.17] XMatter Co. - Hi-tech space equipment (Now with Cupola Module)
NIN3 replied to katyjsst's topic in KSP1 Mod Releases
Thats fine, till there is no longer an engine to react with. (equivlent exchange, you eat the engine its self, it dont grow back) Why not add another tank, or just say there is a matter tank inside the antimatter tank? XD (my example being, 2 tanks inside the current tank..) -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
NIN3 replied to Yogui87's topic in KSP1 Mod Releases
The new battle cruser looks cool, but how do you get that to orbit with out over powered parts that send you to murs and back without troble? -
Id like to take a moment to point out that you 2 gentlemen/ladies just necro'ed this thread. Please look at post dates....