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TomDRV

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  1. thanks again! the last problem I'm having is it just won't pull up off the runway. I feel like I don't have enough wings? I think my gear is far enough forward. But the takeoff speed is ridiculous right now.
  2. I did it! Thank you! It was all in the flight profile like you said, I think I was climbing WAYYY too quickly. Now I think I only have a few teething problems. I have my COL behind the COM, like everyone says for stability, but this causes my nose to keep dropping. Is there someway I can stop this? Trim my control surfaces or something? And air intake, I only have 4 for 12 RAPIERs . . . I feel like i should have more? thanks again!
  3. Here's the craft file and a screen. https://www.dropbox.com/s/ejw4glvqw3svyi1/SSTO - Starshot.craft?dl=0 Do I have enough intakes and wings? How do I know the ratio of rocket fuel to liquid fuel I should have? Or it could just be my flying? thanks
  4. It's an escape system; the capsule can detach and abort independently. Although, the fact the lander can have that type of escape system might be a hint it's too big. Taking heed of all these replies . . . I present DALV v2: Using KW Rocketry, KAS & B9 This one comes with >4000L KAS/KIS inventory space plus cargo bay.
  5. Maybe I'll try and shrink it to something more than size . . .
  6. I've designed this as a 'general' lander. It has the delta V and chutes to land on even Laythe. I'm intending to take it as my lander/ascent vehicle for my first Duna mission. Thoughts? It has payload capacity for a utility bay (shown) or a rover/anything you can fit under. The docking port at the very bottom is for attaching a 10m heat shield module, which is then ditched before touch-down. The docking port means you can take multiple with you on missions for multiple landings. thanks,
  7. Any ideas how to fix? I don't really want to lose this ship, thanks. P.S It doesn't seem to be DMP related, same issue when the mod isn't enabled. All masses are also shown as zero, and yeah, there are engines and fuel on this, but it is still showing deltaV as 0 EDIT: Tracking issue down to B9 Aerospace, placing any part on a ship triggers and 'Argumentoutofrange' exception. Might want to move this post to technical support for modded games.
  8. Any chance you could provide a .craft file for that? Thanks!
  9. Thank you guys, great help. I'm not too sure about that oversize heat shield though
  10. I've built this general manned spacecraft (inspired by SpaceX's Dragon) to do general manned transport and landings. It's designed to be 100% reusable. However, during re-entry some of the radials, namely the engines, overheat, how do I protect these? There are no heat shields for them. Does mounting them further up make a difference? thanks P.S Why won't my friend's rover budge?
  11. As title Also, I'm having probelms with the nose 'dancing' around and triggering a flip, is the an aerodynamic effect? I'm trying to make the rockets shorter to counter this but I'm having no luck.
  12. HI, I'm knew to KSP (less than 12hrs gametime). I'm trying these rockets and I run out of fuel everytime having only reached an apoapse of ~25km. I'm assuming it's my flying . . . How do you get into orbit with so little fuel?
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