SiRCrashaLot

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About SiRCrashaLot

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  1. I've been noodling around with this.. It has a list of planes with parameters and you can add to it and it will save a planeparm file.. I will post the spaghetti code later..
  2. Is this broken or a feature? There is the main throttle and independent throttle. When I query the module ModuleEngineFX it says there are 2 "throttle" settings.. 1 to determine if the separate throttle is on. the 2nd being the setting for the independent throttle. How does on determine which is which? local m is s:getModule("ModuleEnginesFX"). M:Setfield("Throttle",False). M:Setfield("Throttle",100). both work but only 1 actually does anything.. any ideas?
  3. Interested in what you are using for flight path angle and also altitude or round out for the flare. My Descent Angle is this: Function AngleDescent { set vdescangle to 3. // 3 degree glide slope local vknots is round(airspeed*1.94384). //convert meters to knots //local fpm is vknots*5. //3 degrees roughly. local fpm to vdescangle/60 * vknots/60 * 6080. // convert to feet per minute local mpm is fpm/3.280834. // convert to meters per minute local mps is mpm/60. // convert to meters per second return mps. // vertical speed variable to maintain glide slope. }
  4. Hello, I am sure this has been asked but as I scour I cannot find.. I am looking to balance the thrust between 2 VTOL engines. The goal is to maintain level (straight) flight/hover at a specified altitude or increase/decrease altitude. I have found a few scripts out there but they don't seem to do the trick or are hand tailored for specific scenarios. I would like to use a combo of SAS/Reaction Wheels and Thrust to maintain the overall profile. I guess basically how do I maintain pitch 0 with 2 engines forward and aft that are not quite balanced? Or an alternative if someone knows which one, a way to convert the hover functionality in TCA to KOS friendly. Any help is greatly appreciated.. Have a great day.. the video below is my feebles… one engines is set to 64 and the other 100.. works for one TO and landing of course. My prior video above..
  5. Hello, I am sure this has been asked but as I scour I cannot find.. I am looking to balance the thrust between 2 VTOL engines. The goal is to maintain level (straight) flight/hover at a specified altitude or increase/decrease altitude. I have found a few scripts out there but they don't seem to do the trick or are hand tailored for specific scenarios. I would like to use a combo of SAS/Reaction Wheels and Thrust to maintain the overall profile. I guess basically how do I maintain pitch 0 with 2 engines forward and aft that are not quite balanced? Or an alternative if someone knows which one, a way to convert the hover functionality in TCA to KOS friendly. Any help is greatly appreciated.. Have a great day.. the video below is my feebles… one engines is set to 64 and the other 100.. works for one TO and landing of course. Yep sure I put this in the wrong place..how to wrong place this?
  6. Hello, Would like to be able to have text on the screen to the effect of lNAV VNAV VS etc.. and when the button is pressed for the MFD to have it interact with a kos program and update the screen. Is this possible? Is there a page for this already?
  7. https://www.youtube.com/watch?v=HYyJFavTz0E&feature=youtu.be If the plane flys bad it ain't the autopilot.. It's got (PLANE) issues.......... goal is to put most of the controls inside a KOS/MAS cockpit.. I am sure some are already in there, so no duplicate work.. My goals 1) FMC 2) Autopilot /with standard functions and some kerbalesque also.. a) get there fast button and don't run outta fuel.. b) fire up multi mode engine and burn as long as you .. don't run outta fuel c) various automation 3) Localizer Capture with KK.. ILS approach also.. 4) What else? So something to set altitude / vs, etc.. I suppose would be easy based on the launch button inside.. Same with angle and stuff.. I just dunno how to have a button send to KOS.. yet..
  8. Was wondering if anyone figured this out or if it was possible.. Can KOS simulate a key press from a non standard key.. IE P or O or anything..? I have a mod called atmospheric autopilot that uses those keys I tried to switch to WSAD and it did not work. I was wondering if there was a way to force press a key within KOS? my other alternative which I have no idea how to do is to turn on prec control with KOS. v/r
  9. No Dice, I created and empty customs waypoint t file and it won't erase the existing waypoints. Which is ok.. I really just want to be able to switch on and off the waypoint bubbles in map view. I am using Kerbin Side and KOS to fly and land at different airports automagically but by using the ALLWAYPOINTS() which is loaded via the waypoint manager. It gets a little busy when I have 180+ waypoint markers on the Kerbin globe.. just wanted to know if there was a way in a cfg file or something? TY
  10. Is there any way to mass delete waypoints or hide them from map view? v/r
  11. Unsure if this has been asked or answered or even if possible. I've been through the KOS documentation and if it is there I cannot find it.. What I am looking for is a way to toggle/set precision control ala CAPS LOCK, toggle/set staging locks,and last but not least press the keyboard key without physically pressing it. To specify I mean keys like O or P or something like that. Not like WSADQE.. Something along the lines of IF SHIP:STATUS <> "FLYING" { SET PRECCTRL TO OFF. } Thank You
  12. figured er out! case sensitive for waypoints.. did not know and/or read.. So everything works in 2.6.2 AKA 2.7.0...