Jump to content

dbwhip

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

1 Neutral
  1. Majorjim was spot on 21 July post. Thundering silence from developers. If somewhere I saw the Company saying "we have incremental updates planned, please be patient" Then I would be less annoyed at the glitches. And as I have said elsewhere, I had KSP on MAC and it was glitchy then (year ago?). So just comes across as greedy to put out a shoddy product and leave it to the Forum community to come up with fixes and work arounds. And given the number of glitches I have been seeing on Xbox I can only wonder (be amazed) at how strong the fan base is. I have to believe that an awful lot of folks love the idea of this game (like me) but unlike me turn a blind eye to the poor execution. Pay me today for operability (maybe) tomorrow...Just had an idea...they could reskin it and call it "Defense Contract Management Sim" I will give it another month to see if progress is made or even promised. After that, I am just not geek enough to put up with the tiny fonts, quirky interface, random accomplishment recognition, etc etc. DBW
  2. For the Record: Agree with the gist of this thread. Lots of little glitches on Xbox one (the two this AM 1. second stage, decoupler and capsule chute all moved themselves into stage 0 somehow after launch (did not see it until I tried to jettison stage after re-entry burn...lost the ship) 2. Bob Kerbal goes EVA and detaches himself from ship (no input from me) RIP Bob because I had not run the EVA tutorial yet (assuming there is one here) by the time I figured out the maneuver pack ship was a dot. I am cutting slack because I am at the bottom of the learning curve here. I know some of thing things that go haywire are my learning curve but there are quite a few that just come out of nowhere (see first example above, this is a rocket I use regularly for man in orbit....my go to "old reliable") One more just came to me....successful orbit and land but only credited with sub-orbital mission for science. Add to the basic squirrellyness is the tiny font on things you need to be able to see...like node data on orbital path (sorry can't spell "apiossis" off the cuff) etc., Had this game on my MAC and walked away because of the font issue. Hoped that a big screen would have fixed that (Xbox) but no go. Lastly, zero response from customer support. You get a robo-email that says "thank you for your interest in national defense" a human will be with you soon...Get the feeling HAL is going to start shutting down life support any minute. This Could be a great game but it is solidly in the "also ran" category right now. And yeah price was aggressive for this level of operability...developers must have worked for Lockheed F-22 program.
  3. I have the same issue about font size. Very difficult to read from my normal game position. I have this game for MAC as well....same problem. Font is too small for old eyes and does not appear to be adjustable. Monkeying around with global TV settings is not an option for me. Hope they find a way to allow font increase because it is an interesting game.
×
×
  • Create New...