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Everything posted by danielboro

  1. do you have large drag? i learned that adding fearing can save ~300dV in a high drag rover lunch
  2. danielboro

    [1.6.1] kOS v1.1.6.2 : kOS Scriptable Autopilot System

    i use lock steering to prograde.
  3. danielboro

    [1.5.1+] Dang It! Continued

    hello @linuxgurugamer today i had an extriam amount of faliurs after un docking all rcs and rocket motors fail in total i had 20 rcs and 9 engians fail in fast socsesion is this an expected behavoiur? its repetebel if i use f9, can be avoided if i f9->go to ksc-> back to space station->undock log file https://www.dropbox.com/s/5wn2obslvcxil8a/‏‏output_log - oscrap3.7z?dl=0 i closed KSP. opend, jumped to station, undocked and exit after the last engean failed thanks edit this is a log from the same game and point in time but i removed ~70% of my mods https://www.dropbox.com/s/dz4pggd3rr223oh/‏‏output_log - dangit-minmod.7z?dl=0
  4. sorry for the inconvinance its not an ohscrap failur i have seen so many ohscrap fails i forgot i have dangit instaled too thanks
  5. After removing ~50% of my mods and loading the q-save i had no fails. Connection problem prevents me from uploading the log. Will upload wen i can. Going back to all mods and loading the q-save all fail Will try more things
  6. after CKAN update after undocking all rcs and engean faild 6 engeans and 20 rcs wat are the posebel reasons? edit i used my escape solid rockets to lower PE all solids exploded but i was abel to get sub orbital im am happy to see my pod can get the kerbal safe back even after more then 30 fails
  7. danielboro

    How many mods do you have?

    ְ130 mods 5-10 minutes to start SSD 16gb RAM win 10
  8. danielboro

    Universal Storage II

    i did test using only US2 (new download from spacedock) mod list but it still wont work log https://my.pcloud.com/publink/show?code=XZl7AK7ZSk6J4mXqJUyIBSXsJvB1o07NRv3k itresting part in log [RESOURCES] - Error in - BaseConverter_GetDeltaTime - System.NullReferenceException: Object reference not set to an instance of an object at BaseConverter.GetBestDeltaTime (Double deltaTime) [0x00000] in <filename unknown>:0 at BaseConverter.GetDeltaTime () [0x00000] in <filename unknown>:0
  9. danielboro

    Universal Storage II

    this is the AVC list(114) in ckan thers 127 KSP: 1.6 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.6.2 ClickThroughBlocker - Filter Extensions - Toolbar - UI Core - USI Tools - 0.12 ToolbarControl - AllYAllContinued - Action Group Manager - 2.2.4 Astrogator - 0.9 AutomatedScreenshots - B9 Part Switch - 2.6 Bob's Panic Box - Bon Voyage - 0.14.3 Contract Pack: Clever Sats - 1.4 Community Category Kit - 4.0 Community Resource Pack - 1.0 CommunityTechTree - 3.3.6 Community Trait Icons - 1.0.2 Contract Configurator - 1.27.1 Contract Pack: Anomaly Surveyor - 1.7.1 Contract Pack: Clever Sats - 1.4 Contract Pack: CommNet Relays - 2.0.2 Contract Pack: Bases and Stations - Contract Pack: Grand Tour Contracts - Rover Missions - 0.1.7 Contract Pack: Unmanned Contracts - 0.3.27 Contract Pack: Tourism Plus - 1.5.2 Contract Reward Modifier - CorrectCOL - CrewRandR - CryoEngines - 0.6.5 CryoTanks - 1.1.1 CustomBarnKit - 1.1.19 DangIt - DatedQuickSaves - Deadly Reentry - 7.7.1 DSCore - 3.0.6 Airline Kuisine - 2.2.2 DeployableEngines - 1.0 DMagic Orbital Science - 1.4.2 CapCom Mission Control On The Go - Contract Parser - 1.0.8 Progress Parser - 1.0.10 DynamicBatteryStorage - 1.4 EVAFuelContinued - ExperimentTracker - Firespitter - 7.11 Flight Plan - GCMonitor - 1.4.9 GroundConstruction - 2.2 Impact - 1.6.4 JanitorsCloset - Kerbin Environmental Institute - KAS - 1.1.6876.38030 Kerbin Environmental Institute - KerbalAtomics - 0.5.5 KerbalChangelog - 1.1.2 KerbalChangelog - 1.1.4 Kerbal Engineer Redux - KerbalLaunchFailure - HyperEdit - 1.5.8 Kerbal Inventory System - 1.18.6971.42939 kOS - KRASH - KSP-AVC Plugin - KSPRescuePodFix - LoadingTipsPlus - 1.7 MagiCore - ManeuverQueue - MechJebForAll - Docking Port Alignment Indicator - 6.8.2 NearFutureElectrical - 0.10.6 NearFuturePropulsion - 1.0.7 PatchManager - PEBKAC Launch Escape - 1.4.1 Photon Sailor - Portrait Stats - 1.0.17 QuickSearch - 3.2.3 QuickStart - RCS Build Aid - ResonantOrbitCalculator - 0.0.4 SCANsat - ScienceAlert - ScrapYard - 1.1.1 Oh Scrap - ShowFPS - KerbalSlingShotter - SmartParts - SmartStage - StageRecovery - StationScienceContinued - 2.4.2 Strategia - 1.7.3 Surface Experiment Package - 2.7 TAC Fuel Balancer - 2.20 Tracking Station Evolved - Trajectories - 2.2 Kerbal Alarm Clock - 3.10 Transfer Window Planner - 1.6.3 USI Core - 0.7 Konstruction - 0.5 USI-LS - 0.9 Malemute Rover - 0.6 MKS - 0.55 Universal Storage 2 - Unmanned before Manned - EVAParachutesAndEjectionSeats - 0.1.16 Waypoint Manager - 2.7.5 IVA Kerbal Identifier - 1.0.6 OSE Workshop - 1.2.4 World Stabilizer - 0.9.3 [x] Science! - 5.17.1
  10. ill try to write a KOS script to point the ship i dont know what data ill need but the expected/current F applied by the sail is a mast do you think you can add bearing of the F to the list on display? p.s. if you ever have the time and inclination breaking KSPIE to a number of submod (even if ther is some dependence) will be a good thing like a reactor pack, beam pack, engean pack edit: after some reading and testing it look that as long as the direction i want the force has a redial out component i can just point in the direction i want and its good inaf and last night i got a 120 TON space station to mun orbit using 500 dV of fule and the rest using a sail ~ 50% less dV then normal
  11. danielboro

    Universal Storage II

    ill try its just that this is the only part not working and the cfg is in place
  12. danielboro

    Universal Storage II

  13. danielboro

    Universal Storage II

    is the electron working? i have it on but no extra EC is used and no wather is converted to H2 and O2
  14. 1-can you remove some of the info in the sail window? way too big for my screen 2- can you add a way to point the ship so the force will be along the wanted direction? (like node or prograde/retrograde)
  15. ksp 1.6 pre mod first run 419 second run 329 post mod first run ~319 second run ~228
  16. That is not a KCT or a Scrapyard thing Its from a different mod Probably a fail mod.
  17. hello @linuxgurugamer CanQuickSave = False CanQuickLoad = False failed to go back to true after a number of sims (including at list 1 crase ) https://www.dropbox.com/s/tjk47qfxlx1ss3p/‏‏output_log.7z?dl=0
  18. interesting. i see no reason way my rover are getting closer in the new version. thank you it mast have been an artifact of my rovers edit is the target in the new version using more accuracy(more decimal numbers) lat/lan ?
  19. In the old version the default was 200m. Would you consider restoring that default?
  20. The rover stops 0.2m from waypoint (for me 100 - 200 is better) Is it the same for targets? can this distance be modified?
  21. danielboro

    [1.6.1] kOS v1.1.6.2 : kOS Scriptable Autopilot System

    i think the relies version dos not support the new API of trajectory (at the moment) ther is a version that dos in this tread
  22. close the game and start over (sorry) load a save you are at risk of losing work this happened to me once (a long time ago) and if it was not for LG`s mod "auto saves and screen shot" i wold have lost close to a week of playing (no persistent saves doring sim) p.s i never close the game, it just run 24/7 using KOS scripts to run my ships wen im sleeping or at work
  23. @linuxgurugamer considering there are a number of fail mods but only 1 sim mod (at the moment) can KRASH show some flag oder mod can read to indicate its in sim mode and pass the buck over to the fail mods?
  24. I have ohscrap and dangit installed. one of them has blown a wheel can that be the cause of not seeing a connection wheel to the ground log https://www.dropbox.com/s/8lww9b1j8gh71q1/output_log.7z?dl=0
  25. danielboro

    not the best place to run out of EC

    i have a KOS script that just drives strait to a target(way point) and stops ther. im not supervising it most of the time. i didnt see the rover go up the cliff, it was in this position wen i can back to the computer to check up on it