voicey99

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About voicey99

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  1. voicey99

    [1.3] - Modular Kolonization System (MKS)

    Power couplers are just to transmit energy from ship to ship for whatever reason. The reason adding more storage increases the transfer rate is because whenever a transfer instance takes place up to 10% of the storage capacity of the smallest vessel can be transferred in one go, so if you needed 1.2kEC/s you would need a minimum of 1,200 * [however many seconds between transfers] worth of EC storage.
  2. voicey99

    [1.3] - Modular Kolonization System (MKS)

    In lieu of a shorter interval, add more storage at both ends to transfer more power per operation. Whoops, my bad with the wrong copypaste. Here's the page.
  3. voicey99

    [1.3] - Modular Kolonization System (MKS)

    See this page of the MKS wiki.
  4. voicey99

    [1.3] - Modular Kolonization System (MKS)

    Yes. Stuff that doesn't have anywhere to go will be discarded so it doesn't gum it up for other resources.
  5. voicey99

    [1.3] - Modular Kolonization System (MKS)

    Like Dirt, the Sifter will process it into all the resources present on the planet, with the output proportions corresponding to the planetary average concentrations of the resources. I'm not sure about the exact I:O ratio.
  6. voicey99

    [1.2.X] [Kopernicus] Planet Cyran

    PQS changes means it's not compatible with any version of Kopernicus past 1.3.1-3, so it doesn't work with 1.4. It'll update when TWG finishes the overhaul, no word on the progress of that.
  7. This question is old, but answering for the record - Polta and Wal have a bugged biome map in versions of OPM before 1.2.6. For those of you on 1.3.1, the update to fix it is backwards compatible as well (but not to 1.2.2).
  8. voicey99

    [1.3] - Modular Kolonization System (MKS)

    What radiators are you using? Pay attention to the "core heat transfer" stat that is the maximum heat the radiator can extract from a single part.
  9. voicey99

    [1.3] - Modular Kolonization System (MKS)

    The Constellation is only updated every so often when all the constituent mods are synchronised and updated, the purpose being that it is a stable modset. If you want to update the Constellation, you can swap out mods individually though this could lose stability or wait and replace it with the next one.
  10. voicey99

    [1.3] - Modular Kolonization System (MKS)

    There's also another page of it here.
  11. voicey99

    [1.3] - Modular Kolonization System (MKS)

    It might not require every resource, but I haven't tested this yet. You could also place the distributor-enabled parts on all your bases if you wanted to take that approach. For an breakdown of what's currently influencing your load, you could try this MKS addon:
  12. voicey99

    [1.3] - Modular Kolonization System (MKS)

    I believe it does, as it will act as a central distribution point for them. It was very unexpected to me as well. It creates massive lag problems that get especially bad when very close to bases, and when I removed Kopernicus as a test it ran orders of magnitude better. Still, I'd be inclined to put up with the lag for the sake of modded planets.
  13. voicey99

    [1.3] - Modular Kolonization System (MKS)

    You can add a part with the Resource Distributor module (Karibou and Malemute cabs, there may be more) to a central module (intended to be a rover, but it can be static) with storage for the various resources and a pilot, and it will form a resource distribution hub with a range of up to 2km. I think it transfers both ways. Side note: do you have Kopernicus installed? I found it causes horrible lag for Minmus bases.
  14. voicey99

    [1.3] - Modular Kolonization System (MKS)

    If you're desperate to get just the parts for whatever reason, delete the USITools folder from gamedata and the KolonyTools DLL from the UmbraSpaceIndustries/MKS folder. This will brick all the parts and I am not responsible for any other damage it may do.
  15. voicey99

    [1.3] - Modular Kolonization System (MKS)

    You should probably ask this in the Ground Construction thread. You might get an answer here, but over there they have a much higher chance of being able to help you.