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About Readerty2007

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  1. I was completing a contract to place a satellite in munar orbit. I successfully got the orbits to line up with ~200 m/s of dV to spare. Periapsis, Apoapsis, and inclination all match within 200 meters. The game hasn't given me my prize. My conclusion is that the Longitude of Ascending Node is wrong by process of elimination. This is baffling, because I believed that would change the inclination. Any help would be appreciated.
  2. So far, so good. Looking forward to more!
  3. I definitely think that the worlds need more detail, but artists cost money. This would require a DLC at least to pay for the development costs. But still- to find a world of craters and towering cliffs and shifting sands... and wind!
  4. I mean, even if it was filmed entirely in KSP, with no Sims at all, I'd still be here enjoying the story.
  5. I'll be honest, I'd still be reading if it was 100% kerbals reacting to what Emiko was saying
  6. 1. Shirley did order an abandon ship. "I'm sorry, sailor, but I'm afraid this IS my evac station"
  7. This is supposed to be a game. If it's not fun, go do something that is. So long, Kuzzter, and thank you... unless this is an April Fool's joke.
  8. They have embedded. It appears that your rocket may be top-heavy, especially as the fuel drains. I used to have this happen to me between 15-20 km almost every time. There's two solutions: lots of struts and SAS, or a multi-stage rocket.
  9. So, let me get this straight. On the giant asteroid that the Krakens are using to invade Kerbin, reality is warping by as much as 2 meters. Honestly, I'd expect it to be worse than that... Happy building, Jim!
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