Space Kadet

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About Space Kadet

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    Deceleration trauma specialist

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  • Website URL https://www.youtube.com/playlist?list=PLmvNsdXzTt9lC3FMPHRfjw2RnzXaI3qlp

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  • Location Finland
  • Interests Explosions, crash landing and base building

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  1. Space Kadet

    [1.4.x] Mark One Laboratory Extensions (M.O.L.E.)

    you should look at the saturn 5..... the whole point of them on a real rocket is to separate the craft, AND push all the fuel in the tanks to the valve at the bottom to aid ignition. people make mods for the community, if you wanna alter something fine, if you wanna make suggestions thats cool too, but you just dont sound nice. Constructive criticism is one thing but just saying someones ideas are bad.... what in the actual kerbal fornication?
  2. Space Kadet

    Kerbal explosive kolonisation

    Thats cool, but my main framerate issue is the couple of thousand parts in a scene, or runnin eve in the background....
  3. Space Kadet

    [1.3] Alcubierre Warp Drive (Stand-alone)

    it works fine, but you may have the wrong version, go a few pages back to get the right one and double check your dir install.
  4. Hermes is looking great (after i figured out you had patched it and i hadent pulled my patches) Volume wise the hermies seems to have a little too much storage compaired to the others but i love it! Ive discovered a small but with the patch i made so here's a fix for the next release, and anyone that needs it now just overrite the pathfinder config inside the compatibility folder. this will fix the disappearing inventory bitton when using pathfinder. @PART[Knes_Command_K-IXV]:NEEDS[Pathfinder] { MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE;BUCKSCI3;BATTERY capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant;Food;Water;Oxygen;CarbonDioxide;Waste;WasteWater;Mulch;Supplies;Snacks; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 1000 } } @PART[Knes_Command_K-CEV]:NEEDS[Pathfinder] { MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE;BUCKSCI3;BATTERY capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant;Food;Water;Oxygen;CarbonDioxide;Waste;WasteWater;Mulch;Supplies;Snacks; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } } @PART[Knes_Hermes]:NEEDS[Pathfinder] { MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS templateNodes = STORAGE_TEMPLATE;BUCKSCI3;BATTERY capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant;Food;Water;Oxygen;CarbonDioxide;Waste;WasteWater;Mulch;Supplies;Snacks; logoPanelTransforms = logoPanel001 decalsVisible = false baseStorage = .001 maxStorage = 14000 } } }
  5. @Angel-125 i may need some help here....
  6. 10 minutes of coding later i have the patch fixed! This will make both compatable with the pathfinder switcher, and also should keep all LS resources intact for TACLS, USILS and snacks @PART[Knes_Command_K-IXV]:NEEDS[Pathfinder] { !MODULE[ModuleKISInventory] {} MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant;Food;Water;Oxygen;CarbonDioxide;Waste;WasteWater;Mulch;Supplies;Snacks; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 1000 } } @PART[Knes_Command_K-CEV]:NEEDS[Pathfinder] { !MODULE[ModuleKISInventory] {} MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant;Food;Water;Oxygen;CarbonDioxide;Waste;WasteWater;Mulch;Supplies;Snacks; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } }
  7. thats a great point, let me fix the patch, ive done it already for another mod!
  8. if you have pathfinder installed there you have switchable resources for all the templates pathfinder has, and it support TAC as well (thats what i use) you will have to remember that the resources add weight, so you may need a heavier launcher....
  9. Space Kadet

    Kerbal explosive kolonisation

    ya gotta settle down after a decade with the same woman, plus it might lessen the nagging.... i doubt it
  10. third mod in my signature, and such a great complementary one for yours with the KIS things!
  11. im sat quietly waiting so i can ass a wildblue storage module Cant remember if i posted this for the CEV but this changes the KIS storage to convertable storage from Pathfinder, feel free to include it. It keeps the default storage as kis but you can change it to anything supported by pathfinder. @PART[Knes_Command_K-CEV]:NEEDS[Pathfinder] { !MODULE[ModuleKISInventory] {} MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } }
  12. Space Kadet

    [1.3.1 only, replaced] OPT_WBI v1.1.0 [Jan 23, 2018]

    looks good, i always kept the standard ls in the cockpits, and if there was space for more in the storage it could be put in or used for cargo