VirtualBrain
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Get retrograde heading ?
VirtualBrain replied to VirtualBrain's topic in KSP1 Gameplay Questions and Tutorials
Ok so after one month of reseach you solve my problem in just one line. Thank you so much -
I'm making a landing script on kOS, but now I had to kill the horizontal velocity of the ship. But for this I had to have the heading retrograde. In other words, lock orientation on retrograde but inclined to horizon to just kill the horizontal velocity. Have you some ideas to get this orientation on kOS ? (I'm not english, sorry for my potentially horrible syntax.) Thanks
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Problem with Struct Connectors
VirtualBrain replied to VirtualBrain's topic in KSP1 Gameplay Questions and Tutorials
Ok so I will rework my structure. Thanks for your replies ! -
Problem with Struct Connectors
VirtualBrain replied to VirtualBrain's topic in KSP1 Gameplay Questions and Tutorials
And if I add a core probe on the retros system, that should be work ? -
Problem with Struct Connectors
VirtualBrain replied to VirtualBrain's topic in KSP1 Gameplay Questions and Tutorials
Ok so what can I use to connect the retros because I found just struct to connect two independents parts ? -
Problem with Struct Connectors
VirtualBrain replied to VirtualBrain's topic in KSP1 Gameplay Questions and Tutorials
When I detach the rover, the retros stay activated, so if they stay attached between each other, they will take-off because the mass will reduce without the rover. I have to attach the retros because the winches of KAS aren't stable, so after some flight time all the ship begins to move by itself. -
Problem with Struct Connectors
VirtualBrain replied to VirtualBrain's topic in KSP1 Gameplay Questions and Tutorials
I added pictures -
Problem with Struct Connectors
VirtualBrain replied to VirtualBrain's topic in KSP1 Gameplay Questions and Tutorials
Yes I want to make a skycrane, but I just have 1 problem, the struct sonnectors. You can see all retros and their attachments with struct (below the reactions wheels) : You can see the rover : And the winches attachment : My objective : detach winches without detach the struct connectors, to keep the retros attached to each other and allow them to take-off after detaching rover. Currently, when I detach the rover, the structs disappear and the retros don't take-off, just spin before fall to the ground because they aren't equilibrated. -
Hello community, here's is my problem : I'm trying to make land on Duna a rover with retros which are attached to each other with Struct Connectors, but when I decouple the rover, the Struct disappear and the retros do not fly away the rover as they should. So, how can I attach the retros ? Thanks
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This is my ship : http://image.noelshack.com/fichiers/2016/28/1468417600-screenshot14.png I want to put the upper part in orbit around Kerbin. I'm a PC player (I'm not english, sorry if it's a no correct sentence...)
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Hello I'm a new player, and I have a problem. I can't turn my rocket before ~20000 meters, so I can't turn it at 45° at ~10000 meters. Thanks for your answers!