danielboro

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Everything posted by danielboro

  1. is it not what you Removed ? (i did not upgrade yet, just going from the sentence)
  2. hello i think its is a good option to have. i use it wen making rovers. plan a rover in SPH then move over to VAB to plan the lifting rocket
  3. dosent the game pause untill you press resume or abort? i don't remember closing the window and not be able to reopen it later and i spent 500000 last Sat on sims for a new rocket. not just PP i seen this so many times, that i do a sim for every rocket pre lunch to make sure its the correct version and i save pre sim and load post sim. and if i dont do all 3 steps i see old version failing on lunch. got a remainder to do that on Sat and its not just part settings i hade at times missing fuel lines wrong engeans, fuel level(if i set it to less then full)
  4. grate source of knowledge just be carfol some of it uses old KOS and cant run on version 1
  5. unless some thing changed from the last time i played (KSP 1.6) ignore the EC timer if not in focus
  6. i think i know way 2 options 1- ship was still surface prograde but hud was orbit prograde 2- hitting "start m/s" then losing speed and then getting back to "start m/s" did something bad i think 1 is more probably "start m/s" =365 start time =80 end time =20 needs refinement but it works edit: setting turn angel to 15 dV left is 675 edit 2: setting turn angel to 18 dV left is 781 goal reacet better then MJ
  7. @AndyMt I have a problem. wen trying to lift off eve the rocket wont fallow prograde after getting to "start m/s" it points to 80 and never fallow prograde i had to use MJ to fallow prograde any idea way?
  8. Alas I never landed on Eve, and off kerbin only on Mun did I use gt to go to orbit
  9. Unless you change the parameters it's only good for kerbin. If you want to use it on a different planet you need to adjust the numbers, can't use the default. I don't think it has auto guess for that case
  10. I'm not near the computer I think it's in difficulty All mods options are there
  11. you are correct. i wold like to point out that a target, unlike waypoint or spot chosen on the map, is a vessel that should always be avoided. thank you
  12. @maja can you add to the "set to active target" a truncate function? at what decimal place to trunc needs to be chaked (mun,minmus, eve and duna being the most common places to use BV on) i think 4 is what usually works for me on mun or if you have the inclination and time trunc based on bode and latlan posetion that way it will miss most of the time, the only problem will be the inconsistent miss distance, but i think that is better then forgetting to change the latlng and blowing up thanks
  13. @maja i reverted to 0.14.3 and the ability is back i re installed 0.14.7 and i can still jump wily driving nice
  14. it was only possible to do that using the BV control panel using map view or "[" didn't work. ill try to install the old version to see if its consistent
  15. interesting thats the second time a noting have changed in the code but BV behavior changed
  16. in the last version i could use BV to go to a rover even if the active rover was moving. it was risky, if the active rover was not on the ground it was deleted and i had to F9. but after the first time i did that i looked on the H speed of the rover to only go if it was <0.01.
  17. jumping to a new rover even wen speed was >0 is fixed
  18. After the distraction of the ship revert and do a new guess. It will try a different guess
  19. you need to try a new target the are rivers that can block the way and are hard to find a way around from a big distance
  20. hello your post is very well written and if you wer a customer of ckan worded correctly, but alas ckan is not a Business and is only offering its services as is. if the structure of ckan at the moment can`t support this mod then its is necessary to publish the mod marking it as not indexed by ckan. not getting to decision at the end of a discussion is unfortunate (and common in unorganized hobby meetings) and i understand its frustrating but stil ckan has no customer services.
  21. wily the errors in the log are (obviously) reproducible the window error was a (hopefully) 1 time event https://yadi.sk/d/eU7PPNPlqxi73Q the ModuleManager.ConfigCache as a.zip i edited my save to add agent to the contract that didnt have one most of then (all but 1) had "agentName = Field Research Team" i looked at the files but didnt see any thing obviously different from the rest of the contract packs i have thanks for all yuor help
  22. thnaks its 5118 because i keep the games running for days ill look for the file wen i get home.
  23. got an error window in KSP KSP 1.7.0 Exception occured while saving ScenarioModule 'ContractPreLoader': System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[ContractConfigurator.ConfiguredContract].VerifyState () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[ContractConfigurator.ConfiguredContract].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[ContractConfigurator.ConfiguredContract].MoveNext () [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractPreLoader.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 log:https://yadi.sk/d/RhZgFN25KP5ZHw