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Everything posted by NIN3
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Have fun, come back soon!!! (dont forget us! )
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NullReferenceException: Object reference not set to an instance of an object at Romfarer.LazorSystem.get_cfgs () [0x00000] in <filename unknown>:0 at Romfarer.LazorSystem.onPartDestroy () [0x00000] in <filename unknown>:0 at Part.OnDestroy () [0x00000] in <filename unknown>:0 Only thing interesting that relates to your mod in my directory. Ill keep playing around with it to see if I can find more bugs, or get you more data.
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Well if its bugs your looking for, while I was fooling with the option to make lazers contact points and exit points visible, I must have set somthing wrong, becuase the subsystems window died, along with the other windows not including the core one that moves the lazers. I could not get them back, nor reproduce this bug. Was strange. Also, I dont think the middle bution on the lazer mover controls is working. It just locks to some off world angle and I cant move it with the mouse.
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Need some help with UV mapping
NIN3 replied to joedude69's topic in KSP1 Modelling and Texturing Discussion
From your download, I didnt see a configuration file. Assuming you have the texture in a file called textures, and the name of the texture is in the config file, Im not sure -
Well, I did some testing, and I think the tractor beems are a bit over powered, considering I can get out of the atmosphear using them as my only propultion. *first person into space using only lazers* other than that, nice update!
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You dont really need a dedicated tester, since you and the others you work with can test it, and you can throw out an alpha release to the masses to test/break.
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Stock Space Station with Docking Capabilites
NIN3 replied to christheman200's topic in KSP1 Challenges & Mission ideas
Well, we cant really hack into your computer to get to that picture to see it..... why not attach it to a post on the forum instead? -
Heh, I didnt realize that you had released this, I thought it was still indev. I see that the night vision is still a green overlay....
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Some small Assistance needed!
NIN3 replied to Dilin's topic in KSP1 Gameplay Questions and Tutorials
Are you sure? Because there has to be a folder called saves in side the KSP folder. The only other way is if its the free demo, that dosent have persistance. EDIT@Vanamonde: I have mine there, and it works fine for me. Mind you that I changed the security settings on the KSP 16 folder to allow full access... -
Some small Assistance needed!
NIN3 replied to Dilin's topic in KSP1 Gameplay Questions and Tutorials
atually, the KSP 16 folder is my own creation, everything else is not. You paid for the game, right? Or do you just have demo? IF you have the demo, you dont have a saves folder. If you do, then there will be a folder called saves -
Some small Assistance needed!
NIN3 replied to Dilin's topic in KSP1 Gameplay Questions and Tutorials
H:\Program Files (x86)\Kerbal space program\KSP 16\saves\default Thats where it is on mine. Just start from ksp16, and go to the saves file, then default. -
Ok, both them posts made me laugh, a lot. I wounder what I can stier up in my pot of strange.
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Xenolution Mk.1 Kerbin Orbital Spacegate
NIN3 replied to Nymus's topic in KSP1 The Spacecraft Exchange
Ye gods! I am amazed that that survived sitting on the pad, never mind acheving orbit( Gravsappa included). -
Um, your rules are kinda non-exsistant. Does this orbit have to last? Or do I only have to compleat it once? Or just map view? What about mod parts like the gravitron, or an around the world space plane?
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Could you not use part of the mechjeb programing (With perms, of corse) to meet up with the target?
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well in the cart plugin, there is a key you can press (along the bottom row) that will put on a handbrake. I think that stays on when you leave.
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The one on the left looks cooler, but can't be fitted on top of a rocket. The one on the right is functional on Mun, but the operator has to jump on and off the platform because there's no way to fit a ladder. But you can just press B and it puts on a hand break, does it not?
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So do all current active users have a rep power? Or do we need to make ten posts or get rep from somewhere to get rep power?
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Im not sure if thats a good thing, or a bad thing. Minecraft has had its issues.....
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Hey. I'm not new here, but I have a new username.
NIN3 replied to AncientAstronaut's topic in Welcome Aboard
Yeah, theres literally no difrence bettween a senior member and a junior, other than post count. Im just as lost. (thats why I made a fail group ) -
Hey. I'm not new here, but I have a new username.
NIN3 replied to AncientAstronaut's topic in Welcome Aboard
Allright, cool stuff. Enjoy the new forum format lol. -
Hey. I'm not new here, but I have a new username.
NIN3 replied to AncientAstronaut's topic in Welcome Aboard
Hold up, is it not possible to request a name change? Im not sure what the rules are on that though.... -
At first I was like 'WOO! WE BEAT MINECRAFT!' Then I relized thats a very high number, then I read the first line.... DOH!
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Cant get it to patch, cant connect to KSP store. Looks like I get to play 0.15 :C