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KillaJake99

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  1. I haven't unlocked the struts yet then. And from what I've experienced, using the Hexagonal snapping and lining them up to be in a straight line allows for sturdier builds. Like if I wanted to attach a large booster, or a set of fuel tanks attached to an engine, and I used multiple radial decouplers aligned in a straight line, it stabilized previously unstable long rockets.
  2. 1st- thanks for the advice about the fins. i never thought it would be much of an issue and I never put them on to the first stage boosters because they are disposable and it seemed like a waste of funds. 2nd- Struts? as in the metal support things under Structure? I only have 3 things in that tab; Metal thing support thing, Radial decoupler, stack decoupler. Usually, to steady larger boosters, I use multiple decouplers on it.
  3. Thank you, especially to bewing on the last post with the number of helpful tips. For anyone who wanted photos, they are up on my imgur under the album name "KSP Issues" General Link: http://killajake99.imgur.com/ Direct Album link: http://imgur.com/a/pM8q0 They should work, but please let me know if you encounter any issues when attempting to access them.
  4. Thanks again for the advice. I didn't actually mean to select those contracts, I thought they said below x altitude, and I didn't want to cancel them because of the penalty to my funds. Also, I kept turning caps off because I didn't know what it did and I just thought I kept accidentally pressing it, and I could tell it was on because it has an on/off LED on the key. Maybe that will help. Thank you
  5. SAS is always on, I never turn it off. It's flipping in low gravity, I think I've got the hang of directing myself, it's just when the thing spazzes out and I lose control that I get irritated because I'm incapable of recovery. Also, I have a contract that requires me to be above ~17000m and do a crew report of 4 places on the other side of Kerbin... HOW?
  6. So about the whole "Turning slightly within the atmosphere" thing... there are two issues. The first is that my target is closer to the west than the east, not by much, but by enough that it will save me quite a bit of time if i angle west, but I have trouble doing that without rotating The second is that, when launching, any movement I do, (slight tilts, rotating, etc. ( sends my rocket launching itself in loops. I've taken a lot of screenshots of my design and in launch, and will be posting them when I return to a WiFi area. 3 more issues I'm having: 1. No electricity for reaction wheel, according to the warning thing in the bottom right corner of the assembly building menu (little button with wrench inside gear icon) 2. Oveheating when reentering atmosphere. I've got a head shield and 4 Radiator panels (small) 3. Because the stupid objective is in the other side of the planet, I can't see the marker on the stupid Navball so I can make sure I'm oriented in the correct direction, so I end up with no fuel and the stupid arc is in the wrong direction
  7. In response to Plusck: My computer is brand new, the only devices I have connected are my Razer Mamba Chroma, and my Logitech K800 on Windows 10 pro. My system is set by default to english, and my controls are all default with WASDQE, I've changed nothing. So I dont think there would be any English issues or ghost input, unless my keyboard is busted, which it shouldn't be, because it doesnt do anything wonky with or without my input... except when I'm pressing buttons above 25000m in KSP. Zophos: When I return to a location with WiFi, I'll attempt to provide pics. I almost always have SAS turned on, especially when taking off and orienting in space (or low gravity) In the meantime, I usually go up until my booster engines are out of fuel. These are usually the big solid fuel ones, or Reliant liquid ones connected to two liquid fuel tanks (the 180 one I believe). (about 25000m-30000m) I then usually attempt to turn slightly in the desired direction, or at least rotate and press the S key, and then the A and D keys until I'm oriented in the direction I'd like to go, then I launche my secondary booters at to get me up higher, assuming I havent spun out of control at this point, and these are 4 symmetrical Aerodynamics Nose, 180 liquid fuel, 180 liquid fuel, reliant engine, setups. I ditch those once they run out (about 40000m-70000m depending on my angle) or I start spinning uncontrollably when reorienting. Why is it so difficult to orient oneself? How come every time I'm above 40km, and I try to rotate my ship and angle it downwards, I always end up spinning out of control? If it's not me controlling it, what about the ship could do that? Also, I made a spaceplane that I can fly no problem if it gets off the ground (the wheels suck in this game, at least the first landing gear set does), so maybe it's not the controls, maybe it's understanding the orientation of the rocket and how it affects what the controls do to the rocket? In this thread, people said that the orientation of the capsule affects what direction the WASD keys move the rocket in. How can you determiner necessary information, such as the direction of the capsule, when you're looking at the navball? I hope I clarified a little, I will have some pictures up by tomorrow hopefully, maybe late tonight, like 9pm EST
  8. My big issue is still when I'm in space. I've tried following everyone's advice but I can't seem to grasp how everything is moving with my input. This is only after I LEAVE the atmosphere and the thing above the navball says Orbit as opposed to surface. For example, I have a contract destination on the other side of Kerbin. I use my boosters to get into the air, then Jettison them. Then I use my secondary 4 set of liquid Reliant engines to get me a little higher, while attempting to orient myself (which ends up with me spinning aimlessly with no hope of regaining control, no matter what I do) then i jettison those, opting for my single Reliant in the center at the bottom of the central rocket, which doesnt help me reorient and stop spinning... so basically, in space, i can't move at all. I've tried 8 different designs at least, so it can't be the designs, as they've all been different. so the only culprit could be me not being able to regain control.
  9. I'd like to thank everyone that has commented so far in response to my question: bewing, Zophos, Snark, and Kurld The collective information that I have gathered from you will hopefully allow me to better understand how the navigation works in game. To clarify, my ship, when i was frustrated with this, was very basic. I had the first command pod, with 3 radial parachutes, a heat shield, 3 landing struts, and a stack decoupler underneath, which led to 3 fuel tanks with 3-4 winglets on them, the Reliant liquid thruster, and underneath that was the same, and attached to those fuel tanks were radial decouplers with 3 of the big booster solid fuel engines (the name eludes me) Basically, my issue usually came after I released the big boosters and was in space, attempting a gravity turn to begin orbit. At which point, attempting to adjust my trajectory just left me spinning in uncontrollable loops which I couldn't recover from, especially since I had no idea which button press had launched me into chaos in the first place. Hopefully, with the information and advice provided by you experienced players, I might have some chance of understanding and navigating the controls in space and low gravity. Thank you again, I'll get back to you if/when I'm ready to throw my computer out the window in frustration again.
  10. This is my first time ever using a forum to ask a question, and that's saying something. The launch controls are so frustrating that I had to make a forum account just to ask how they are supposed to work. I know for a fact that it's not my rocket, because it happens with every single thing I try to Launch. I've looked it up, and people are saying things about Center of thrust and center of mass, but my ship's always seem to be within the parameters of what they say is ideal. So then the only issue that I can think of it to be, is me just not knowing how to use the controls to tilt my rocket when doing things such as gravity turns, or trying to do anything in space without spinning out of control. I'll be fine one minute, pressing a button to tilt one way, but when I try to tilt slightly in a perpendicular Direction, I just start spinning in circles or loops. So, for example, if I'm trying to tilt in the y axis, but then I need to move in the x axis, it causes issues and I start spinning. I have wings, I have a Reaction wheel, it's just me not knowing how to use the controls. And yes I do have SAS turned on. So could someone please explain how the controls, pitch, yaw, and roll, all work to control a ship inflight, usually in orbit? Because this is really frustrating me.
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