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jnrobinson

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    Rocket Surgeon

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  1. Just released a hotfix (version 1.5.3) to fix this
  2. New version - 1.5.2 Hotfix to address balance issues with 1.0.3/4 and a couple issues you guys have pointed out here
  3. thanks for the heads up. we'll work a rebalance into the next patch
  4. Small update to fix some issues that people have been experiencing since 1.5: v 1.5.1 (5/25/15) -Fixed thrust and Isp values of both engines -Capsule and heatshield aerodynamics adjusted so they no longer tumble on reentry -Science bay should now properly shield parts inside cargo bays -Updated included bdanimationmodules.dll -Taurus escape engines can no longer be turned off (sorry, had to do this to fix a bug with the effects not showing properly) -Thrust of Taurus engines can now be adjusted through tweakables
  5. Once Baha's animation plugin gets marked as 1.0 compatible on CKAN the Taurus should show up
  6. Just published the hottest of hotfixes: v 1.5.01 (4/28/15) Hotfix: -Removed Baha's landing gear which I accidentally packaged earlier -Added thermalMassModifier = 0.001 to Heatshield
  7. Thanks to a couple of snowflakes that sent all of Atlanta into a panic, I had a lot of time to model yesterday and today. Here's what I've got: It's a 3.75-m NERVA with 4 smaller vernier thrusters in a ring around the reactor core. The vernier thrusters will gimbal to provide torque because the main bell is much too large and must remained fixed for structural reasons. That's the explanation I'm going with at least. Definitely getting up there with the poly count but I'm not too concerned for now. We'll see how config and game testing goes and refine it from there.
  8. This seems like a problem with incompatibility with another mod. I've seen something similar happen before in the stock game, but it only involves setting the throttle to 50% after switching modes.
  9. Press alt + f12, go to the cheats tab, and uncheck infinite fuel
  10. Just received word from Mihara that he has already patched the issue in the most recent dev build, which can be found on the RPM wiki.
  11. I was able to confirm this error running stock + R&S + RPM 0.18.1. I went through the props config and unity, double checked all the prop names, and reexported the prop config, but the issue still appears. I think this might be an issue with RPM, but I sent Mihara a message to see if there was anything I could do to fix the issue. It seems that all the props still work fine, though. In other news: here's the interior of a new part that will be released soon: You can probably tell what it is.
  12. I checked the internals_RPM file and the only use of the word Example I could find was in the HUD prop, not the MFD prop. Are you noticing problems with a specific MFD? Totally my fault, I just realized I uploaded the wrong file to Curse. New file is under review right now.
  13. Just pushed update 1.2.1 to Curse, KerbalStuff, and Mega. 1.2.1 updates the included Firespitter.dll to the most recent version and also adds R&S Capsuledyne as an ingame agency that will give you contracts.
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