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About voicey99

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    Cassini Mourner

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  • Location Exploring NGC 224

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  1. [1.3] - Modular Kolonization System (MKS)

    It's a known bug that's been around for some time that KAS tubes seem to have issues with water. I assume Local or Planetary logistics will even the containers out.
  2. [1.3] - Modular Kolonization System (MKS)

    MKS adds its own main tabs for part categorisation, rendering function tabs moot. Manufacturing is for processing parts, Rovers is for rover parts, Logistics is for containers, Construction is for construction parts and Kolonisation is for habitation and miscellaneous parts. They never did have their own filter by function tab, presumably because they didn't need it as they are all grouped in their own tabs anyway.
  3. CommNet Signal Strength Calculator & Antenna Selector

    I have a comm signal booster in orbit with 12 RA-100 antennas. The Direct Mode strength is listed as 6.44x1011, Relay Mode as 1.2x1012 (exactly). I also have a sub-relay very far away with two RA-15s giving Direct and Relay strengths of 2.52x1010 and 3x1010 (exactly) respectively. However, in game, the Direct numbers are used for the range calculations through them (both with the sub-relay being controlled and communicating with Kerbin via the booster and another vessel communicating through both), and the Relay numbers seem to be meaningless. EDIT: Didn't see your edit. I'll take a look again. EDIT EDIT: Is all good @Poodmund
  4. [1.3] - Modular Kolonization System (MKS)

    If I'm being perfectly honest, I think we should probably have kept EPL support for a while longer until GC has reached the same feature level as EPL. While I think it is shaping up to be a better replacement, as it is, it doesn't really seem "complete" with no from-scratch construction or on-orbit craft assembly.
  5. [1.3] - Modular Kolonization System (MKS)

    That'll be one for Taniwha to do. EPL support has been (officially, at any rate - the patches still work, I think) dropped for MKS, so there won't be a replacement unfortunately. Maybe when Ground Construction finally gets orbital parts (in about [insert arbitrary large number here] years), they can be modelled in the same style.
  6. [1.3] - Modular Kolonization System (MKS)

    What do you mean by that? Standard manufacturing parts work in space.
  7. [1.3] - Modular Kolonization System (MKS)

    If you change USI - * LEGACY * in the Manufacturer line of the partfile to USI - Manufacturing Division (as was the original), you can find them in the Manufacturing tab. You can also install Filter Extensions, and in Advanced Mode you can find them in Filter by Cross-Sectional Profile → Octo3, but either way I don't think they have any functionality any more. You could copy across the part config from a version before v0.50.15 or earlier to restore both their presence and functionality, if that works.
  8. [1.3] - Modular Kolonization System (MKS)

    Interesting indeed, but it falls beyond the scope of MKS. Maybe it could become part of Kerbalism (it's brutal enough already, why not add an extra dimension to it?).
  9. [1.3] - Modular Kolonization System (MKS)

    Speaking of the 20m parts, can they and their assets simply be transferred over to my 1.2.2 install or do they rely on some DLL component that was only added post-1.3?
  10. [1.3] - Modular Kolonization System (MKS)

    That'll be why then, since I never added them as I thought they just froze hab timers. No words. Kerbals don't die though. There might be a mod somewhere that does that, but not one I know of.
  11. [1.3] - Modular Kolonization System (MKS)

    Since 1.3? I've never noticed it.
  12. [1.3] - Modular Kolonization System (MKS)

    Was the mechanic whereby kerbals can breed if you leave two of them in a kerbitat for a while implemented in the end, or is it still indev?
  13. [1.3] - Modular Kolonization System (MKS)

    It would, if kerbals weren't immortal.
  14. CommNet Signal Strength Calculator & Antenna Selector

    Why do I get different results for Relay and Direct strength on a vessel with exclusively relay antennas? Do they not use combinability exponents when relaying?
  15. [1.3] - Modular Kolonization System (MKS)

    What did you put into GameData? The MKS folder should have in it folders for USITools, Firespitter, AT Utils, CCK, CRP and UmbraSpaceIndustries. Copy all of them over to your GameData (leave all the files inside the USI folder). Or use CKAN (note: latest CKAN version is buggy!).