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Dynamo

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    CEO of Field Dynamics R/D

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  1. What's up man?

  2. I love it. Like Rune, i've not been on KSP for the past few days because Xenonauts. Those blasted aliens, always stealing snacks and terrorizing space centers. Does it have seats? I'd love to do a mock landing with it.
  3. Awesome to hear that things have cooled down over there, we're glad nothing serious happened. Anyaways, i'm sure everyone's giddy to see the return of the Grand Tour. Write on!
  4. This has come up before on one or two threads. I also do not like stealing current names of spacecraft, it ruins my immersion and dedication to my own program. Stealing a name is as good as copying a ship, to me. With that established, I decided to mimic the trend, using mythology as an inspiration. Real space programs often did name their missions after fabled figures, such as with Apollo, Mercury, and Gemini, and the planets are also named after Roman gods. In such spirit, I "simulate" Latin by modifying Latin-esque syllables, prefixes, and suffixes into compelling names, creating a original, yet inspired feel of the imperial power that Latin gives. For example, my IPV missions are all named with this system: IPV-1: Astrium IPV-2: Aletherium IPV-3: Gatheriax IPV-4: Talyos IPV-5: Aurux IPV-6: Tyberius IPV-7: Vagus (Actual Latin translation for 'Wanderer') Most of my inter-Kerbin vessels are simply purpose-named ('Crew Shuttle') or have unique ones outside the Latin convention. Hope this helps! It doesn't have to be something deeply inspired, just find a topic or theme that resonates with you.
  5. Excellent craft, Czo. You've continued to raise the bar with every chapter, and I congratulate you. While I must lament the death of the kerbals, it now appears that we know Death Is Cheap for Czo, but it adds a bittersweet character to the story all the more that makes us treasure those still living. As for Rozer, I think Jeb'll leave him to die. No doubt they'll play the great ethical debate, but I think Jeb'll be in the mood for the death penalty for Rozer, after performing such an atrocious desertion for science; no doubt crew deaths are definitely Jeb's Berserk Button. Props for subtly questioning the value of science over kerbal life, Czo. Personally, I'm all for a pardoning of Rozer, however. It's clear that beneath the veil of indoctrination he has something of a soul to be saved (he hesitated before 'murdering' Sid). P.S. : I also liked your tribute to the Apollo 13 disaster. I believe this was the first indication of the problem that the Odyssey's sensors gave to the crew.
  6. This is.... beautiful. Only the muses could craft such a hysterical piece. It fits perfectly, I must commend you.
  7. I'll throw in a request. I'm currently throwing together an "IPV" program that my space program, Field Dynamics, will use to send probes to every planetary system in the Kerbin system. I'd like a circular patch with "IPV-7 : Vagus" (Vagus is Latin for wanderer, for the curious) in NASA lettering curving across the top, just below the white border with the company name (Field Dynamics) written in black on the border, with two stars at the beginning and end. The border will surround a star field wherein the planets will line up in distance order from the Sun (Moho first, Eeloo last), and i'd like the line to curve along the right side so that Moho is at the 5 o'clock position, and Eeloo ends up around 12 to 2-ish. The KSP probe icon will lie on the left, with an arrow extending to each of the planets. The bottom text will read "In Reliquum" (the company motto). I hope I didn't overwhelm you - I just got picky about my idea. Feel free to ask me for any clarifications. Thanks for the patch in advance, and I hope I like it; I might contract you to do all of my IPV program patches
  8. The Kerbal icon has been in the map mode since the beginning of EVA's; of course they planned for stupid stunts like this. Danny2462 even deorbited a kerbal using just the EVA pack. I must laud you for this difficult feat!
  9. This is a most profound development. I believe we're seeing the start of something new here that may fall into legend.
  10. Yeah, i've actually had an extreme amount of difficulty balancing my fuel and TWR woes with my ambitious payload weights, so i could use a few pointers in this department as well. Still, though, it provides an excellent challenge - designing your interplanetary vehicle is half the fun, honestly. To this end, i've avoided Vanamonde's showcase save for inspiration. I don't want to 'copy' or 'cheat' off of someone else's engineering, as i cannot find the fun in that. However, if i can be pointed to some good advice for engineering these behemoths, my engineers would be greatly appreciate it.
  11. I do enjoy the challenge of stock weaponry, but i think it lacks potential in how the 'damage modeling' is conducted. Mind you, KSP isn't a combat simulator, but if there was a push to have damage models for parts as opposed to the 'total kill hitbox' that we use, there could be some very interesting stock weapon products.... We could burst the main fuel tank while it still held fuel, perhaps even ignite it for a mega-explosion, or target critical structural systems to make pinpoint criticals. But with the current models for damage, the Lazor parts and others take the cake. I'm sorry Macey, your videos show the bleeding edge of stock warfare (an excellent display, i cannot say anything less), but those weapons are designed to wreak havoc. You can attempt to 'strafe' a ground target with stock missiles, and reload about 52 times hoping for a kinetic connection, but nothing beats ground warfare like pasting the target with a huge bomb.
  12. Sigbin Kerman. May as well be Jeb's stepbrother for all the stunts i've had him pull.
  13. Interplanetary vehicles out to the planets. I'm slowly etching my way out to other planets, but my ability to design, fly, and hold stable the Big Rigs is poor at best. I do hope that will improve with experience, however, as i believe i've got the background knowledge and piloting skills to adapt further to IP travel. I have also just conquered the SSTO front, though just barely. I would love to improve on them and create some real haulers i can park and refuel for another mission taking a crew rotation or something of that nature.
  14. Personally, i use a theme for a series/program of rockets. All of my interplanetary vehicles use a Latin-esque name under the guise of Roman characters (with some originality over real life spacecraft such as the Mercury program) for an austere flair bonus plus a personality. You could choose a theme for the program, and create words or images from that themeset by imitating it. For example, if i use a Cherokee Native theme, i might choose Tlanooche to christen a ship, and that's just my poor imitation of Cherokee language.
  15. I'm doing my own AAR about the development of my space program, prequel style, using the tech tree and career mode. I've come to appreciate what it is to write one of these, and i laud you for getting past the most difficult task of starting the thing. Good luck, and i can't wait for more character development!
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