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About Ker_nale

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  1. @linuxgurugamer I just wanted to thank you for this mod. I had a feeling that resonant orbit calculator is the last piece missing to have complete KSP experience inside the game itself. I found this mod today and after 36 mods installed I finally feel that KSP as a game is complete .
  2. It seems I have too many mods created by @DMagic and the options in difficulty settings are glitched :/. There are two separate tabs for DMagic mods but when I select one then always both buttons are pressed simultaneously. The options do not fit the screen and they wobble all around so it is not possible to really change anything. Static screenshot that does not really show dynamic behaviour of wobbling: I have following mods from DMagic installed: Let me know if you can reproduce the glitch with these mods. If not then it may be some other mods that I have installed or my particular resolution/scaling - if you cannot reproduce it I will try to investigate more. I have tested it on KSP
  3. @DMagic Thanks for the replay, I didn't notice this button. Excellent work :).
  4. @DMagic Both of these mods are really great. I have one question, though: when Maneuver Node Evolved is installed is there a possibility to increment/decrement time by one orbit period? It is possible in stock KSP but I cannot see the option when plugin is installed. When I force increment time by one orbit using Precise Maneuver and ten I try to adjust the node using Maneuver Node Evolved the time is reset back to the original one. Is it a bug or feature?
  5. @Gordon Dry the bug that you mentioned (about "Unavailable due to science level" message) should be corrected now in version 1.5.5
  6. It is very strange - I have never seen something like that. I just try to load craft to VAB/SPH using standard KSP function and this internal KSP function detects if craft may be loaded and displays message if needed. If something like that happened using KSP Craft Organizer plugin then maybe using standard open dialog may cause this bug as well? This is something that I am considering to add. Definitely right now I do not like idea to provide automatic backup options or to allow to save crafts in subfolders but maybe KSP Craft organizer will be able to display them. This seems to be doable, maybe I will implement it. Now there is .version file included and CKAN uses it. Regarding preview pictures: I investigated it and it is quite tricky to implement. The only option that I see is to remove currently edited craft from VAB/SPH and then load one by one all crafts with missing thumbnails and generate thumbnail for each.
  7. I would need to investigate it. What is the advantage of using .version over just using CKAN? I use standard preview images created by KSP. For stock crafts they are in Ships/@thumbs, for player's crafts they are in "/thumbs/<saveName>_SPH/VAB_<craftName>.png". I am not sure if this is possible to force KSP to recreate them. Edit: My intention was rather to make it not necessary to copy crafts by hand, instead inside plugin you can read craft from another save. When you save it then it will be saved in current save so effectively you will copy it to current save.
  8. As some of you already noticed I published new version of the plugin that works on KSP 1.4.1. I also added possibility to sort crafts by last modification date. I appreciate that you like it :). @Gordon Dry: You are right, I did not think that somebody can give illegal path characters in the craft name. I will look at it. Thanks for the log file - it should make correction much easier.
  9. I think in that case you must do it by hand but you do not need to do it directly on the file system. You can assign tags to crafts you do not like to be displayed, for example you can use default tag "-Archived?" or create similar new one. You should easily spot all non-compatible crafts and select all of them using checkboxes on the left to each craft and assign some tag to all selected crafts.
  10. I am not sure what are you doing. Why do you have modded crafts among stock crafts?
  11. I am the original author of the plugin and I will try to make it work on 1.4. I encountered problems how plugin displays menus when UI is scaled > 100% - I think it was working OK before 1.4 but now everything is messed up. I have to look at it and hopefully fix the problem, I hope I will have time this week :).
  12. Sounds good for me. As I said I will try to update the plugin so it works with new versions of the game - since I do not play it right now (and I do not know when I may start playing it again) I hope I will be notified about compatibility issues in this thread so I can fix it. I will limit changes to compatibility issues though, so if you have some ideas to add new features then fill free to fork or contribute to it.
  13. I am not sure if it would not be a good idea to place it in some another new plugin - KSP Craft Organizer is purposely not dealing with saving at all, it adds possibilities for reading (filtering on name/tags, reading from different saves and so on). I did not modify standard "save" action and did not replace standard read action to be more bulletproof for future changes of the game (so I do not need to modify the plugin every time new version of the game is released) and for possible compatibility issues with other plugins.
  14. If you have some ideas how to improve the plugin - sure, no problem.
  15. Hi All, I no longer play KSP so I did not even notice that new version is available. Thx @santiagokof and @Supermarine for pointing this out. I recompiled the plugin with the new version of KSP and uploaded it to all places listed in the first post. I tested it quickly and for me it works. If you have any problems with this new version then please provide information when it occurs and the content of your log file so I can investigate it. As I no longer play KSP I will probably not be able to spot some bugs myself but I will try to keep this plugin running on newer versions of the game if this is not too much work for me. Please note that Cursea has to approve files before they are visible for everyone. If you need the plugin right now please download it from github or spacedock. BR, ker_nale