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Homedawgian

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Everything posted by Homedawgian

  1. Several issues here. For one, you don’t really want to change your RPMs very much if at all. I highly recommend picking a set speed and just toggle on and off. Two, you need to bind your prop pitch to your throttle controls. Zero throttle equals zero angle of attack on your propellers. Max throttle equals 50 degrees of prop pitch (for airplanes). As far as the sweet spot for max prop pitch for a helicopter, you might want to do some research. I’d recommend building a prop plane before a helicopter. Less complicated and you’re not trying to find that perfect sweet spot for hovering. It took me a while to grasp this concept, just remember that your prop pitch controls your speed, NOT your RPMs or torque. RPMs rev up and down waaay too slow to ever be able to reliably control. Also, make sure to go ahead and deploy your props in the VAB/hanger and unbind prop braking so that’s one less thing to deal with on the runway. When your throttle controls are all the way down and your props are spinning at full speed you should be at a complete stand still. As you slowly throttle up your propellers will start to grip the air and you’ll get a much faster top speed and faster acceleration. Hope this helps. My gamer tag is Homedawgian if you’d like help on Xbox.
  2. Can we please just get a rollback to the previous version? You guys just introduced way more issues than you fixed. Stop releasing updates without doing QA, please. I’m honestly beginning to feel embarrassed for you guys and I mean that with no disrespect.
  3. I was clearly agreeing with you “times a million” there bud. Gotta stick up for your fellow console players. Thank you, that guy is driving me insane. Reading those comments is like nails on a chalkboard.
  4. 70 new parts.... ermergerd I’m drooling. And I get to use a seat instead of a command pod?!? I can easily throw away another thousand hours on KSP on console when this update comes out. Just please please please take your sweet time doing QA. I really can’t handle having my heart broken again.
  5. I completely understand where you’re coming from and most of those are valid points but I also understand where LegendaryAce is coming from. SimplePlanes worked like a well oiled machine on its day one release with very few bugs before it ever even got a patch. It started off with an already better and more realistic physics model than KSP and it didn’t take months at a time for basic fixes. I’m not dogging on KSP or anything, I love it to death, I just really like how responsive Jundroo is and how great of a product they put out. I also wouldn’t say SR2 is exactly like KSP but it is a space program sim and has no need/reason to imitate KSP. Also, keep in mind that when LegendaryAce said that “it works” he was referencing to KSP console NOT working. You PC players actually have a very nice build compared to us. Oh and KSP has never nor will likely ever have a stock suite of DV or TWR readout that’s 100% reliable. That doesn’t even exist IRL.
  6. Yep yep! Glad to see others hopping on the SR2 hype-train. If you’re trying to scratch an itch in the meantime, try out SimplePlanes for those who haven’t yet. Way more realistic with aerodynamics and fully customizable parts. There’s even wind!
  7. I’m absolutely 100% with you on every word of that. KSP will always have that special place in my heart and it’s a shame to see it handled this way. I’d love to see a triple A studio take over and really make it shine but that may be wishful thinking.
  8. I may be a bit extra salty considering I am currently only able to play console version which is still broken and no longer even mentioned by the devs. You may have misread me a bit though on the mod support part. I stated that SR2 is also supporting mods. It’s quite apparent that KSP wouldn’t be what it is today without them. If you’d like more info on SR2 out of curiosity, go subscribe to their mailing list. They have regular progress updates and feel free to directly message the devs, they actually reply!
  9. Used to love this game so much. At this point I find the sheer lack of support to be intentional and disrespectful. After a thorough review of the rules I have found my following statement to be in full compliance. For those of you sharing my frustration, go check out SimpleRockets 2! Still in development but looks incredible and seems to be a really solid attempt at replacing KSP entirely. The developer is constantly responding to feedback, being entirely transparent and actually seems to care about their fan base. They are completely supportive of player made mods just like Squad has been and almost every single part can be resized/adjusted to meet your needs without having to stack a bunch of stock parts together. Squad, you did great for a very long time and I’ve never had so much enjoyment from playing a video game. You will always have that special place in my heart and I will always miss the good ol’ days. The time is coming to pass the torch.
  10. I love you guys, I really do, but man. Did your QA sit down and test this on a normal Xbox? The bugs seem to be worse so far. Unable to set certain functions on custom actions and after launching a ship and reverting and then editing causes the ship to revert to it’s original state (before the edit) after launching again. This took less than 30 minutes for me to give up after trying the update for the first time. I think I’m going to just have to take a hiatus. Love ya Squad, I just wish this game could be playable.
  11. Anyone know how a console player might go about doing this? Was thinking of making a fast-ish prop plane but I’m not sure if I can even attempt this without the mission builder.
  12. Hmmm. Kerbal PC gets an update they don’t need all that badly when they’ve already gotten one less than two weeks ago. Meanwhile, console players have been waiting since February for a much needed round of bug squashing. KSP on console has had what? 3 updates tops since it’s release in 2016? I understand that we’ll always lag behind compared to the PC version but come on guys. You’re breaking my heart. We’re people too
  13. Either way, keep it up Squad! Looking forward to giving you guys more money for when Making History comes out for consoles eventually!!
  14. I know the exact bug you are referring to with the shuttering. Close your game completely and reopen it and it will be fixed for a while.
  15. You know, I never thought of it that way. As terrifying as that prospect is, I think that’s good logic, sadly. I hope it’s not the case but it might be
  16. I’m right there with ya, bud. KSP is way too good of a game to be teased on us like this. Let’s just hope it doesn’t take yet another year. I’m pretty close to becoming dead inside
  17. Pure speculation here, but the controller presets weren’t necessarily tested in the same environment that we are using them in. They could be using a controller on a developer console/computer and that could have caused some issues to be missed entirely because of subtle differences in coding/software. They worked on this port for around a year and there were some pretty huge bugs that were found in a week or less of players actually playing the game. I’m giving Squad/Blit the benifit of the doubt that they simply didn’t test the game on a basic console/controller setup and probably tested it through some other developer medium. I mean honestly, these bugs aren’t that elusive at all and there has to be some simple reason as to why they were missed.
  18. Allow me to reword that a bit. “They didn’t use the console itself for their QA”. Clearly they have done some QA but it is blatantly obvious that they didn’t touch career mode with an actual controller on an actual console. It would be insulting them to say that they did because even a complete novice player would have immediately asked questions about recovering a vessel from the Mun, or why they can’t purchase new tech. I know Squad is better than that to miss something so simple. That’s why it’s clear that their QA was done by other means.
  19. So I’m not necessarily asking for a release date, but considering the past console port, lack of support and transparency, I have to ask: Will it be days, weeks, months or years before we finally get a fully working product? I love you guys and I think I can speak for most of us console players when I say that you guys sincerely broke our hearts and threw it in a blender when you gave us that first tease of a port and then left it for dead. I absolutely adore KSP and it’s torture not knowing when I can play the game without worrying if it’s all going to be for nothing. With all that being said, when can the hype train for the big patch leave the station?
  20. You know, this might have been a smart move on Squad/Blit’s part. By not doing any actual QA by playing the game on console, they made it to where they could release the port earlier. Essentially, we are the (unpaid) QA testers. With the amount of people playing and giving feedback I’d bet that they are finding bugs faster than they could have dreamed of had they conventionally done the QA themselves. They saved money and we got our (semi-complete) Enhanced Edition earlier.
  21. It’s a bug. Go back to the tracking station and return to your vessel again and it should work.
  22. I’m on Xbox and can’t say that I’ve actually seen one yet. Just the annoying trim thing
  23. Trim resets your idle controls to whatever input you give it either intentionally or accidentally. If you hit the trim button while giving the left stuck input it will continue to give that input until it’s been reset. It’s normally used to counter act against a vehicle trying to pitch/yaw/roll against your will. Thanks, bud. I’ll check that when I get off work. You’re probably right
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