nascarlaser1
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Everything posted by nascarlaser1
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Developer Insights #15 - Writing for Kerbal Space Program
nascarlaser1 replied to Intercept Games's topic in Dev Diaries
The true kerbal way -
Feature, and one of my favorite of 1.12 at that .
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KSP will die when my hardware is no longer capable of running it XD
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is discovering required in sandbox mode as well?
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I took a break from playing KSP, but its now time to revive Jeb from stasis and get going!!! *wipes dust off his cryocell with mad glint in eye*
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KSP Loading...: Getting ready to celebrate!
nascarlaser1 replied to UomoCapra's topic in KSP1 The Daily Kerbal
These are Kerbals we're talking about. I dont expect anything uniform out of them. Bon Voyage KSP! With the new maneuver node app maybe I'll finally journey beyond Minimus after so long.- 354 replies
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- ksp loading
- update 1.12
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My computer is shaking just from this video 0-0
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Kerbal Space Program - Anniversary Video
nascarlaser1 replied to St4rdust's topic in KSP1 The Daily Kerbal
How do you guys get those stats? Amazing video! -
How to create custom EVA suits for 1.10?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Mods Discussions
Thank you! -
I saw a tweet that showed its possibility, but I cant find any guide on how to get started. Thanks!
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KSP Loading... Preview: Suit picker!
nascarlaser1 replied to St4rdust's topic in KSP1 The Daily Kerbal
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KSP Loading... Preview: Suit picker!
nascarlaser1 replied to St4rdust's topic in KSP1 The Daily Kerbal
In the thumbnail for the video, I believe its: ESA suit, Default Suit, and Breaking Ground Suit. -
Take two has created a new studio, who is developing KSP 2. A bunch of the devs from the old studio,are now working for the new one. Where will it be published? No clue,but I'm assuming on the KSP website like the original. more info can be found here:
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I hope there is an in game tutorial for recreating the ships,because these look both epic, and very easy to mess up lol ! (and if not, I have no doubt the the internet community will provide )
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- ariane 5
- shared horizons
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KSP Loading… A huge Celestial Body revamp
nascarlaser1 replied to St4rdust's topic in KSP1 The Daily Kerbal
Please put this idea in storage for either Gas Giant 2 or KSP2. Dont get rid of Jool,but orange gas giant would actually be cool imo -
Hello! In my sandbox save I have CRP and Extraplanetory launchpads installed. I have an idea for building a big space station around the sun, but I have 0 docking ability XD. My new idea involves using CRP to create a new resource that can be harvested from space/solar orbit/etc (tachyon particles?), put through the ISRU, converted into ore (like a 3d printer/synthesizer), and then from there used as regular ore in EPL for crafting the parts for the space station. Does anyone know how I would create this new resource using CRP, and how to make it recognizable to the stock ISRU so that it can be converted into regular stock ore? I dont want to change any EPL crafting recipes if I can avoid it, just add an extra way of getting ore. Thanks!
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
nascarlaser1 replied to Nereid's topic in KSP1 Mod Releases
Ok thxs! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
nascarlaser1 replied to Nereid's topic in KSP1 Mod Releases
Does anyone know if this breaks saves in 1.9? CKAN only lists it for 1.8.1, but before testing it I just want to make sure it wont corrupt anything (I'm not used to using mods for older versions in unsupported news versions of any game,srry if I'm over-reacting) -
Testing it out I discovered 3 minor glitches,otherwise the mod works perfectly in 1.9 @Ezriilc! Exporting as a PNG does not work sadly Exporting as a CSV exports an Excel sheet with a random flurry of numbers? Not sure if this is a glitch or just my ignorance towards what CSV means? When time warping the graph seems to go wonky,though I think this is a limitation of KSP and not the mod?