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About Spricigo

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  1. Guess Who Will Reply Next?

    no @dundun92
  2. Não fugi, sou o tipo de louco que se esta fora não entra e se está dentro não sai. E banido por estar se escondendo.
  3. Acabei de tomar meu remedio pra memória e lembrei de banir.
  4. Make these two female Kerbals stock

    Correction: that will change the way the game is set up. And it will change absolutely nothing about game mechanics. Once the game start is exactly the same gameplay, had you picked Huey, Dewey and Louie or Blossom, Bubbles, and Buttercup. A few textures and text will change and that is it. Actually one reason that I prefer the idea of selecting the starting crew is to maintain the possibility of start with the "classic crew". Maybe I just saved the trouble of removing mine. ...Welcome, I guess. . You are in this long enough to know that the fist step of an update is to backup the old version. Yes, is annoying to lose a save (or several) because something the update broke the game. But that could happens with ANY new feature or tweak implemented. Unless the idea is to stop development there is nothing that make it issue particular to changing the starting crew or how it is selected.
  5. Make these two female Kerbals stock

    Sorry, what is that radical change you talk about? The only relevant difference about Jedediah Kerman and Sean Kerman in a existing game is a line of text in the savefile that says Jeb is a Veteran.
  6. Make these two female Kerbals stock

    Not just for the sake of argument. I meant it as a serious suggestion in my previous post a page ago.
  7. Refuel E.V.A pack

    Related question: I remember something about EVA fuel transfer between Kerbals. That is a Stock thing, a Mod thing or an Imaginary thing?
  8. Relay Networks in 1.2

    I hope so. Since took some time for answers to your questions. Maybe you found it somewhere elsewhere, but in any case: 1. and 2. Correct in both conclusions. 4. The Relay antenna can do everything a Direct antenna can do. 5.Direct antennas are smaller, lighter, cheaper and require less power(to transmit science) than Relay Antennas of the same ratting.
  9. Make these two female Kerbals stock

    Actually, me too. But my suggestion is for one of each kind being the default behavior and the option to change it in the new game setting (or in that screen where you pick the starting crew).
  10. Make these two female Kerbals stock

    I support the idea of female starting crew. But I would prefer a Candidate Roost from where the player pick a Pilot, an Engineer and a Scientist to form the starting crew. Those are given Orange Suits and Veteran status (whatever it means ) while the others may eventually appear among the regular applicants in the Astronaut Complex (or The Other Applicant List) . And of course some of those details may be changed in the difficult settings.
  11. I really don't see why 'an actual carrier' would have a 'military look and feel'. It is in fact just a stretched version of this. The fact we don't have civilian aircraft carrier in real life[citation needed] have more to do with the lack of civilian uses for such expensive vessel (with all the associated safety problems). But assuming the Kerbals have the Funds and don't need to worry about such trivialities like "Defense" that could be something they consider to expends some hundred millions. The issue I see with the idea is that it being just a static kinda fall short of what I could be. On the other hand it being a fully fledged mobile base (with functionalities like refuel, recovery, construction) would require to deal with a lot of considerations about logistics aspects of the game that are actually abstracted (A.K.A. requires lots of work). Maybe that could be an interesting part of a seafaring mod/expansion.(But I'm not touching it without a boat version of BonVoyage )
  12. Fair points (even considering that people already have workarounds for those issues)...however It seems that is more a request for something that looks than something that works. And that could be used not only by Bikes but also Trikes.
  13. Banido, Não lembro porque
  14. Banir no 1º de Abril? Pfff!
  15. Where Is Multiplayer?

    And all the issues with that mods also demonstrate that the task is not simple. The resources allocated to this task are resources not being used for something else, thus Squad need to make a choice between multiplayer and whatever other feature is in their to do list. Is not just a matter of being possible or not, is a matter of limited resources. This option also bring their set of limitations (a few pointed by kerbart). But more important, if the player base was more open to the idea of paying subscription/micropayments that would solve an important point for Squad: making profit from multiplayer. There is many solutions, the point is which one to use. As said: Also, timewarp is just the more evident case of divergence of opinions on how to make multiplayer. There is the question of craft ownership and control, how contracts will be offered, if science can be traded/shared... Deorbiting fuel stations and smashing ships into others can, in principle, be the entire point of a particular server/game. What kind of behaviour is actually griefing change with the context and people involved. Nonetheless we may rest assured that at some point that is an issue that need to be dealt with. In a game for all ages is very naive to expect that everyone will be mature. Ignoring the issue don't make it go away. If timing and synchronization is important (and there is many instances in KSP multiplayer where it would be) then lag is an issue. The same way is nice of squad to listen to the "stock DMP" crowd, is nice to listen to people that have a different opinion how to implement Mp and the people that prefer squad resources being devoted to other features. In any case, whatever option they make about the subject, there is a lot of work ahead.