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starcaptain

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Everything posted by starcaptain

  1. Feat. Scott Manley, Joel Green, Vehicles by Matt Lowne The latest video is another teasing smorgasbord of interesting details, showing UI, talking about UX, Tutorials, and we can see more of the latest vesions of the VAB Editor. In the end, I think we have the beginning of an ARG. Who knows how to decode audio?
  2. The newest video must be the beginning of an ARG. The "Something more" chapter from 9:49 to the end sounds like it contains encoded audio. https://www.youtube.com/watch?v=5CNwB8mmntg it's a low thrumming, I think it's different in L and R audio channels.
  3. Around this time ten years ago, I was either looking for work hoping to become an animator or asset modeller, or wrangling a little renderfarm in order to make a demoreel to promote myself into such a role. Back then I think I had played with a very early version of KSP a little.
  4. Solarpunk Cottagepunk (also known as anarcho-primitivism?) Cylinderpunk (just leave out the O'Niel part) Discpunk (Not to be mistaken for Pratchetpunk) Rocketpunk (latest incarnation is basically the show For All Mankind, and various illustrations made by Von Braun's office) Dunkpunk (also known as the video game Barkley, Shut Up and Jam: Gaiden)
  5. Your guys' job is to come up with good ideas. My job is to come up with stupid cosmetic mod versions of them.
  6. The topic makes me think of this: If a part is not inherently explody, perhaps overheating causes a compartment fire - which can be repaired. The International Space Station has fire extinguishers on board for a reason.
  7. I'm currently rewriting my novel. I'm averaging 2100 words per day. At this rate, it might get done by mid-May. I doubt I'll keep that pace however: the more I involve, the more complicated editing will become.
  8. It's not very funny when you consider how some have managed to successfully swindle people on similar premeses. MarsOne for example, took a great deal of money from many people, lincluding users on this very forum. Similar nonsense happened to railroads and aircraft manufacturers when those technologies were new.
  9. An even-numbered klemperer rosette orbiting a yellow dwarf that was on an escape trajectory from the galaxy.
  10. I think that the traditional maneuver node pro/retro compass gimbal widget will still look and function the same, but the controls will revert to a different scheme once the scale of your maneuver goes beyond a certain magnitude. It might transition from "conventional" to "brachistochrone" or "constant thrust" or "time- efficient" or something when it becomes clear you can continually thrust for a significant portion of the distance. Likewise, the patched conic trajectory lines take on much less ovaloid and much more s-like character. Or it might be as simple as a new mode on top of "orbit" and "docking", plus some more detail regarding the 'aim at target' auto-SAS.
  11. It looks incredible. But the thing that really turns it into that *mild surprise* kind of reaction is the fact that any game can look good, but feeling good to move and click around is the real retainer. And i honestly don't know if KSP2 will feel the same but with more cool stuff to do; or if it will feel like a dialect of the original's playfeel, or something entirely different.
  12. Russian composer Pavel Karmanov made a piece of music called Sleep My Heart, Sleep in honor of the Perserverance rover landing, and released it yesterday.
  13. Adding to what K^2 said, wherever coral formations appear, making them more lively with some alien boids is something a mod could easily solve.
  14. Dear devs: I am trying to build a scale model of a functioning teletype using rocket parts but every time the decoder intersects itself the physics lags and then the game crashes. I want to do this interaction at 5hz. Every time I land on the runway backwards and try to stop using brakes, I accelerate. I can only stack 255 kerbals on top of one another before the bottom one gets squished. If I name my vessel "system32.dll" while in Multiplayer, my friend's operating system crashes. But it doesn't happen if she tries to do the same to me.
  15. Well monoprop" could be UDMH (which has many ingredients to make one chemical) or it could be Teflon (which is much simpler). But fitting with the game's general simplification principles, names of actual fuels are generally left out. All we care about as players is Type and Performance specifically.
  16. Well I think there's a couple of perfectly kaizo-block surface features that could exist in KSP2: slimey/oozy surfaces which behave sort of like liquid, and thin ice, both of which are almost indistinguishable from solid ground.
  17. Question: What about strange liquid phases? (Thallassophobes be warned.) It's been conjected before that on fully liquid planets, at depths of over 80km water will begin forming exotic ices because of the intense pressure. Seeing as JATO-assisted rocket submarines are a totally sensible for Kerbal players, i think these sorts of strange atmospheres (hydrospheres) should be just as explorable as deep portions of gas or ice giant planets.
  18. My ring is stainless steel with a walnut inlay. Stainless steel because it's the strongest of any ring. (Tell me a stronger metal found in rings, i dare you. ) Such is my love for my wife. Also i cut myself handling stainless steel before, so there's this association in my head between stainless and blood. Walnut because it's a pleasant, complicated wood that has a color that reminds me of her. The only downsides are: is the varnish on the wood is wearing out so that'll need to be redone. (We've been married for a year and a half so that coating certainly didn't last long) and the high strength of steel plus the inlay means the ring can't be resized. I unfortunately got a ring slightly too big. I should have sized more carefully using silicon ring or something. I wear it for special occasions. Otherwise i wear a silicon ring so it has no risk of scratching things.
  19. Wheels or treads large enough to make mobile VAB and launch facilities.
  20. Even if a thing is considered mysterious, the ability to reproduce the effect through an understood mechanism or method makes it, by definition, scientific. Which is one of the weirder realizations about Hogwarts School of Witchcraft and Wizardry; in a school all about magic, there area few classes which aren't science. The same is conceivably true of almost anything imagined in fiction. Engineering and methodological naturalism mean that all sorts of wonderful ideas will be realized, sooner or later.
  21. Whenever I think of game producers, I think of a skit I saw, making fun of Valve in the early 2000s. The funny fellows in the video talked about how the producer is responsible for keeping a clear vision for what the game is supposed to be like, and keeping everyone focused on that. So logically, Gabe Newell inspired the physics team by throwing their poor ragdolling bodies around the office, and screaming "IT'S SUPPOSED TO LOOK LIKE THIS! IT'S SUPPOSED TO LOOK LIKE THIS!", laughing maniacally. I guess we just have to take it on Mr. Robinson's good graces that he isn't inspiring the team too hard.
  22. Utility Helmets Kerbal Helmets get the option to turn into ropes for attaching parts when on EVA. Rope latches to back of Kerbal's skull.
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