Homedawgian

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About Homedawgian

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    Spacecraft Engineer

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  1. Homedawgian

    KSP Weekly: Mapping with Magellan

    Amen brother! Spot on.
  2. Homedawgian

    KSP Weekly: Mapping with Magellan

    I completely understand where you’re coming from and most of those are valid points but I also understand where LegendaryAce is coming from. SimplePlanes worked like a well oiled machine on its day one release with very few bugs before it ever even got a patch. It started off with an already better and more realistic physics model than KSP and it didn’t take months at a time for basic fixes. I’m not dogging on KSP or anything, I love it to death, I just really like how responsive Jundroo is and how great of a product they put out. I also wouldn’t say SR2 is exactly like KSP but it is a space program sim and has no need/reason to imitate KSP. Also, keep in mind that when LegendaryAce said that “it works” he was referencing to KSP console NOT working. You PC players actually have a very nice build compared to us. Oh and KSP has never nor will likely ever have a stock suite of DV or TWR readout that’s 100% reliable. That doesn’t even exist IRL.
  3. Homedawgian

    KSP Weekly: Mapping with Magellan

    Yep yep! Glad to see others hopping on the SR2 hype-train. If you’re trying to scratch an itch in the meantime, try out SimplePlanes for those who haven’t yet. Way more realistic with aerodynamics and fully customizable parts. There’s even wind!
  4. Homedawgian

    KSP Weekly: Thrusting into the future

    I’m absolutely 100% with you on every word of that. KSP will always have that special place in my heart and it’s a shame to see it handled this way. I’d love to see a triple A studio take over and really make it shine but that may be wishful thinking.
  5. Homedawgian

    KSP Weekly: Thrusting into the future

    I may be a bit extra salty considering I am currently only able to play console version which is still broken and no longer even mentioned by the devs. You may have misread me a bit though on the mod support part. I stated that SR2 is also supporting mods. It’s quite apparent that KSP wouldn’t be what it is today without them. If you’d like more info on SR2 out of curiosity, go subscribe to their mailing list. They have regular progress updates and feel free to directly message the devs, they actually reply!
  6. Homedawgian

    KSP Weekly: Thrusting into the future

    Used to love this game so much. At this point I find the sheer lack of support to be intentional and disrespectful. After a thorough review of the rules I have found my following statement to be in full compliance. For those of you sharing my frustration, go check out SimpleRockets 2! Still in development but looks incredible and seems to be a really solid attempt at replacing KSP entirely. The developer is constantly responding to feedback, being entirely transparent and actually seems to care about their fan base. They are completely supportive of player made mods just like Squad has been and almost every single part can be resized/adjusted to meet your needs without having to stack a bunch of stock parts together. Squad, you did great for a very long time and I’ve never had so much enjoyment from playing a video game. You will always have that special place in my heart and I will always miss the good ol’ days. The time is coming to pass the torch.
  7. I love you guys, I really do, but man. Did your QA sit down and test this on a normal Xbox? The bugs seem to be worse so far. Unable to set certain functions on custom actions and after launching a ship and reverting and then editing causes the ship to revert to it’s original state (before the edit) after launching again. This took less than 30 minutes for me to give up after trying the update for the first time. I think I’m going to just have to take a hiatus. Love ya Squad, I just wish this game could be playable.
  8. Homedawgian

    Mission Of The Week: River Raid

    Anyone know how a console player might go about doing this? Was thinking of making a fast-ish prop plane but I’m not sure if I can even attempt this without the mission builder.
  9. Homedawgian

    KSP Weekly: Hera Reborn

    Hmmm. Kerbal PC gets an update they don’t need all that badly when they’ve already gotten one less than two weeks ago. Meanwhile, console players have been waiting since February for a much needed round of bug squashing. KSP on console has had what? 3 updates tops since it’s release in 2016? I understand that we’ll always lag behind compared to the PC version but come on guys. You’re breaking my heart. We’re people too
  10. Homedawgian

    KSP Weekly: The Alexandrian Astronomer

    Either way, keep it up Squad! Looking forward to giving you guys more money for when Making History comes out for consoles eventually!!
  11. I know the exact bug you are referring to with the shuttering. Close your game completely and reopen it and it will be fixed for a while.
  12. Homedawgian

    The Big Patch

    You know, I never thought of it that way. As terrifying as that prospect is, I think that’s good logic, sadly. I hope it’s not the case but it might be
  13. I’m right there with ya, bud. KSP is way too good of a game to be teased on us like this. Let’s just hope it doesn’t take yet another year. I’m pretty close to becoming dead inside
  14. Pure speculation here, but the controller presets weren’t necessarily tested in the same environment that we are using them in. They could be using a controller on a developer console/computer and that could have caused some issues to be missed entirely because of subtle differences in coding/software. They worked on this port for around a year and there were some pretty huge bugs that were found in a week or less of players actually playing the game. I’m giving Squad/Blit the benifit of the doubt that they simply didn’t test the game on a basic console/controller setup and probably tested it through some other developer medium. I mean honestly, these bugs aren’t that elusive at all and there has to be some simple reason as to why they were missed.
  15. Allow me to reword that a bit. “They didn’t use the console itself for their QA”. Clearly they have done some QA but it is blatantly obvious that they didn’t touch career mode with an actual controller on an actual console. It would be insulting them to say that they did because even a complete novice player would have immediately asked questions about recovering a vessel from the Mun, or why they can’t purchase new tech. I know Squad is better than that to miss something so simple. That’s why it’s clear that their QA was done by other means.