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  1. I'm doing a cinematic that required 24 frames per second, and I have a motion blur mod installed. The blur is therefore too "short" when capturing the game running at a higher framerate. Is it possible to set the limit this low?
  2. I'm doing a KSP cinematic that requires a framerate of 24 frames per second. Can I get this framerate by editing the config file? Also, using capture software doesn't apply because I have a motion blur mod installed, and the blur will look wrong if the framerate is too high.
  3. The mod breaks the main menu, now none of the buttons respond to my inputs.
  4. I did this music video for Kenny Loggins' Danger Zone a while back. https://www.youtube.com/watch?v=_rY0vNDgEGw
  5. https://drive.google.com/file/d/1Qe6aUkGoRyLJxUWUFGGAzodlYnEpXwIU/view?usp=sharing
  6. I was able to increase the task priority, and the game runs amazingly fast!
  7. My heavily modded copy of KSP runs at like 6 fps with large ships, but Task Manager says it's only using 10% of the CPU and 13% of the GPU. Is there a way I can increase this, as there's plenty of unused power available?
  8. Is there a UI for changing part appearances in-game? Because if there is, I can't find it. Also, all modded parts are unaffected by the mod.
  9. What version is that? Also, it would be cooler if it had a more authentic interior, and emitted blue light when teleporting. But yeah, that's pretty much right on the money.
  10. I had an idea for a mod that would give you a TARDIS that could actually teleport, complete with blue flashing and fading away. I know there's a TARDIS mod already out there, but it just accelerates really fast. Is there a way one could make a teleportation feature based on the hyperedit plugin? To clarify, teleportation in the game would work like this: The TARDIS' teleporter would be controlled with a UI similar to Hyperedit. After picking the coordinates, be it an orbit or on the surface, and hitting the teleport button, the TARDIS would do its trademark fade from the first location until it becomes invisible, then the camera switches to the target location and the TARDIS fades in. I'm not a coder, though. Just an idea I'd love to see.
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