Jump to content

Space Kadet

Members
  • Posts

    733
  • Joined

  • Last visited

Posts posted by Space Kadet

  1. On 3/28/2023 at 3:55 AM, InterstellarDrifter said:

    Hmmm, my 12900k 4090 ddr5 system runs ksp2 pretty well, most of the time my fps sits at or just below my 60fps@4K frame cap, even at launch..pre-patch, and especially on 0.1.1     

    I think some might be describing an experience outside of expected use cases, like 200 part, multi control point monstrosities.

    For instance watch this silly goose(https://www.youtube.com/watch?v=wJG03fnymUY) try to launch a 180 part satellite constellation, lol. Then wonders why FPS tanks...huuuhhh:blink:

    KSP does not "play" like an arcade game like most expect it to. It presents like this weird juvenile arcady space game, but in reality is more like solidworks/blender, than a game, it more like "runs" like a solver/renderer/CFD with similar limitations. So, its not really their fault.  Because of this cartoony feel to this simulator, people expect that they can go build whatever their heart desires because the VAB will allow that freedom. But then are often met with much friction(such as, bad fps and craft performance) because its simulating reality to its best, reasonable extent.  KSP is much more enjoyable when approached with realistic expectations and understanding of its limitations, especially with somewhat raw software.

     

    Wied flex but ok. For me at launch , litterally the hour it launched, i9 11900 with a 4090 and 128gb ram was sitting at under 18fps all the way to almost space the ship was capsule chute tank and engine. and the reason i didnt get there was the capsule and engine came away from the tank for no reason before the crash. ironically the other rig i have runs just 3 fps slower and its an i5 11500, 32gb and a 2060 super.   the fps isint tanking because of the parts, nor is it tanking because of the power of the pc, its tanking because of bugs in the KSP 1 code the copied and didnt understand to do with the rendering of the ground.

    the problem is that that bug was visible in the pre alpha footage that was released years ago, and if they havent fixed it in 3 years thats a scary image of how little effort was being put into KSP. Couple that with the money grab of asking full price for a game in this state, specifically against steam rules, that shows a dead horse being flogged for all its worth.  then the 'slow down' of updates, on a game that specifically they do not leagally have to update for the players.... what was made and sold sofar is what people paid for, no more. and it needs an extremly highend pc to be bareable.

    Ill admit i dont know how it runs after the patches because i refunded that game after 3 hours of trying to get to space with everything falling appart, crashing to desktop, or more kracken hits than my entire time in KSP1 which is in the 10's of thousands of hours.  but looking at the comments below every steam update, it aint getting better for most.

  2. On 3/21/2023 at 6:18 AM, Palshife said:

    They explained. The old system was extended, but has bottlenecks and is being replaced. The new system will be faster and prettier.

    thats not an explination of why a blatent bug from 3 years before launch was still present. and saying 'oh now you have noticed we will make it newier and prettier' after 3 years of them supposidly playing the game every day and not seeing the several bugs it causes.....

    but its not like they launched the game in that state at full price....

  3. On 3/10/2023 at 11:00 PM, Intercept Games said:

    As many of you have noticed, KSP2’s performance isn’t amazing at the start of Early Access

    that statement is kind of like me saying my grandmother whos been dead for years 'has some health problems'....

    On 3/10/2023 at 11:00 PM, Intercept Games said:

    The machine I’m using here for performance analysis is a laptop with i7-8650U CPU, Mobile Nvidia GTX 1060 6gb GPU and 16gb RAM. It has a slower GPU than our current min spec, so we’re not expecting it to make a playable framerate yet. 

    i've tried this on i5 11500, 2060super with 2gig and got 15 fps at launch, ive then tried it on both i911900k 4070ti 64gig. then i9 13900k 4090 both 64gig and got 15 to 18 fps at the same place. I built the big rigs specifically for ksp. 

    can you explain why there a 8 fps difference between your below minimum spec laptop and my rigs? Aslo why the fps problem that was blatent in the pre alpha footage is still present 3 years down the line?

  4. On 3/16/2023 at 7:00 PM, Intercept Games said:
    • Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB 
    • Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack 

    jusr round at me mates and these definatly arent fixed in the new version

  5. 8 hours ago, Alex76 said:

    I have the first game with all the add-ons. I installed mods for graphics, world diversity and others. I can’t force myself to play for more than an hour. For some reason, it’s not interesting. I can play KSP 2 all day. I liked everything very much. There are errors and shortcomings. But somehow the soul lies in this part and there is interest. It can be seen that the guys still tried to make the game. Landing on the moon under the drums is something) Then everything will only get better. I'm sure!

    thats dopamine of the sniney new thing, the basis for capatalism :p

  6. On 3/8/2023 at 2:33 PM, pandaman said:

    I know there is 'speculation' about if KSP1 code was used, partly due to some of the same bugs re-emerging.   Naturally I don't know but...

    Even if not, both games gave the same physics problems to solve, so it's not illogical that similar results could appear even through different causes.

    Eg.  You have two cars that each have a tyre that deflates.  One has a puncture, the other has a damaged rim.  Both display the same symptoms in the same way (flat tyre) but the causes (and fixes) are quite different. 

    your analagy is wrong, the same issues are that far appart as 2 tyres deflating. this is 2 cars that look the same like a ford fiesta mk4 and a masda 121, and they both have the same issue where you put in the key, they start the same and then without doing anything the engine starts knocking and you loose power.  They are related because so much is the same. 

    As pointed out, just from a buisness perspective if you have a game and you want to make a very similar one but better, it makes no sence at all to ignore the previous games code. And then we have the fact the overlords are T2 games, u think they care about artistic vision....

  7. On 3/8/2023 at 3:57 AM, Wheehaw Kerman said:

    Dell gaming laptop with a higher than recommended CPU and a GPU slightly above minimum: I7 12700 4.7ghz, GTX 3060 6GB.  FPS tend to bottom out around 20fps at KSC with graphics settings maxed, better in space.

    First weekend I was running an I5 with a 1050ti - still playable.

    thats weird man, i tried on an i5 with a 2060s, and 2 i9's one with 4070ti and 1 4090. all absolute crap14/15 fps on the first and the other 2 16/17fps. and bugged up the wazoo

  8. 1 minute ago, Kerbart said:

    I won't take you up on your bet. Of course there's KSP1 code in there. There's handling patched conics, calculating quaternions for maneuvers, frame-of-reference transitions. None of that stuff is trivial. Why would you rewrite that from scratch if there's code laying around that has already proven itself? That doesn't mean that they started off with a clone of KSP1. Maybe they did even did. But you can't conclude that because they're some reused code, especially in a game with a fair chunk of complex math involved.

     

    i didnt say they started off with a clone,  i said they didnt start at zero, which is what above was trying to say with the baby analogy, because thats what the developers kinda claimed, which is nonesence.

    And im not saying they started their development with a clone. Im saying all the source code was available from the first game, then the mod code was fingertips away, most of it easily viewable on github or by request because we are all fans and want an epic ksp2.  

    But with all those resources, this is what they released in 4+ years.  

  9. 17 minutes ago, Wheehaw Kerman said:

    Gameplay?  I’ve currently got a monstrously OP SWERV-powered vessel in orbit of Minmus, about to do this hilariously inefficient 3,400 m/s burn out to Duna just because I can in this game.  I’ve got it painted in blue and orange Gulf livery, because we can paint vessels in this game.  Minmus looks far better than it did in KSP1 as it recedes, and the music suits it perfectly, because they had it done by a top notch professional for this game.  Kerbin is a pale green blue marble in the distance.

    Actually playing KSP2 is much more fun than whining at people who’ve already heard it already and (one would think obviously) don’t care.

    serious question whats your hardware and fps? and any issues with save and reload?

     

    9 minutes ago, Mitokandria said:

    That's all well and good, but are you a game developer? Software/computer engineer? Are you at all in the gaming or computer/ software industry? If not then your perception of the development process is as an outsider regardless of how much Internet research you do.

     

    This isn't a preorder. It's EA which is a paid open beta. For an early beta/late alpha this is pretty normal. Is $50 a bit high for a beta? Yes definitely. Was it pushed out a bit too early? Probably. But anyone buying it is presented with a large banner stating this is a beta and not a full game yet. Don't blame the devs if buyers ignore the warning.

    so if you arent qualified you dont know anything? and again, none of what i mentioned was in any of the warnings!  But to answer the question BSc Hons in computer science with AI from glasgow, cisco and ms certs, worked in industry for over a decade programming and appdev, before i sacked it all in tobe an outdoor instructor and now i drive forest machines, ponsse mammoth being the shiney new one at my place.  Oh and started my qualifications the same year paisley uni in scotland  (down the road from where i was) made the first ever computer games development course in the uk, that every single person failed to get a job in the industry from (2001).

    If you noticed my problem isint just what they did or more accuratly havent done, its also that if you understand the problems like some of us do, you can see a major issue with a game in a sorrier state thatn fallout 76 at launch with some serious issues that , again, are core issues that cant easily be fixed at this stage. couple that with what you term 'a bit expensive' an early access game thats over double the price it should be and the bigger picture becomes clearer. 

    it litterally says this in the steam early access documentation 

    Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release.

    Is it worth 50e if they do nothing else to it. No, then it shouldent be that price, and in its current state it shouldent even be on steam. The fact it is shows its a money grab, and with T2 rolling back development on everything, and KSP2 failing at 'launch' the future is bleak. Aside from the youtubers that need ksp for their channel and people here denying the issues, the people i know returned it, because as someone sort of mentioned above why pay 50 for a game that is in such a state that they will have to drop the price and by then it might be decent. 

     

  10. 1 minute ago, Bej Kerman said:

    They don't, but if I'm not mistaken about this side of the community, they're probably going to open up by completely misquoting something the devs said...

    i would appreciate of you not make personal attacks like that.

     

    4 minutes ago, Mutex said:

    How do you know what actually happened?

    i dont know what actually happened in the room, i do recognise the specific physics bug thats causing the framerate issue, it was a mods interaction that would cause it .  A specific bug from ksp thats in ksp2 when the new one turned on the same thing that modd did. plus the same memory leak killing saves that was in ksp1......

    id bet the farm theres ksp code in there. never mind that if there was actually no code in there it would be the dumbest buisness move ever, why remake whats already there. this is take 2 after all.

  11. 3 minutes ago, Bej Kerman said:

    And now you're twisting the analogy in a way that doesn't even make sense. Starting development from scratch is not "8 months pregnant", it's 0 months pregnant.

    they didnt start from scratch there was a full game that they have taken large sections of code from. i know both what they said and what actually happened. they where 8 months pregnant going into this.

    thats like saying a new cod game was started from scratch. 

     

  12. 23 minutes ago, Bej Kerman said:

    I've had many of these problems before, but not as often as they are made out to be.

    This is a lot for 3 years of dev, and no, before you say it, 9 couples do not make a baby in a month, nor does money speed that process up.

    you lost me on that last one.  the first part, i had all those problems in the first 2/3 hours of playing across 3 pc's. i left the armosphere once! the 2060 and 4070 are my current builds i play games on the 4090 is one i had there for someone else, all ran crap same bugs across all platforms, theres also both windows 10 and 11 in there no difference.

    9 couples do make a baby in a month if one couple was 8 months pregnant when they started the timer. a full game and a mod for everything they advertised, mods that are far better in most ways. Thats where they started, with the game already existing. 

     

    11 minutes ago, Chilkoot said:

    A lot of clauses in boilerplate EULAs are not enforceable in many jurisdictions.

    true, and in the eu theres precident that if an eula contains something thats illeagal the whole thing is void. 

    But it speaks to the company. they arent trying to make a great game and give everyone the same experiennce, they are trying to get as much as possible from as many as possible.

    also this boilerplate eula was only updated recently and hadent been changed in years. fromt the other games, so although its 'boilerplate' they changed it with ksp2 specifically in mind

  13. 11 minutes ago, The Aziz said:

    Well, not my problem, I've seen people building spaceplanes, interplanetary vessels, space stations, landing on celestial bodies...

    Oh good you got them on sale, because that wasn't day 1 price, was it? So why didn't you wait for sale here?

    that was the day 1 price on cyberpunk 36,99euro and battlefield offered a preorder. for a fully working game. 

    and as for the other part.... well yeah, thats what the company thinks too "who cares about the players if we are happy"

    not sure if you saw, but im a massive kerbal fan, thousands of hours, multiple modded installs, and i spent a fortune on my big rigs so it would be the best for this game going with lastes gen I) over threadripper because unities physics engine runs on a single core so i9 is faster that a 20k$ threadripper for this game.

    i made a new youtube account, got dedicated recording hardware etcetc, and the got the game on day 1 hour 1 of release to start a whole new channel making kerbal video series on the new  game. 
    that was my plan, but then this... and trhe fanyboys that are supporting a company that did this. Ironically in the process making sure they never get the game thats promised becase as with every big tripple a game with major starting glitches, they dont get fixed because it will take the dev's time away from  making the shineys that people buy to ass more money into the shareholders pockets.

  14. 20 minutes ago, The Aziz said:

    Devs were open on what they were releasing. The didn't hide anything. In the end, it was the customers' decision whether to buy or not.

    Define not much gameplay, because there's plenty of gameplay.

    is there gameplay ? seriously? i couldent see it behind when the ships kept falling appart, the repeated crashes, the 15 fps  a corrupt save in the first 20 minutes, vab glitching etc etc....  my favourite one was when the rocket fellappart and landed on its side and the kraken started dragging it all over the place and the game became unresponsive and wouldent quit even when ctrlaltdeling it....

    i played kerbal when it was released after 6 months, these guys have had YEARS and are building on an already completed game, and still this is what they deam 50euros worth of game. battlefield 4 cost me 23 quid. cyberpunk was 35.

    and the devs where not open. not 1 single time, and no where on steam did it say if you have the the lates gen pc will kerbal run like ****, no where did they mention the craft just falling appar, nor the broken saves, or that every craft you launch will get klanged. 

    what they said, is 'we know its unfinnished but we are playing it all the time in the office and want you to be playing it too', which leads me to ask what in the fornicating  bagobo si their defination of playing.  

    I was expecting the fillowing things, 

    • Buy the game (by the eula you dont own the game, an actual thing then shoved in there that is illegal in the eu, uk and several states)
    • make some ships (the vab bugged on me several times)
    • launch some ships (some launched some didnt at all 1 just hard crashed)
    • fly ship to space (the floopy noodle kracken or the dissassembly kraken shot that horse in the face)
    • repete with second ship, and connect some together ( see above dead horse's grey matter)
    • and lastly but not least fir it to run at a rate that dosent cause me a migrane ( that flickering cause one that made me wish i was said horse witht he noggin ventelation)


    So you tell me, do you think that was too much to ask from a sequal made by a tripple a company charging full tripple a price?
     

  15. Just now, Bej Kerman said:

    You're basing this all on what?

    not sure what part you mean, the steam documentation for early access,  the 3 computers that are 1 i5 and 2 i9's  11th and 12 gen, or the fact the fps on the 2060 super is 2 frames slower than the 4070ti, which its self is the same as the 4090.

    that fps cross 3 systems, with physics issues on unity shows a core problem that isint gpu related, not for the most part. and if its been there since their pre alpha and is still there years down the line that shows a lack of knowledge, hoppefully. Because the other side is they know where the bug is and havent fixed it fallout 76 style.

    If you want more info study unity.

    But that line in the EULA about owning anything made for the game, i.e. they can steal anyones mod code. I got no interest in helping a company pull a WotC on their fan base. 

     

  16. On 3/1/2023 at 12:45 PM, 78stonewobble said:

    Nothing.

    True, but it's one of the advantages of being a small team deciding for yourself, that you can decide to do it that way. You don't have to ask others. 


    To me a reasonable realistic expectation of early access is this:

    Bugs, poor performance, lack of features and no guarantees. 

    A state in the development in a project.



    You guys seem to suggest that a reasonable realistic expectation for early access should be:

    Bugs, performance, features and guarantees dependent on various factors such as eg. cost and development time ( and presumably also budget, company size, problem free development vs. troubled development).

    Which means that early access will be wildly different from project to project ie. project A's early access will be entirely different from project B's early access.

    That's a quite complicated calculation to do, not even considering that there might be information we know little to nothing about. 



    I think my approach is much less confusing for both consumers and developers and will overall lead to less unrealistic expectations, unfulfilled expectation, regret, buyers remorse etc.

       

    In any case, the wonderful thing about choice, is that you get to decide, how you want to see these things. You don't have to agree with me and indeed it would be a boring world (for me) if everybody did agree with me. You guys keep me on my toes and I get to keep you on your toes. :) 
     

    Im not sure about your defination of reasonable.  we arent talking a small dev team from a startup on a 10quid game, we are talkign a real dev team from a AAA gaming overlord charging full price 50e on day 1.
    bugs sure, but 15 fps on a 4070ti, and unlaunchable rockets because they come appart or bend like wet pasta, no! Especially when they did that 3 years ago on the first game play teaser from the pre alpha. 3 years to fix that.... Thats not acceptable
    lack of features, sure acceptable if the priceing was lower, but paying full price.  Immagine byuing a car and they said, ok its full price but you dont get seats or a steering wheel until later after we made them, but feel free to ddrive it now.
    "A state in the development in a project." pencil on paper qualifies as this, i dont think you mean that.

    for your info, ksp in its current state dosent actually meet the STEAM requiremtns for an early access game. e.g. these 2 points below

    2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.

    6. Don't launch in Early Access without a playable game. If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions.


    You are paying for what is there, not for what is coming. and on the 3 seperate high end rigs i have avaliable its not playable.  The people paying for this are just making sure that ksp will be full of crap content behind paywalls like every other take 2 game releasd in recent years. 

    oh and that fps issue is a big signal of whats to come because if they havent figured whats wrong by now.... its such a core problem they havent figured out but funny for those that know where the issue is.

  17. Well any and all excitement  just died a death.

    So as im sure everyone here feels the same about the 'launcher update' being a pile of **** ******* ********. I have never hidden the fact i think ksp went down hill after the t2 takeover, but this.....

    ive jsut had a major issue with the launcher that started a week ago with a different game, but now understand why its going to be a major problem for ksp 2.

    So tldr is that the launcer is commanded by those money grabbing overlords at take 2. its the same as rockstars, and the launchers have some serious compatibility issues with a LOT of other common programs.  

    So install and play rdr2 the other day for the first time, and it told me to upgrade my gpu driver. 2 days later i went to play it again.... wouldent start. tldr, it wont run on my system at all because of conflicts up the wazoo started because the gpu driver updated. i started kerbal today, guess what happened, the eexact same crashes. tis dead too. i fixed it in the end and got kerbal working with the new drivers after 12 hours several reinstalls and some serious redbull comsumtion.  

     

    • Outdated, missing, or incompatible Graphics Driver installed on your Windows devices, or ones that are too new.
    • The games launcher lacks Admin rights, or some of the sub files lack them
    • The antivirus installed on your device is interrupting the working of Launcher
    • Launcher files are faulty or missing, caused by the launcher its self
    • any utility programs open, armoury crate, nzxt, intelhub, lghub, nvidea app, opera etc. all where causing it issues.

      All of this was the problems with the take 2 launchers. and it turns out as far as rstar, its been a problem they knew about for years. The new ksp is going to have it because t2 kommandeth. so everyone in a while your gonna get an update and boom, nothing works.

      Ive spent several actual months fixing ksp when i broke it with mods, not fun but led to some great games.  but finding out that its going to happen everyonce in a while because a driver auto updated...

      Funny thin is cyberpunk works alot better witht he new gpu driver...

       
  18. Nevermind, some idiot that looks like me hadent installed reconfig :D 

    just gonna plop this one here cause i think it may be more of a opt issue, but not sure, very out of practice....

    theres the new pic of the issue, and the like to what i posted in b9, its the same issue. im still breaking stuff here so ill post again if i fix it ..... but thats doubtful


    https://drive.google.com/file/d/1Y-3tsnzgaB9XNqLsdB2uYjlbZSF9AoGx/view?usp=sharing

     

  19. User error ignore

    you guys love big crashes so heres one, hard crashes on loadup, seems the same as the others, somethign funky is going on, having mmwatchdog there or not dosent change the crashes. and obviously for me, OPT is unusable without the part switch. 

    i cant read all the other warnings behind because they all pop up together and the game actually freezes then crashes to desktop. the game is 1.11.2 and everything is brand new for 1.11.2 as far as i can tell (just down graded to make pathfinder work)

    https://drive.google.com/file/d/1M4pY3FoMaFbedA3I5PJEXPRwgs4YP96z/view?usp=sharing
    https://drive.google.com/file/d/1M4pY3FoMaFbedA3I5PJEXPRwgs4YP96z/view?usp=sharing

    installed mods 

    Spoiler

    12/07/2021  12.51    <DIR>          000_USITools
    12/07/2021  17.07            14ÿ336 666_ModuleManagerWatchDog.dll
    12/07/2021  17.07    <DIR>          999_KSP-Recall
    12/07/2021  16.53             5ÿ120 999_Scale_Redist.dll
    12/07/2021  11.54    <DIR>          Ablative-Airbrake
    13/07/2021  00.47    <DIR>          B9AnimationModules
    13/07/2021  00.47    <DIR>          B9_Aerospace_HX
    12/07/2021  13.02    <DIR>          B9_Aerospace_ProceduralWings
    12/07/2021  11.54    <DIR>          B9_HX_Reconfig
    12/07/2021  11.53    <DIR>          Benjee10_X-37B
    12/07/2021  16.20    <DIR>          BetterBurnTime
    12/07/2021  11.54    <DIR>          BonVoyage
    12/07/2021  11.48    <DIR>          CommunityCategoryKit
    12/07/2021  11.48    <DIR>          CommunityResourcePack
    12/07/2021  16.23    <DIR>          ContractConfigurator
    12/07/2021  13.08    <DIR>          ContractPacks
    13/07/2021  00.34    <DIR>          CraftManager
    12/07/2021  13.19    <DIR>          DeepSky
    12/07/2021  12.50    <DIR>          DMagicOrbitalScience
    12/07/2021  11.50    <DIR>          Endurance
    12/07/2021  13.19    <DIR>          EnduranceReconfig
    12/07/2021  12.50    <DIR>          ExtraplanetaryLaunchpads
    12/07/2021  11.47    <DIR>          Firespitter
    12/07/2021  11.53    <DIR>          FruitBatIndustries
    12/07/2021  11.48    <DIR>          HLAirships
    12/07/2021  13.11    <DIR>          IXSWarpShipOS
    12/07/2021  13.12    <DIR>          IXSWarshipsBlueshift
    12/07/2021  23.32    <DIR>          JanitorsCloset
    12/07/2021  11.55    <DIR>          JSI
    12/07/2021  11.53    <DIR>          KAS
    14/07/2021  22.01    <DIR>          KerbalEngineer
    12/07/2021  11.55    <DIR>          KerbalReusabilityExpansion
    12/07/2021  11.48    <DIR>          KIS
    12/07/2021  12.04    <DIR>          Knes
    12/07/2021  11.55            10ÿ240 KSPModFileLocalizer.dll
    12/07/2021  11.54    <DIR>          KSTS
    13/07/2021  00.25    <DIR>          KXAPI
    14/07/2021  22.28                 0 listing.txt
    12/07/2021  11.53    <DIR>          MechJeb2
    12/07/2021  16.19    <DIR>          MechJebForAll
    12/07/2021  11.47           141ÿ312 ModuleManager.4.1.4.dll
    14/07/2021  22.01        19ÿ934ÿ494 ModuleManager.ConfigCache
    14/07/2021  22.01           812ÿ962 ModuleManager.ConfigSHA
    14/07/2021  22.01             9ÿ164 ModuleManager.Physics
    14/07/2021  22.01            36ÿ364 ModuleManager.TechTree
    12/07/2021  23.33    <DIR>          ModuleManagerWatchDog
    12/07/2021  11.54    <DIR>          NavyFish
    12/07/2021  11.46    <DIR>          NearFutureProps
    12/07/2021  11.48    <DIR>          NearFutureSolar
    12/07/2021  17.11    <DIR>          OPT
    13/07/2021  00.23    <DIR>          OPT_Legacy
    12/07/2021  11.55    <DIR>          PlanetaryBaseInc
    12/07/2021  12.50    <DIR>          ProceduralFairings
    12/07/2021  13.08    <DIR>          PWBFuelBalancerRestored
    12/07/2021  11.48    <DIR>          REPOSoftTech
    12/07/2021  11.47    <DIR>          RetractableLiftingSurface
    12/07/2021  11.47    <DIR>          scatterer
    12/07/2021  12.50    <DIR>          ScienceRelay
    07/07/2021  14.30    <DIR>          Squad
    03/04/2020  18.54    <DIR>          SquadExpansion
    12/07/2021  12.54    <DIR>          StageRecovery
    12/07/2021  11.52    <DIR>          StationScience
    12/07/2021  11.48    <DIR>          SXT
    14/07/2021  16.22    <DIR>          ThunderAerospace
    12/07/2021  12.55    <DIR>          Trajectories
    12/07/2021  12.43    <DIR>          Tundra-ExplorationV5.0
    12/07/2021  23.33    <DIR>          TweakScale
    12/07/2021  12.51    <DIR>          UmbraSpaceIndustries
    12/07/2021  13.11    <DIR>          Waterfall
    14/07/2021  22.01                39 WBIPlayMode.cfg
    14/07/2021  21.58    <DIR>          WildBlueIndustries
                  10 File(s)     20ÿ964ÿ031 bytes
                  63 Dir(s)  88ÿ547ÿ450ÿ880 bytes free

     

×
×
  • Create New...